Commit Graph
2481 Commits
Author SHA1 Message Date
Goober5000 fbb3a8f6a5 Merge pull request #5829 from Goober5000/oswpt_registry_ptrs
replace pointers with indexes in ship registry and oswpt
2023-12-09 00:23:33 -05:00
Goober5000 6e9b31cb5a replace pointers with indexes in ship registry and oswpt
This refactors the ship registry and the OSWPT struct to store data as indexes rather than pointers.  This is a prerequisite for making these collections dynamic in the future.  See also #5800.
2023-12-08 19:45:58 -05:00
Birk Magnussen 90dbdc4236 Add remap driver 2023-12-05 17:47:43 +01:00
Birk Magnussen 21db833dee Add driver files 2023-12-05 17:47:41 +01:00
BMagnu b98544d862 Merge pull request #5583 from BMagnu/openxr
Add VR support through OpenXR
2023-12-05 04:57:19 +09:00
Goober5000 4bf743765c plieblang's good-primary-time 2023-12-02 14:56:30 -05:00
BMagnu c2ed03ca59 Merge branch 'master' into openxr 2023-12-02 11:42:55 +09:00
Asteroth 125e47d749 Add cockpit 'sway' (#5840)
* add cockpit sway

* remove 5000 scaling factor
2023-11-30 10:52:39 -05:00
m!m 369b90a156 Merge pull request #5833 from asarium/update_compilers
Update PR build image and compilers
2023-11-27 08:23:13 +01:00
Goober5000 7afb00e976 Merge pull request #5800 from Goober5000/reduce_ship_info_ptrs
avoid storing ship_info pointers in data structures
2023-11-26 23:30:13 -05:00
asarium 260f15624b Update PR build image and compilers
This advances the versions for Clang to 16 and GCC to 13 along with
fixing any warnings these new versions are detecting now.

The new image versions also include Vulkan so the additional workflow
step for installing that is not necessary anymore.
2023-11-26 12:23:57 +01:00
JohnAFernandez 6b2ced4643 Merge pull request #5815 from MageKing17/feature/direction-blind-contrails
Implement direction-blind contrails option.
2023-11-21 23:32:18 -05:00
JohnAFernandez 5ee051c55f Merge pull request #5803 from Baezon/start-loop-end-snd-weapons
Add Start/Loop/End sounds for weapons
2023-11-21 23:29:23 -05:00
JohnAFernandez 6f263365af Merge pull request #5761 from JohnAFernandez/Coverity-COPY_INSTEAD_OF_MOVE-ISSUES
These std moves were suggested by Coverity as optimizations
2023-11-19 23:11:26 -05:00
MageKing17 68eef5949b Implement direction-blind contrails option.
One of the features requested in #5378 (specifically the one requested in #5274), this adds a new "$Contrails use absolute speed:" option to game_settings.tbl, which makes the `ct_below_limit()` function check `objp->phys_info.speed` instead of `objp->phys_info.fspeed`. This allows contrails to appear when moving in a direction other than forwards.
2023-11-18 10:51:40 -08:00
Goober5000 3af831e0b7 rename Vaporize Percent Chance
This option was misleadingly named when originally introduced, so give it a more sensible name.  The old name is still accepted for backwards compatibility.
2023-11-16 15:57:53 -05:00
Asteroth 8587bf768b fix changing number of banks 2023-11-14 20:04:55 -05:00
Asteroth 422ccaa514 fix 2023-11-14 13:15:30 -05:00
Asteroth 9ecb451efe more tweaks 2023-11-13 18:53:15 -05:00
Asteroth 13170a235e add start/loop/end sounds for weapons 2023-11-13 17:52:50 -05:00
Goober5000 5406445ed4 replace pointers with indexes in WarpEffect 2023-11-13 14:05:39 -05:00
Goober5000 31c8739ecd Merge pull request #5788 from Goober5000/rcs_thruster_refactor
rcs thruster refactor
2023-11-11 13:17:48 -05:00
Goober5000 8e23c32b8c Merge pull request #5765 from Goober5000/subsystems_blown_optimization
optimization for checking whether subsystems are blown
2023-11-11 13:07:01 -05:00
Birk Magnussen e7ded2b4cd Integrate per-eye fov overrides 2023-11-09 22:49:44 +01:00
Birk Magnussen 27e80a3fff Fix VR coordinate transforms 2023-11-09 22:42:46 +01:00
Birk Magnussen 3721f8165d Basic Stereoscopy 2023-11-09 22:42:43 +01:00
Goober5000 fa49d05e0c feedback 2023-11-09 15:48:43 -05:00
Goober5000 187d24c2f4 rcs thruster refactor
Here's some low-hanging fruit for reducing the memory footprint of `ship_info`.  This turns the maneuvering thrusters array into a vector, refactors the names a bit, fixes thruster activation when `-nosound` is active, reduces the number of calls to `ship_get_thruster_status`, adds some const-correctness, and converts the timestamps to the new system.
2023-11-09 12:44:40 -05:00
Goober5000 b546dcf949 Merge pull request #5773 from Goober5000/frand_to_Random
convert some instances of frand_range to Random::next
2023-11-08 19:58:31 -05:00
Goober5000 26df8e9a45 assert -> assertion 2023-11-06 13:24:06 -05:00
Goober5000 bb3e3eadfc additional optimizations 2023-11-06 13:24:06 -05:00
Goober5000 b5e215a85c optimization for checking whether subsystems are blown
In many calls to `ship_get_subsystem_strength`, the caller doesn't care about the actual number, just whether the subsystem type is destroyed.  So this adds an optimization to check specifically for that.  In the case of `SUBSYSTEM_ENGINE`, this avoids an iteration over every subsystem on the ship which, for a ship with many turrets, can be significant.
2023-11-06 13:24:04 -05:00
Goober5000 c076cd11f1 feedback 2023-11-06 10:23:50 -05:00
Goober5000 ae89ed2b9d convert some instances of frand_range to Random::next
Some of the `frand_range` calls were used for integer calculations, so we can use `Random::next` now.

This also reduces the number of C-style casts in the codebase.
2023-11-06 01:48:29 -05:00
Goober5000 24a4c0df6a protect eval_enemy_obj_struct input values
Add `const` to the `eval_enemy_obj_struct` struct so its values aren't inadvertently overwritten.  Handle a bit of const-correctness propagation.  Also add default member initialization to the struct.
2023-11-06 00:05:54 -05:00
John Fernandez 0a5cf6ad9d Try the std moves suggested by Coverity
For many coverity issues
2023-11-03 14:40:04 -04:00
JohnAFernandez c30559a63a Merge pull request #5698 from Goober5000/waypoints_upgrade
Waypoints upgrade
2023-11-02 19:24:55 -04:00
JohnAFernandez 8693fa37eb Merge pull request #5732 from Baezon/fix-damaged-engine-max-vel
Fix for ets changes when engines are <15%
2023-11-01 03:30:22 -04:00
JohnAFernandez cfe92a4d32 Fix auto copies (#5738)
* fix inefficient (auto x : container) loops

* Don't make two copies of every element...

* Fix more loops

* Last inefficient auto loops
2023-10-31 13:47:48 -04:00
John Fernandez 6038076bf0 Add current_cmeasure > -1 check
This is an actual edge case bug.  If no countermeasure was set, and then one was set, there might be a garbage timestamp set that would give an incorrect countermeasure delay on next use.
2023-10-30 10:56:45 -04:00
John Fernandez 40c8cbbb25 Add check for negative index
For coverity 1523515
2023-10-30 10:56:45 -04:00
Asteroth 729e448fe5 review fixes 2023-10-30 02:10:18 -04:00
Asteroth c017ef9b8a fix for ets changes when engines are <15% 2023-10-29 23:54:36 -04:00
Goober5000 4fbe3b7131 make sure class_type exists when used
A mission in Mantle caused an invalid vector access when checking whether to vaporize a ship whose ship type was -1.  Turns out having "no type" is actually allowed, so I audited all `class_type` accesses throughout the code for potential -1 accesses.  Most were properly checked but a few were not.  A few others needed to be tweaked.

(I suspect this is something that would be on the Coverity list if it isn't already.)
2023-10-29 15:17:22 -04:00
Sébastien Noel f149c36b44 Fix a few typos (#5598) 2023-10-24 20:33:45 -04:00
Mike Nelson 3ca26587eb add default player weapon flag (#5600) 2023-10-22 13:23:30 -04:00
Goober5000 02bd62ff3c Merge pull request #5700 from Goober5000/special_to_supercap
change "special warp physics" to "supercap warp physics"
2023-10-21 17:34:20 -04:00
Goober5000 e621dbe997 Merge pull request #5464 from Goober5000/render_constify
add const where appropriate to the modelrender API
2023-10-21 15:57:24 -04:00
Goober5000 ea5c328c13 change "special warp physics" to "supercap warp physics"
Per discussion with @Baezon, this is a more precise term.
2023-10-21 15:51:16 -04:00
Goober5000 8c0bc25303 Merge pull request #5671 from Goober5000/subsystem_calculation_fix
add "Calculate subsystem hitpoints after parsing" option
2023-10-21 14:08:37 -04:00