Commit Graph
50 Commits
Author SHA1 Message Date
John Fernandez 7b7b19b71b Change many references to const auto&
A few uses of auto were also removed, where using a direct function call was superior.
2023-12-20 19:43:11 -05:00
Birk Magnussen 21db833dee Add driver files 2023-12-05 17:47:41 +01:00
JohnAFernandez cfe92a4d32 Fix auto copies (#5738)
* fix inefficient (auto x : container) loops

* Don't make two copies of every element...

* Fix more loops

* Last inefficient auto loops
2023-10-31 13:47:48 -04:00
Goober5000 ab5e016dbb some updates to the lighting profile code
1. Add const qualifier where appropriate to API methods
2. Change `TonemapperAlgorithm` from enum to enum class, for type safety and token scope
3. Update saving of lighting profile in FRED
4. Add saving of lighting profile in qtFRED
5. Add lighting profile (and asteroid) initialization to qtFRED
2023-06-04 16:09:51 -04:00
ETP 7beb28b4f6 added lab interface for selecting lighting profiles. 2023-05-13 21:12:59 -04:00
EatThePath 89ffbb5a34 Merge pull request #5347 from EatThePath/ltp/profile-code-reorg
lighting profile code reorg
2023-05-13 21:11:58 -04:00
BMagnu 6e561761d1 Cleanup Variable Names for Volumetrics (#5362)
* Rename opacityDistance

* Add oversight
2023-04-23 08:16:12 -04:00
ETP 57f9455f6c moving lighting profiles into a namespace and arranging it as cleanup for future changes 2023-04-17 14:36:41 -05:00
BMagnu 7827cb4835 Add Noise intnsity lab integration 2023-03-02 13:01:10 +01:00
BMagnu 14b37add71 ImGui integration for neb settings 2023-02-27 16:49:39 +01:00
MjnMixael 5ba4e50685 remove ignored missions from the lab list (#5081) 2023-01-05 10:06:28 +01:00
Fabian WoltermannandFabian Woltermann 87926995df Feature/dear imgui (#4987)
* Add imgui

* migrate render options

* remove wmcgui

* Add subsystem selection and highlighting

* Add a syntactic sugar extension for imgui

* don't rebuild the mission list every frame

* Add imgui_sugar extension

* Move helper functions out of lab_ui, add function to display consolidated table text for object

* add button to export cubemap

* fix entering and exiting the lab

* refactor some of this for greater cleanness

* use techroom lighting when no mission background is set

* minor things

* add imguizmo

* add imguizmo

* Add imgui

* migrate render options

* remove wmcgui

* Add subsystem selection and highlighting

* Add a syntactic sugar extension for imgui

* don't rebuild the mission list every frame

* Move helper functions out of lab_ui, add function to display consolidated table text for object

* add button to export cubemap

* fix entering and exiting the lab

* refactor some of this for greater cleanness

* minor things

* add imguizmo

* add imguizmo

* Add button to reset changes made in the render dialog

* refactoring

* unfuck rebase

* fix issue with loose mission files

* use with_CollapsingHeader for greater uniformity

* add weapon selection functionality

* make primaries and secondaries fire again

* implement animation triggers

* avoid crash when switching back and forth between ships with and without team colors

* add control to set team color setting to renderer texture dialog

* make sure the table text updates when the ship class changes

* let rotating subsystems rotate

* do not add imgui.h to pstypes

* code cleanup

* add subsys highlighter from fred

* Highlight non-modelled subsystems as well

* add cmdline flag to show the imgui demo dialogue

* fix compiler warnings reported by CI

* fix error when building the subsystem list

* refactor variable/method naming

* code cleanup

* remove vestigial code

* update to imgui 1.89.1

* add credits entry for imgui

* use the imgui namespace

* Separate the background dialog out into its own window

* make sure the subsystem highlights are placed correctly

Co-authored-by: Fabian Woltermann <[email protected]>
2022-12-18 16:29:20 +01:00
wookieejedi 0dfed6de4b Add maximum self repair percentages for health and subsystems (#4761)
* Add maximum self repair percentages for health and subsystems

Adds two new options to help with the automatic self repairs for hull and subsystems: `$Hull Self Repair Maximum:` and `$Subsystem Self Repair Maximum:`. These values allow mods to specify how much a ship's hull or subsystem can self repair to, which is very useful to have some auto repair but not enough to make the hull or subsystem 100%.

Also cleans up the `ship_auto_repair_frame` function with removing un-used define values, improving comments, and making formatting consistent. Also updates the parse sections of repair rate for hull and subsystems to print to the log if values are being clamped.

Probably easiest to review with hiding whitespace changes.

* update local names to be easier matches to surrounding code

* incorporate feedback

Add back in define, fix == 0 checks, and fix edge case logic bugs
2022-10-07 12:05:23 -04:00
EatThePath 452f554193 Crossing the specular rubicon (#4302)
* Applying directional brightness profile value, disconnected spec flags and made specular light always equal to diffuse light

* Switched over to new command line arguments

* Wire lab up to new lighting controls, and provide backwards-compatible defaults for emissive.

* cleanup unused new function

* make static some functions that can be static

* revise command-line and emissive handling

* handled specular sun depreciation and general removal of specular value handling

* Removed specular light color as a separate value in the uniform buffers.

* cleanup of leftover/post-rebase specular references

* further post-rebase repair of light flags command line and leftover specular

* move techroom/selection/breifing 'room' lights to a common function and
augment lighting setup for current rendering

* fixed some mishandling of lighting modifiers.

* Addressed code clarity and comments from review
2022-09-15 05:47:58 +09:00
Fabian Woltermann f2abe516f3 check if the current lab object is actually a ship before trying to destroy it 2022-09-07 18:54:05 +02:00
Goober5000 018363dac6 edit lab flag 2022-08-27 13:10:05 -04:00
BMagnu 61197d4c12 Add SEXP to stop an animation after loop (#4566)
* Add Animation Instance Flags

* Add SEXP barebones

* Unify and simplify animation parsing

* Clean up animation calling and use new animationlist api

* Add missing break
2022-08-20 18:44:17 +09:00
BMagnu 1b118e9b5e Fix lab animation triggers (#3965) 2022-01-26 16:08:31 +09:00
David Gibson 47f6da591f Readability and documentation pass on new tonemapper lab options 2022-01-03 12:38:17 -06:00
David Gibson 91fe2bfc90 Implemented ppc sliders 2022-01-02 15:20:49 -06:00
David Gibson f73d452d5d adjusted the range of exposure slider 2022-01-02 13:19:49 -06:00
David Gibson f9b104aecd Lab tonemapper selection implemented 2022-01-02 13:19:49 -06:00
BMagnu 79283d9002 Animation Rework: Phase 3 (#3793)
* Refactor submodel handling by animation code

* Add Animation Flags

* Add Codeowner for animations

* Add new Animation Table

* Time Fix

* Weapon Launched trigger + bugfixes

* cleanup rebase artifact

* Add WeaponFired triggers

* Table deprec

* Allow multiple animations on the same trigger

* Add Translation segment

* Integrate new Animation workflow

* Small Fixes

* Submodel not found safety

* Add Pause

* Also allow dockport name

* Update Animation SEXP/Scripting + fix change ship class issue

* Multi fix + disable old animation sexp

* Weapon Scripting Function

* Fix bugs and replace bind

* Add onspawn trigger type

* Fix issue on ship death

* Fix Absolute Rotation

* Fix erroneous application of animation, add random start phase

* Disable Translation

* Fix Clang

* Incorporate feedback

* Incorporate feedback 2
2021-12-10 14:44:13 +09:00
BMagnu 12be7576f7 Animation Overhaul: Phase 2 (#3609)
* Add Generic Rotation Segment

* SEXPd rotations work

* Fully replace old animation system

* Add sound segment

* Fixes

* Trigger Hangarbay doors for lone player without AI

* Address Warnings

* Fix Docking ANimations + some bugs

* Fix sound issue + docking bug

* fix bugs, add multi handling

* Change direction into enum class

* Address feedback

* Futher clean aicode

* Address feedback

* Add Multi packet constexprs

* Fix multi constexprs

* Clarify AIS_DOCK comments

* Address multi issues

* Clang somehow detects issues where there are none...
2021-10-06 08:50:58 +09:00
Goober5000 183db641d7 fix lab variables 2021-09-13 01:51:13 -04:00
Joshua Glatt eca6647dbf Fix leaking of game objects and memory in F3 lab (#3512) 2021-06-21 17:12:51 -07:00
Joshua Glatt 028168d395 Add in-game options menu options for lightshafts and bloom (#3501)
* Add in-game options menu options for lightshafts and bloom

* move impl of new PostProcessingManager functions to .cpp file
2021-06-20 21:04:34 -04:00
Asteroth 814d44c986 Add weapon optimum range for AI fighters (#3457)
* add weapon optimum range

* review tweaks
2021-06-20 20:52:02 -04:00
Fabian Woltermann 3d6fe919da Add a flag to the Lab's render settings to allow Reflect maps to be toggled on or off 2021-05-13 16:02:49 +02:00
Goober5000 d6e95360e0 subobject destroyed in the lab should stop spinning
The lab code didn't set subsystem strength for destroyed submodels.  This fixes that.
2020-12-17 20:10:38 -05:00
Fabian Woltermann 33ce3f96f5 Remove material editor, add exit button 2020-10-25 13:03:38 +01:00
Fabian Woltermann 0e5fbb1396 Fix a number of crash issues 2020-10-25 00:08:52 +02:00
Fabian Woltermann fff5207d6c Disable the readability-non-const-parameter check on this line 2020-10-23 15:40:39 +02:00
Fabian Woltermann 4e455913b9 Use a getter for the labmanager 2020-10-22 19:26:00 +02:00
Fabian Woltermann d93d8e0e5e More CI fixes 2020-10-21 17:13:30 +02:00
Fabian Woltermann 1ad6b78950 More CI things 2020-10-18 19:58:56 +02:00
Fabian Woltermann c5447966c2 More CI fxes 2020-10-17 17:53:30 +02:00
Fabian Woltermann eebd5cdd4d Fix CI warnings 2020-10-17 16:50:47 +02:00
Fabian Woltermann 83d499b999 master rebase 2020-10-12 21:41:44 +02:00
Fabian Woltermann 98085d5281 more fixes 2020-10-12 21:01:42 +02:00
Fabian Woltermann 515a8e95c5 More stupid bugfixes 2020-10-12 21:01:42 +02:00
Fabian Woltermann 06428448b3 Various fixes 2020-10-12 21:01:42 +02:00
Fabian Woltermann ca8f9e9adf small bugfixes 2020-10-12 21:01:42 +02:00
Fabian Woltermann 18aa525ce2 Make model rendering work again 2020-10-12 21:01:42 +02:00
Fabian Woltermann c650cec3da Add the missing dialogs 2020-10-12 21:01:42 +02:00
Fabian Woltermann 1c5621b89b Add weapons list 2020-10-12 21:01:41 +02:00
Fabian Woltermann 77a832f8f4 bugfixes 2020-10-12 21:01:41 +02:00
Fabian Woltermann 56140e5c9c Fix more CI warnings 2020-10-12 21:01:41 +02:00
Fabian Woltermann 305c0b915e Fix CI 2020-10-12 21:01:41 +02:00
Fabian Woltermann 8e45f3cf29 wip 2020-10-12 21:01:41 +02:00