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Removing an Int3() that isn't as impossible to hit as expected. Since we can exit gracefully here, we should.
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@@ -9859,9 +9859,7 @@ ADE_FUNC(drawTargetingBrackets, l_Graphics, "object Object, [boolean draw=true,
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modelnum = targetp->jnp->get_modelnum();
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bound_rc = model_find_2d_bound_min( modelnum, &targetp->orient, &targetp->pos,&x1,&y1,&x2,&y2 );
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break;
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default:
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// should never happen
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Int3();
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default: //Someone passed an invalid pointer.
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if ( entered_frame )
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g3_end_frame( );
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return ADE_RETURN_NIL;
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