Commit Graph
152 Commits
Author SHA1 Message Date
Goober5000 b00410ab01 Merge pull request #5967 from Goober5000/bitstring_poofs
bitstring poofs
2024-02-29 01:22:50 -05:00
Mike Nelson 9c521d04d8 Retail ingame options (#5895)
* Create the ingame options game state

* Base working version of in-game options

* Cleanup + Optimization

* Localization pass

* more cleanup + documentation

* tooltips on option hover

* documentation and better inbounds check

* match case

* format strings instead of direct strings

* unused parameter

* address feedback

* localization id conflict with master

* Add this line back in

* pass the new option flags as well

* resolve xstr id conflict
2024-02-27 13:09:34 -05:00
Goober5000 f4d7b45e4d bitstring poofs
Change `Neb2_poof_flags` to use a bit string of unlimited length to allow for an arbitrary number of nebula poofs.
2024-02-04 19:07:29 -05:00
Mike Nelson 31acb115c2 Add nebula-fade-poof SEXP (#5612)
* nebula-fade-poofs

* Move this up because order of operations is important.

* Add some documentation

* Respect time compression

* Fix sexp description

* Make sure faded poofs do not flicker

* optimize
2023-10-20 14:39:38 -04:00
mjn-mixael de1110650f Adjust XSTR IDs per feedback 2023-10-18 08:42:25 -05:00
mjn-mixael aa997dd9ed Fix some overlapping xstrs 2023-09-22 23:11:08 -05:00
mjn-mixael a0a523223c clean up options builders and use delayed xstr for localization 2023-09-22 19:15:42 -05:00
Asteroth 16e0e3d6c4 Use volume particles for poofs (#5412)
* allow volume particles for poofs

* fix
2023-05-26 16:23:06 -04:00
Goober5000 3e0c7f0721 add lcase_equal and lcase_lessthan
The `SCP_string_lcase_equal_to()()` and `SCP_string_lcase_less_than()()` functors are rather unwieldy to use in non-functor situations, so this adds conventional function equivalents.
2023-05-20 18:21:37 -04:00
Goober5000 64c27d8186 fix unused variable warnings 2023-04-26 19:36:16 -04:00
BMagnu 2f0e2f591f Adjust alpha of neb-affected effects 2023-02-28 14:17:49 +01:00
MjnMixael b2fe7a94ae Remove nebula bitmap limit (#5128)
* Remove nebula bitmap limit

* FRED bounds check and qtFRED

* remove length checks
2023-02-20 23:13:10 +09:00
Asteroth eb3b7544b5 ensure animations load first if available (#4986) 2022-12-10 08:45:21 -05:00
MjnMixael 727b3dc5c2 check nebula and poof bitmaps at parse time (#4895) 2022-11-16 10:47:00 -05:00
MjnMixael 3367b5739f Fix poof name parsing and fix lab not knowing about the new parsing (#4879)
* Fix poof name parsing and fix lab not knowing about the new parsing

* address feedback
2022-11-10 21:40:26 -05:00
Goober5000 cce4be4bfb refactor mission initialization
Gather all the mission initialization code into a common function for clarity and ease of expansion.  Previously, the various parsing routines contained initialization as well as parsing.  As a bonus, quite a few redundant initializations are streamlined.
2022-11-06 11:27:18 -05:00
MjnMixael bd151095b3 implement modular nebula.tbl (#4834)
* implement modular nebula.tbl

* Address feedback and skip > 32 poofs

* read/write nebula poofs by name

* qtfred changes

* variable name

* log -> warning

* nullptr and make sure to only set bitmap_name when it's actually defined
2022-11-02 18:25:13 +09:00
Goober5000 d92e8f4155 add nebula fog color override, plus missionsave support which wasn't implemented before 2022-03-22 10:27:22 -04:00
Asteroth d079d7fad2 Expose nebula visibility factors (#3676)
* Expose nebula visibility factors

* separately expose size factors

* naming changes
2021-11-10 13:07:04 -05:00
Asteroth dbd5652eb8 add animation for nebula poofs 2021-10-05 03:01:52 -04:00
Asteroth 4892ac7b01 unused param 2021-08-11 00:07:56 -04:00
Baezon 73ced78633 fix poof density 2021-08-10 21:44:02 -04:00
Baezon ebb5ed9ba6 review tweaks 2021-08-01 13:08:11 -04:00
Baezon db55349f70 some extra safety and warning for super huge numbers of poofs 2021-07-16 22:30:39 -04:00
Baezon a6084ba707 change from radians to degrees 2021-06-17 14:04:47 -04:00
Baezon 27650ef45d proper poof toggling support 2021-06-17 13:15:07 -04:00
Baezon 90558a5858 Merge branch 'master' into poof-overhaul 2021-06-16 03:26:58 -04:00
Baezon 4e4c8449fd Merge remote-tracking branch 'upstream/master' into poof-overhaul 2021-04-22 00:06:03 -04:00
Baezon 7980891b48 overhaul poof handling 2021-04-22 00:05:22 -04:00
Baezon 6ec1f45997 neb fog set up fixes 2021-04-01 02:17:49 -04:00
Fabian Woltermann aeefcb4657 Remove an unused constant 2021-03-27 16:23:35 +01:00
Fabian Woltermann 023dcfca76 Use the screen size as the break value, remove it from the Neb detail settings 2021-03-27 16:22:20 +01:00
Fabian Woltermann c6e9f954f0 Use the screen size as the break_* value 2021-03-27 16:11:26 +01:00
Fabian Woltermann 961d5eb171 Use bitmap height * 2 to make sure only completely off-screen poofs are culled 2021-03-27 16:11:26 +01:00
Fabian Woltermann 1a66c97c2e After loading the nebula poofs, resize the break_x and break_y values so they are equal to the largest poof bitmap in use.
Also reduce the break alpha value by 90% for all detail levels.
2021-03-27 16:11:26 +01:00
Baezon 5181e71dab Add explicit fog color 2021-03-23 22:57:54 -04:00
Baezon 26314c9b97 Merge remote-tracking branch 'upstream/master' into poof-overhaul 2021-03-22 00:37:17 -04:00
Baezon 5ebb12e47c overhaul poof system 2021-03-22 00:35:31 -04:00
Baezon edee63491d Merge remote-tracking branch 'upstream/master' into poof-overhaul 2021-03-17 00:46:38 -04:00
Baezon 5bd351d42a initial poof overhaul 2021-03-16 11:33:34 -04:00
Baezon f5e32fa1a2 Merge remote-tracking branch 'upstream/master' into exponential-fog 2021-03-15 02:27:22 -04:00
Baezon cf2e3e8641 lightning even with 0 poofs 2021-03-08 10:50:27 -05:00
Baezon 78c79ac88d debug clean up 2021-03-08 01:37:00 -05:00
Baezon 6e54ed3dfc more exponential fog 2021-03-08 00:09:42 -05:00
Baezon 3c53b74e5e switch to exponential nebula fog 2021-03-04 23:02:24 -05:00
Baezon bd5f709e14 must be 32 bits!!! 2021-03-01 12:14:13 -05:00
Baezon b6c29e3ffd increase max poofs to 32 2021-03-01 12:00:37 -05:00
asarium a13b503b83 Add more features for the new Options UI
The largest new feature is that it is now possible to include other
files into the RML by using the "include" tag. This is useful for making
markup files more modular.

Also added some more options for existing things (e.g. built-in detail
options).
2020-02-08 13:28:53 +01:00
CasparKielwein 10c8e16cda remove unused function in nebula code 2018-12-29 16:45:47 +01:00
asarium 39f24bce23 Improve handling of nebula fog for deferred lighting
The previous method of rendering nebula fog didn't work correctly with
deferred shading since it changed the color of the material which
obviously caused some issues when it received light from a beam or a
weapon. This wasn't very noticable before because the directional lights
were handled correctly but since all the lighting operations have been
moved into the deferred shading phase it is very obvious that something
is wrong with our nebula rendering.

This fixes that by introducing a new shader which does a fullscreen pass
after resolving all the lights. It applies the usual fog formula based
on the depth of the fragment but it can only use a fixed distance range.
FSO support specifying a range for every object type but the default
range I chose should work properly for all ship types.

The new code only applies to opaque meshes. Transparent meshes are
fogged using the standard formula.
2018-03-05 22:40:05 +01:00