Commit Graph
368 Commits
Author SHA1 Message Date
Mike Nelson 0672bd94e9 This should be Game instead of Graphics 2023-12-11 11:26:02 -06:00
mjn-mixael b62a7fbe3d no unfocused pause & localization + cleanup 2023-12-07 11:54:45 -06:00
mjn-mixael 4011a0800d screenshake option 2023-12-07 11:33:01 -06:00
BMagnu c2ed03ca59 Merge branch 'master' into openxr 2023-12-02 11:42:55 +09:00
Goober5000 ecc452088c Merge pull request #5751 from Goober5000/freespace_timestamps
upgrade timestamps referenced in freespace.cpp
2023-11-21 18:30:14 -05:00
JohnAFernandez 6f263365af Merge pull request #5761 from JohnAFernandez/Coverity-COPY_INSTEAD_OF_MOVE-ISSUES
These std moves were suggested by Coverity as optimizations
2023-11-19 23:11:26 -05:00
Goober5000 7b1b1113da upgrade timestamps referenced in freespace.cpp
Convert additional timestamps to use the new timestamp system.  This covers all timestamps referred to in freespace.cpp.  For purposes of organization, the fade-in/fade-out timestamps have been moved to light.h|cpp and the training timestamps have been moved to missiontraining.h|cpp.

There are also several related code enhancements:
1. `FadeType` has been converted from `enum` to `enum class`
2. Initialization of the various training variables has been added to `training_mission_init` (previously they had never been reset between missions)
3. Validity checks have been added to the relevant locations for these timestamps
2023-11-12 15:22:30 -05:00
Birk Magnussen f686046a1d Properly force VR AR 2023-11-09 22:52:51 +01:00
Birk Magnussen 19c4c6edba Make sure scripts have correct Proj_fov 2023-11-09 22:50:59 +01:00
Birk Magnussen bfeb86f017 Properly apply asymmetric FOV to g3_rotate_ functions 2023-11-09 22:50:29 +01:00
Birk Magnussen e7ded2b4cd Integrate per-eye fov overrides 2023-11-09 22:49:44 +01:00
Birk Magnussen 346ce5c975 Fix lighting 2023-11-09 22:43:51 +01:00
Birk Magnussen 94cd6cf8bb Fix retail stars and screenshake 2023-11-09 22:43:51 +01:00
Birk Magnussen 9b09818b49 Cleanup 2023-11-09 22:43:50 +01:00
Birk Magnussen 5da1a075ad Restore Debug timers 2023-11-09 22:43:31 +01:00
Birk Magnussen 27e80a3fff Fix VR coordinate transforms 2023-11-09 22:42:46 +01:00
Birk Magnussen 3ab8cb097c 2D flats as plane in space 2023-11-09 22:42:46 +01:00
Birk Magnussen 3721f8165d Basic Stereoscopy 2023-11-09 22:42:43 +01:00
BMagnu 395aadba6b Merge pull request #5676 from BMagnu/window_resolution
Add command line option for window resolution
2023-11-10 04:13:44 +09:00
Goober5000 b546dcf949 Merge pull request #5773 from Goober5000/frand_to_Random
convert some instances of frand_range to Random::next
2023-11-08 19:58:31 -05:00
Goober5000 ae89ed2b9d convert some instances of frand_range to Random::next
Some of the `frand_range` calls were used for integer calculations, so we can use `Random::next` now.

This also reduces the number of C-style casts in the codebase.
2023-11-06 01:48:29 -05:00
Birk Magnussen 86a8c1c6f5 Make this a pushing state, not a setting state 2023-11-05 23:42:35 +01:00
Birk Magnussen 7dd52a4214 Add scripting state that does not end mission 2023-11-05 22:04:23 +01:00
John Fernandez 0a5cf6ad9d Try the std moves suggested by Coverity
For many coverity issues
2023-11-03 14:40:04 -04:00
Sébastien Noel f149c36b44 Fix a few typos (#5598) 2023-10-24 20:33:45 -04:00
Goober5000 829692b7bd Merge pull request #5468 from Goober5000/5462_followup
additional cleanup from PR 5462
2023-10-22 17:10:42 -04:00
Mike Nelson ad27664ebc Pause and Resume voices (#5636)
* pause and resume voices

* Use newer styling rather than the sound.cpp styling
2023-10-21 10:23:53 -04:00
JohnAFernandez 1478ace3e0 Avoid edge case divide by zero (#5683)
* Add a divide by zero check

For coverity 1107324.  Keeps framecount from dividing by zero in very rare circumstances.

* Add a clarifying comment

This marks isNaturalNumberFactor() so that we know it is the best way to get whether a number is a natural number.

Modulo division is slower and gives the same results.

* Spoiled by Rust
2023-10-19 07:57:12 -04:00
mjn-mixael e2aac31912 Merge branch 'master' into scpui_options_localization
# Conflicts:
#	code/camera/camera.cpp
2023-10-18 12:49:48 -05:00
Tyler Blount dc7fc774b8 Merge pull request #5662 from MjnMixael/on_intro_hook
Intro about to play hook
2023-10-18 00:24:44 -07:00
Goober5000 5c88b75b94 Merge pull request #5524 from Goober5000/splash_aspect_ratio
aspect-ratio-specific splash screens
2023-10-16 03:26:10 -04:00
BMagnu 02e84f212a Fix HUD slewing (#5656)
* Fixup HUD for slewing

* Fix Training Message box

* Lead indicator slew

* Fix HUD Message Head

* Correctly render messages

* Fix HUD offset handling

* HUD offset never makes any sense

* Cleanup offset code

* Remove unused parameter

* Fix Talking Head in RTT mode
2023-10-16 01:44:17 +09:00
BMagnu febd8cd2ad Allow an asymmetric FOV / Frustrum (#5657)
* Enable Asymmetric Projection FOV

* Properly apply asymmetric FOV to g3_rotate_ functions

* De-CPP14-ify

* cleanup

* Make GCC happy

* Fix Vertical Asymmetric FOV

* Fix printf
2023-10-15 05:39:24 +09:00
Birk Magnussen 0c8564f085 Add option for window-scaling 2023-10-12 20:41:59 +02:00
Goober5000 73c612034b log the filename 2023-10-06 13:07:46 -04:00
mjn-mixael 1ce9d46822 Intro about to play hook 2023-10-04 11:16:48 -05:00
Goober5000 c2d0eafc36 add wing status to red-alert system
If consecutive red-alert missions have different numbers of ships in a wing, then calculating the number of waves will not be correct.  This necessitates the addition of wing status to the stored data for red-alert sequences.

Not only must wing data be stored in `Red_alert_wing_status`, but also in the CSG file.  This necessitates a version bump.  Fortunately, the current design of CSG files allows extra data to be added to a section without breaking old builds, since the CSG loader will just skip over the unrecognized data.

This also renames `red_alert_wingman_status` to `red_alert_ship_status` since it's not limited to wingmen, as well as fixing the omission of exited ships if they are in the player's wing but don't have the red-alert-carry flag.

Fixes #5637.  Follow-up to #4457 and #5609.
2023-09-28 21:14:11 -04:00
mjn-mixael a0a523223c clean up options builders and use delayed xstr for localization 2023-09-22 19:15:42 -05:00
Goober5000 ed5a5861f7 aspect-ratio-specific splash screens
Adds the ability to specify an aspect ratio, or a range of aspect ratios, to be used by splash screens.
2023-09-16 02:18:10 -04:00
Goober5000 15daaf2633 additional cleanup from PR 5462
Some streamlining and constifying of the readyroom popup list and associated functions.

Followup to #5462.
2023-07-13 01:54:25 -04:00
Tyler Blount 9d10066da7 Merge pull request #5318 from Goober5000/per_species_warp
add per-species warp effects
2023-06-16 14:35:45 -07:00
EatThePath 89ffbb5a34 Merge pull request #5347 from EatThePath/ltp/profile-code-reorg
lighting profile code reorg
2023-05-13 21:11:58 -04:00
Mike Nelson 3f8e3360f9 Some additional splash screen features (#5379)
* some additional splash screen features

* Do this based on actual milliseconds

* splash screen is skipped in standalone

* os_poll()
2023-05-04 14:24:10 -04:00
Goober5000 64c27d8186 fix unused variable warnings 2023-04-26 19:36:16 -04:00
Asteroth 56f010a231 Add arbitrary curves support (#5323)
* Add arbitrary curves support

* review tweaks

* pretty sure i dont need this anymore
2023-04-19 08:13:06 -04:00
ETP 57f9455f6c moving lighting profiles into a namespace and arranging it as cleanup for future changes 2023-04-17 14:36:41 -05:00
Goober5000 051d85d05c fix time compression with snapshotted timestamps
Because time compression adjusts the raw timestamp to be 0, it must use the exact value, not the snapshotted value, or the mission time will be slightly off.  So this commit fixes that problem, as well as making sure that changes in time compression always occur at the start of a frame.
2023-04-16 22:19:57 -04:00
Goober5000 9c5b4dfb49 synchronize simulation timestamps across the entire frame
Prior to the timer upgrade, all simulation timestamps shared identical timer and timestamp values for the duration of the frame, since they were only updated within the `game_set_frametime` function.  Since the timer upgrade depends on the system clock, timestamps evaluated near the end of the frame will be very slightly later than timestamps evaluated near the beginning of the frame.  It is desirable to keep them all in sync.

This PR tweaks the timestamp system to take a snapshot at the beginning of the frame, then use that snapshot for the entire duration of the frame.  This only affects simulation timestamps; real-time timestamps still use the live timer.
2023-04-15 22:17:23 -04:00
Mike Nelson 3c30257816 Modular messages table (#5285)
* modular messages table

* clarify warning
2023-04-16 08:40:25 +09:00
Goober5000 fbca88d36d add per-species warp effects
This allows warp parameters to be specified in species_defs.tbl, rather than requiring them to be specified for each ship in ships.tbl.  Since this introduces a cyclic dependency between species_defs.tbl and sounds.tbl, the parsing of sounds.tbl is broken into two stages.

Implements request from #5283.
2023-04-10 17:24:38 -04:00