Copy of Trunk 7770: Documentation: Code cleanup of grbatch.cpp and work to prepare for 64bit with size_t

This commit is contained in:
Zacam committed 2011-09-21 19:06:43 +00:00
1 parent d1db372561
commit 9efca699d5
1 file changed
+20 -61
+20 -61
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@@ -26,11 +26,14 @@ geometry_batcher::~geometry_batcher()
}
}
/**
* Called to start a batch, you make sure you have enough memory
* to store all the geometry, then you clear out the memory and set the
* number of primitives to 0
*/
void geometry_batcher::allocate_internal(int n_verts)
{
// this is called to start a batch, you make sure you have enough memory
// to store all the geometry, then you clear out the memory and set the
// number of primitives to 0
if (n_verts > n_allocated) {
if (vert != NULL) {
vm_free(vert);
@@ -278,7 +281,6 @@ void geometry_batcher::draw_bitmap(vertex *pnt, float rad, float angle, float de
vm_vec_normalize_safe(&fvec);
vm_rot_point_around_line(&uvec, &View_matrix.vec.uvec, angle, &vmd_zero_vector, &View_matrix.vec.fvec);
// uvec = View_matrix.vec.uvec;
vm_vec_crossprod(&rvec, &View_matrix.vec.fvec, &uvec);
vm_vec_normalize_safe(&rvec);
@@ -305,49 +307,6 @@ void geometry_batcher::draw_bitmap(vertex *pnt, float rad, float angle, float de
g3_transfer_vertex(&P[1], &p[1]);
g3_transfer_vertex(&P[0], &p[0]);
// set up the UV coords
/*
if ( orient & 1 ) {
// tri 1
P[5].u = 1.0f;
P[4].u = 0.0f;
P[3].u = 0.0f;
// tri 2
P[2].u = 1.0f;
P[1].u = 0.0f;
P[0].u = 1.0f;
} else {
// tri 1
P[5].u = 0.0f;
P[4].u = 1.0f;
P[3].u = 1.0f;
// tri 2
P[2].u = 0.0f;
P[1].u = 1.0f;
P[0].u = 0.0f;
}
if ( orient & 2 ) {
// tri 1
P[5].v = 1.0f;
P[4].v = 1.0f;
P[3].v = 0.0f;
// tri 2
P[2].v = 1.0f;
P[1].v = 0.0f;
P[0].v = 0.0f;
} else {
// tri 1
P[5].v = 0.0f;
P[4].v = 0.0f;
P[3].v = 1.0f;
// tri 2
P[2].v = 0.0f;
P[1].v = 1.0f;
P[0].v = 1.0f;
}
*/
//tri 1
P[5].texture_position.u = 0.0f; P[5].texture_position.v = 0.0f;
P[4].texture_position.u = 1.0f; P[4].texture_position.v = 0.0f;
@@ -571,8 +530,9 @@ void geometry_batcher::render(int flags, float radius)
// laser batcher
/**
* Laser batcher
*/
struct batch_item {
batch_item(): texture(-1), tmap_flags(0), alpha(1.0f), laser(false) {};
@@ -590,9 +550,9 @@ static SCP_vector<batch_item> distortion_map;
static int find_good_batch_item(int texture)
{
uint max_size = geometry_map.size();
size_t max_size = geometry_map.size();
for (uint i = 0; i < max_size; i++) {
for (size_t i = 0; i < max_size; i++) {
if (geometry_map[i].texture == texture)
return (int)i;
}
@@ -607,13 +567,13 @@ static int find_good_batch_item(int texture)
return (int)(geometry_map.size() - 1);
}
static int find_good_distortion_item(int texture)
static size_t find_good_distortion_item(int texture)
{
uint max_size = distortion_map.size();
size_t max_size = distortion_map.size();
for (uint i = 0; i < max_size; i++) {
for (size_t i = 0; i < max_size; i++) {
if (distortion_map[i].texture == texture)
return (int)i;
return i;
}
// don't have an existing match so add a new entry
@@ -623,7 +583,7 @@ static int find_good_distortion_item(int texture)
distortion_map.push_back(new_item);
return (int)(distortion_map.size() - 1);
return (distortion_map.size() - 1);
}
float batch_add_laser(int texture, vec3d *p0, float width1, vec3d *p1, float width2, int r, int g, int b)
@@ -666,7 +626,6 @@ int batch_add_bitmap(int texture, int tmap_flags, vertex *pnt, int orient, float
item->add_allocate(1);
item->draw_bitmap(pnt, orient, rad, depth);
//void geometry_batcher::draw_bitmap(vertex *pnt, int orient, float rad, float angle, float depth)
return 0;
}
@@ -772,7 +731,7 @@ int distortion_add_bitmap_rotated(int texture, int tmap_flags, vertex *pnt, floa
}
geometry_batcher *item = NULL;
int index = find_good_distortion_item(texture);
size_t index = find_good_distortion_item(texture);
Assert( index >= 0 );
Assertion( (distortion_map[index].laser == false), "Distortion particle effect %s used as laser glow or laser bitmap\n", bm_get_filename(texture) );
@@ -797,7 +756,7 @@ int distortion_add_beam(int texture, int tmap_flags, vec3d *start, vec3d *end, f
}
geometry_batcher *item = NULL;
int index = find_good_distortion_item(texture);
size_t index = find_good_distortion_item(texture);
Assert( index >= 0 );
Assertion( (distortion_map[index].laser == false), "Distortion particle effect %s used as laser glow or laser bitmap\n", bm_get_filename(texture) );
@@ -816,10 +775,10 @@ int distortion_add_beam(int texture, int tmap_flags, vec3d *start, vec3d *end, f
void distortion_render_bitmaps()
{
uint map_size = distortion_map.size();
size_t map_size = distortion_map.size();
batch_item *bi;
for (uint i = 0; i < map_size; i++) {
for (size_t i = 0; i < map_size; i++) {
bi = &distortion_map[i];
if ( bi->laser )