* set-asteroid-field sexp
* errors
* scope
* set-debris-field sexp
* Clarify sexp documentation
* num_debris_sizes
* allow any order and activate display name feature
* unify naming scheme
* modular -ast.tbm
* styling
* decouple sexp parsing and asteroid field creation methods
* remove this
* fix merge oversights
* Remove this check
* reorder
* use scp_string instead
* spacing
* Only setup display name if it's empty
* Use define instead of magic numbers
* Ensure asteroid types get the correct spawn weight
* Warn if spawn weight is set for asteroid type
* typo
* Correctly handle asteroid split types
* iiiiiiiiiiiiiiiiiint
* address feedback
The codebase had quite a few instances of .size() being called and then checked to see if it was 0 or not (or less than 1, or greater-than-or-equal-to 1, which are basically equivalent), when .empty() could be called instead (negated or not, depending on what the original condition was).
This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.