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Add missing lock on texture cache UpdateMapping method (#6657)
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@ -8,6 +8,7 @@ using Ryujinx.Graphics.Texture;
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using Ryujinx.Memory.Range;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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@ -39,6 +40,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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private readonly MultiRangeList<Texture> _textures;
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private readonly HashSet<Texture> _partiallyMappedTextures;
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private readonly ReaderWriterLockSlim _texturesLock;
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private Texture[] _textureOverlaps;
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private OverlapInfo[] _overlapInfo;
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@ -57,6 +60,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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_textures = new MultiRangeList<Texture>();
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_partiallyMappedTextures = new HashSet<Texture>();
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_texturesLock = new ReaderWriterLockSlim();
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_textureOverlaps = new Texture[OverlapsBufferInitialCapacity];
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_overlapInfo = new OverlapInfo[OverlapsBufferInitialCapacity];
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@ -75,10 +80,16 @@ namespace Ryujinx.Graphics.Gpu.Image
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MultiRange unmapped = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
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lock (_textures)
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_texturesLock.EnterReadLock();
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try
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{
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overlapCount = _textures.FindOverlaps(unmapped, ref overlaps);
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}
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finally
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{
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_texturesLock.ExitReadLock();
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}
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if (overlapCount > 0)
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{
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@ -217,7 +228,18 @@ namespace Ryujinx.Graphics.Gpu.Image
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public bool UpdateMapping(Texture texture, MultiRange range)
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{
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// There cannot be an existing texture compatible with this mapping in the texture cache already.
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int overlapCount = _textures.FindOverlaps(range, ref _textureOverlaps);
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int overlapCount;
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_texturesLock.EnterReadLock();
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try
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{
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overlapCount = _textures.FindOverlaps(range, ref _textureOverlaps);
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}
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finally
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{
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_texturesLock.ExitReadLock();
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}
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for (int i = 0; i < overlapCount; i++)
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{
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@ -231,11 +253,20 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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_textures.Remove(texture);
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_texturesLock.EnterWriteLock();
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texture.ReplaceRange(range);
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try
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{
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_textures.Remove(texture);
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_textures.Add(texture);
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texture.ReplaceRange(range);
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_textures.Add(texture);
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}
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finally
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{
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_texturesLock.ExitWriteLock();
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}
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return true;
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}
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@ -611,11 +642,17 @@ namespace Ryujinx.Graphics.Gpu.Image
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int sameAddressOverlapsCount;
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lock (_textures)
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_texturesLock.EnterReadLock();
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try
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{
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// Try to find a perfect texture match, with the same address and parameters.
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sameAddressOverlapsCount = _textures.FindOverlaps(address, ref _textureOverlaps);
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}
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finally
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{
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_texturesLock.ExitReadLock();
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}
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Texture texture = null;
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@ -698,10 +735,16 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (info.Target != Target.TextureBuffer)
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{
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lock (_textures)
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_texturesLock.EnterReadLock();
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try
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{
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overlapsCount = _textures.FindOverlaps(range.Value, ref _textureOverlaps);
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}
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finally
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{
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_texturesLock.ExitReadLock();
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}
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}
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if (_overlapInfo.Length != _textureOverlaps.Length)
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@ -1025,10 +1068,16 @@ namespace Ryujinx.Graphics.Gpu.Image
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_cache.Add(texture);
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}
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lock (_textures)
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_texturesLock.EnterWriteLock();
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try
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{
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_textures.Add(texture);
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}
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finally
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{
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_texturesLock.ExitWriteLock();
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}
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if (partiallyMapped)
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{
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@ -1091,7 +1140,19 @@ namespace Ryujinx.Graphics.Gpu.Image
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return null;
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}
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int addressMatches = _textures.FindOverlaps(address, ref _textureOverlaps);
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int addressMatches;
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_texturesLock.EnterReadLock();
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try
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{
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addressMatches = _textures.FindOverlaps(address, ref _textureOverlaps);
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}
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finally
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{
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_texturesLock.ExitReadLock();
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}
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Texture textureMatch = null;
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for (int i = 0; i < addressMatches; i++)
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@ -1232,10 +1293,16 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="texture">The texture to be removed</param>
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public void RemoveTextureFromCache(Texture texture)
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{
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lock (_textures)
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_texturesLock.EnterWriteLock();
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try
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{
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_textures.Remove(texture);
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}
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finally
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{
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_texturesLock.ExitWriteLock();
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}
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lock (_partiallyMappedTextures)
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{
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@ -1324,13 +1391,19 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public void Dispose()
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{
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lock (_textures)
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_texturesLock.EnterReadLock();
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try
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{
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foreach (Texture texture in _textures)
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{
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texture.Dispose();
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}
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}
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finally
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{
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_texturesLock.ExitReadLock();
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}
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}
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}
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}
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