The Ship Editor configures individual ships. When multiple ships are selected in the
viewport, editing a field applies the change to all of them simultaneously; some
fields are disabled during multi-ship editing (such as Name, which must be
unique). Some fields also behave differently or are unavailable when the selected
ship is a Player Start.
| Field | Description |
| Name | Unique identifier used to reference this ship in SEXPs and
mission log entries. Often visible to the player in the targeting HUD. |
| Display name | If set, shown to the player instead of the ship name
in the targeting HUD and other player-facing contexts. |
| Ship class | The ship class from the game tables, defining the
model, stats, and weapon hardpoints. |
| Callsign | Short identifier appended to the ship name in HUD target
boxes (e.g. the ship name may read "Alpha 1 (Braveheart)" if a callsign is
set). |
| Alt name | If set, replaces the ship's class name in HUD target
boxes. Use this to display a different class name to the player without
changing the actual ship class. |
| AI class | Overrides the AI skill level for this ship, independent
of the mission's global AI profile. |
| Team | IFF team (Friendly, Hostile, Neutral, etc.) determining
which ships treat this one as ally or enemy. |
| Cargo | Text displayed to the player when the ship is scanned. Use
Nothing for ships with no cargo. |
| Cargo Title | Text title displayed to the player when the ship is scanned.
This is the text before the ":" and defaults to "Cargo:" if not set. |
| Wing | Read-only. Shows which wing this ship belongs to, if
any. |
| Hotkey | Function key (F5–F12) that selects this ship during
play. |
| Persona | Voice persona used when this ship sends messages and when
auto-selecting a wingmate sender for messages with a matching persona
assigned. |
| Kill score | Points awarded to the player for destroying this
ship. |
| Assist % | Percentage of the kill score awarded to players who earn
an assist on this ship. For example, a value of 50 with a kill score of 100
gives assisters 50 points. |
| Respawn priority | In multiplayer, ships with higher values are
prioritized when the engine selects which ship a player respawns into. |
| Player ship | Read-only indicator. Use Set Player
Ship to change this. |
| Button | Description |
| Set Player Ship | Converts the selected ship between a Player Start
and a regular ship. This changes the ship's internal object type and updates
the player start count, affecting how the engine handles spawning and
player-specific logic. |
| Prev / Next | Moves the selection to the previous or next ship in
the mission, allowing quick sequential editing without switching back to the
viewport. |
| Layer | The layer the ship is assigned to. |
| Delete Ship | Removes the selected ship from the mission. |
| Reset | Resets the selected ship(s) to their ship class defaults,
including cargo, AI class, goals, hull and shield percentages, and weapon
loadout. |
Controls when and where this ship enters and leaves the mission. The cue SEXP must
evaluate to true before the arrival or departure can occur. Most arrival locations
require a target ship to be selected. Departure location options are limited to
Hyperspace or To Dock Bay.
| Location | Notes |
| Hyperspace | Warps in from hyperspace. No target required. |
| Near Ship | Appears near the target ship at the specified
distance. |
| In Front of Ship | Appears in front of the target at the specified
distance. |
| In Back of Ship | Appears behind the target at the specified
distance. |
| Above Ship | Appears above the target at the specified
distance. |
| Below Ship | Appears below the target at the specified
distance. |
| To Left of Ship | Appears to the left of the target at the specified
distance. |
| To Right of Ship | Appears to the right of the target at the
specified distance. |
| From Dock Bay | Launches from the target ship's dock bay. Use
Restrict Paths to limit which bay paths are
used. |
| Field | Description |
| Target | The ship this arrival or departure is relative to. Required
for all locations except Hyperspace. |
| Distance | Distance from the target in meters. Arrival only;
available for positional locations (Near Ship, In Front of Ship,
etc.). |
| Delay | Seconds after the cue becomes true before the ship
arrives or departs. |
| Restrict Paths | Selects which dock bay paths to use. Only available
when the location is From Dock Bay or To Dock Bay. |
| Custom Warp Params | Opens
a sub-dialog to configure custom warp appearance and behavior. |
| Cue | SEXP that must evaluate
to true for arrival or departure to occur. |
| No warp effect | When checked, the ship appears or leaves without
the visual warp effect. |
| Don't Adjust Warp When Docked | By default, ships that are docked together warp in or out with an enlarged effect sized to cover the combined formation. When checked, this ship instead uses its individual warp effect size, ignoring the docked aggregate. |