ray.rllib.utils.replay_buffers.multi_agent_prioritized_replay_buffer.MultiAgentPrioritizedReplayBuffer.ping
ray.rllib.utils.replay_buffers.multi_agent_prioritized_replay_buffer.MultiAgentPrioritizedReplayBuffer.ping#
- MultiAgentPrioritizedReplayBuffer.ping() str#
Ping the actor. Can be used as a health check.
- Returns
“pong” if actor is up and well.
DeveloperAPI: This API may change across minor Ray releases.