Commit Graph
1249 Commits
Author SHA1 Message Date
Goober5000 6e9b31cb5a replace pointers with indexes in ship registry and oswpt
This refactors the ship registry and the OSWPT struct to store data as indexes rather than pointers.  This is a prerequisite for making these collections dynamic in the future.  See also #5800.
2023-12-08 19:45:58 -05:00
Goober5000 be14c34f7d reset the timestamp instead of checking the size 2023-12-02 14:56:31 -05:00
Goober5000 dc7aa86147 updates based on comments 2023-12-02 14:56:30 -05:00
Goober5000 4bf743765c plieblang's good-primary-time 2023-12-02 14:56:30 -05:00
Asteroth 8dbe0e7b8a gravity fixes 2023-11-29 02:34:26 -05:00
JohnAFernandez 5ee051c55f Merge pull request #5803 from Baezon/start-loop-end-snd-weapons
Add Start/Loop/End sounds for weapons
2023-11-21 23:29:23 -05:00
Goober5000 3af831e0b7 rename Vaporize Percent Chance
This option was misleadingly named when originally introduced, so give it a more sensible name.  The old name is still accepted for backwards compatibility.
2023-11-16 15:57:53 -05:00
Asteroth e3d2c02f99 tweak 2023-11-13 17:55:48 -05:00
Asteroth 13170a235e add start/loop/end sounds for weapons 2023-11-13 17:52:50 -05:00
Goober5000 17dfa0ddb9 fix 5773
In #5773, this use of frand_range(0, N) needed to be converted to Random::next(N+1), just like several other similar instances in that PR.

Fixes #5796.
2023-11-11 17:58:37 -05:00
Goober5000 8e23c32b8c Merge pull request #5765 from Goober5000/subsystems_blown_optimization
optimization for checking whether subsystems are blown
2023-11-11 13:07:01 -05:00
Goober5000 b546dcf949 Merge pull request #5773 from Goober5000/frand_to_Random
convert some instances of frand_range to Random::next
2023-11-08 19:58:31 -05:00
Asteroth 1b04d9f22c trigger state 2023-11-07 01:22:44 -05:00
Goober5000 b5e215a85c optimization for checking whether subsystems are blown
In many calls to `ship_get_subsystem_strength`, the caller doesn't care about the actual number, just whether the subsystem type is destroyed.  So this adds an optimization to check specifically for that.  In the case of `SUBSYSTEM_ENGINE`, this avoids an iteration over every subsystem on the ship which, for a ship with many turrets, can be significant.
2023-11-06 13:24:04 -05:00
Goober5000 dc578c2479 Merge pull request #5772 from Goober5000/const_eeo
protect eval_enemy_obj_struct input values
2023-11-06 13:07:34 -05:00
Goober5000 bd52d75ab9 tweaks 2023-11-06 11:37:01 -05:00
JohnAFernandez b42c7af847 Merge pull request #5742 from JohnAFernandez/Get-rid-of-int3s
Get rid of remaining int3s in AI code
2023-11-06 10:07:05 -05:00
John Fernandez 5893ef836c Feedback 2023-11-06 09:47:46 -05:00
Goober5000 ae89ed2b9d convert some instances of frand_range to Random::next
Some of the `frand_range` calls were used for integer calculations, so we can use `Random::next` now.

This also reduces the number of C-style casts in the codebase.
2023-11-06 01:48:29 -05:00
Goober5000 24a4c0df6a protect eval_enemy_obj_struct input values
Add `const` to the `eval_enemy_obj_struct` struct so its values aren't inadvertently overwritten.  Handle a bit of const-correctness propagation.  Also add default member initialization to the struct.
2023-11-06 00:05:54 -05:00
JohnAFernandez 6588daaca5 Merge pull request #5758 from JohnAFernandez/Coverity-Improper-Use-Of-Negative
Coverity improper use of negative
2023-11-03 14:32:36 -04:00
The Force 44c797f65b Disable support hud when Force rearm done 2023-11-03 14:10:00 +00:00
The Force 46b9c27dfe Fix #5759
Code should only be run in Dock stage 4.
also add extra check if ship is repairing itself
2023-11-03 12:48:57 +00:00
John Fernandez 33e3b13d43 More limited check 2023-11-02 23:27:46 -04:00
John Fernandez e0443739bd Always double check that active_goal is positive
Both branches of this ternary assume that it's positive.  Coverity 1523821
2023-11-02 22:42:02 -04:00
JohnAFernandez c30559a63a Merge pull request #5698 from Goober5000/waypoints_upgrade
Waypoints upgrade
2023-11-02 19:24:55 -04:00
JohnAFernandez ddedc1bd8e Merge pull request #5739 from MjnMixael/fix_general_order_paths
how about an if/then/else that actually works?
2023-11-02 14:34:23 -04:00
JohnAFernandez 844e9affea Merge pull request #5729 from JohnAFernandez/Fix-pointer-to-local-scope
Change the scope of this pointer
2023-11-02 12:18:53 -04:00
Asteroth 9d2a89f778 fix subsys position getting (#5740) 2023-11-02 08:15:39 -04:00
Goober5000 4f8344c91e Merge pull request #5741 from Goober5000/misc_updates
some polishing of recent changes
2023-11-01 09:36:33 -04:00
JohnAFernandez 3764146957 Merge pull request #5611 from MjnMixael/force_rearm_sexp
Force rearm sexp
2023-11-01 03:29:09 -04:00
mjn-mixael 173a3d23e8 add comments 2023-10-31 13:36:58 -05:00
JohnAFernandez cfe92a4d32 Fix auto copies (#5738)
* fix inefficient (auto x : container) loops

* Don't make two copies of every element...

* Fix more loops

* Last inefficient auto loops
2023-10-31 13:47:48 -04:00
John Fernandez 925e2e53f4 A few more int3's 2023-10-31 13:09:03 -04:00
John Fernandez e23409f5f8 Remove the final INT3's in AI code 2023-10-31 10:32:48 -04:00
John Fernandez 381e45f483 Replace remaining Int3's in aibig and aicode
Replacing with Unreachables and Assertions
2023-10-31 09:49:02 -04:00
Goober5000 2d2db58905 some polishing of recent changes
1. The player can target other object types besides ships, so when creating an `object_ship_wing_point_team`, make sure it is a ship
2. A few recent mission features require a version bump, but not all missions use these features; so do a "soft bump" where the mission version is updated only if necessary
3. Remove an unneeded #include by adding a `struct team_data` declaration (see #5599)
2023-10-30 22:59:37 -04:00
mjn-mixael 2b3da41a6d how about an if/then/else that actually works? 2023-10-30 15:46:25 -05:00
John Fernandez 10ed12182c Change the scope of world_goal_pos
Coverity 1523195, change the scope of this variable so that the pointer is not invalidated outside of the if block.
2023-10-30 11:05:43 -04:00
John Fernandez f7fef072df Feedback 2023-10-30 10:56:18 -04:00
John Fernandez 0da6a4a64c Coverity 1523287
Fall back to standard behavior if no allowed paths.

Missing bracket
2023-10-30 10:56:18 -04:00
John Fernandez f542fea96e coverity 1523419
Avoid dividing by zero when there is just one autoscale ai class
2023-10-30 10:56:18 -04:00
John Fernandez 742326e42e Coverity 1523548 Divide by zero
Make sure we only use autoscale delay if there is more than one autoscale ai class.
2023-10-30 10:56:18 -04:00
Goober5000 435676a67d Merge pull request #5730 from Goober5000/class_type_check
make sure class_type exists when used
2023-10-30 00:00:47 -04:00
Goober5000 4fbe3b7131 make sure class_type exists when used
A mission in Mantle caused an invalid vector access when checking whether to vaporize a ship whose ship type was -1.  Turns out having "no type" is actually allowed, so I audited all `class_type` accesses throughout the code for potential -1 accesses.  Most were properly checked but a few were not.  A few others needed to be tweaked.

(I suspect this is something that would be on the Coverity list if it isn't already.)
2023-10-29 15:17:22 -04:00
John Fernandez 5c25bb9bcb Just use the already existing SCP_string
The destination strings in player_order are already SCP_strings, so no need to use manual allocation
2023-10-28 19:15:25 -04:00
Mike Nelson 91c15e6f48 Player general orders (#5638) 2023-10-26 19:22:44 -04:00
Sébastien Noel f149c36b44 Fix a few typos (#5598) 2023-10-24 20:33:45 -04:00
Goober5000 ee27abf693 make CI happy 2023-10-20 16:23:50 -04:00
Goober5000 c8d78816b0 remaining const updates 2023-10-20 15:32:46 -04:00