Fixes an issue when parsing the weapon info flagset.

This commit is contained in:
Fabian Woltermann committed 2016-08-23 14:37:43 +02:00
1 parent 3e6022b000
commit 444ae43aa4
2 files changed
+2 -5

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@@ -569,7 +569,6 @@ void parse_wi_flags(weapon_info *weaponp, flagset<Weapon::Info_Flags> wi_flags)
weaponp->wi_flags = wi_flags;
}
bool set_pierce = false;
bool set_nopierce = false;
if (unparsed_or_special.size() > 0) {
@@ -615,9 +614,6 @@ void parse_wi_flags(weapon_info *weaponp, flagset<Weapon::Info_Flags> wi_flags)
Warning(LOCATION, "Illegal to have more than %d spawn types for one weapon.\nIgnoring weapon %s", MAX_SPAWN_TYPES_PER_WEAPON, weaponp->name);
}
}
else if (!stricmp(NOX("pierce shields"), flag_text.c_str())) {
set_pierce = true;
}
else if (!stricmp(NOX("no pierce shields"), flag_text.c_str())) {
set_nopierce = true;
}