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Fix for Mantis 2210 (Ship models in ship selection do not always show up properly)
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+13
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@@ -1481,7 +1481,7 @@ void ship_select_do(float frametime)
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//////////////////////////////////
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// Render and draw the 3D model //
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//////////////////////////////////
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if( Cmdline_ship_choice_3d || ((Ss_icons != NULL) && (Selected_ss_class >= 0) && (Ss_icons[Selected_ss_class].ss_anim.num_frames > 0)) )
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if( Cmdline_ship_choice_3d || ( (Selected_ss_class >= 0) && (Ss_icons[Selected_ss_class].ss_anim.num_frames == 0)) )
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{
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// check we have a valid ship class selected
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if ( (Selected_ss_class >= 0) && (ShipSelectModelNum >= 0) )
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@@ -1713,6 +1713,12 @@ void start_ship_animation(int ship_class, int play_sound)
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return;
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}
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//Unload Anim if one was playing
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if(Ship_anim_class > 0 && Ss_icons[Ship_anim_class].ss_anim.num_frames > 0) {
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generic_anim_unload(&Ss_icons[Ship_anim_class].ss_anim);
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Ship_anim_class = -1;
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}
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// Load the necessary model file
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ShipSelectModelNum = model_load(sip->pof_file, sip->n_subsystems, &sip->subsystems[0]);
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@@ -1733,6 +1739,12 @@ void start_ship_animation(int ship_class, int play_sound)
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ss_icon = &Ss_icons[ship_class];
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//If there was a model loaded for the previous ship, unload it
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if (ShipSelectModelNum >= 0 ) {
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model_unload(ShipSelectModelNum);
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ShipSelectModelNum = -1;
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}
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//unload the previous anim
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if(Ship_anim_class > 0 && Ss_icons[Ship_anim_class].ss_anim.num_frames > 0)
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generic_anim_unload(&Ss_icons[Ship_anim_class].ss_anim);
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@@ -1764,7 +1776,6 @@ void start_ship_animation(int ship_class, int play_sound)
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// if ( play_sound ) {
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gamesnd_play_iface(SND_SHIP_ICON_CHANGE);
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// }
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}
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void ss_unload_all_anims()
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