The defaulted moves copied the conditionally-owned name and its
ownership flag without clearing the source, so reallocation of
Builtin_messages (mods append custom types via #Message Types) freed
every strdup'd name out from under the surviving elements. Hand-write
the moves to reset the source and free the destination's old name.
Also fix copy-assignment, which leaked the old name and was unsafe
under self-assignment.
Co-Authored-By: Claude Fable 5 <[email protected]>
MMessage's avi_info/wave_info unions hold strdup'd filenames in FRED
(indices in the game), but moves copied the pointers without nulling
the source, so every vector shift on Messages left moved-from elements
aliasing live allocations -- one careless edit away from a double-free.
Wrap each union in a MessageMediaRef struct whose moves null the source
and whose copies stay shallow (the event editor's backup pattern copies
then re-strdups). MMessage keeps its implicit copy and gains a correct
implicit move; access syntax at all use sites is unchanged.
Add a message_free_media_names() helper and use it at the FRED
delete/wipe sites. Two fixes ride along: messages_init() now frees
mission messages' media names before discarding them, closing a leak
that fired on every mission load in FRED; and the message editor's
OnDelete now uses the move-based array_remove_slot instead of a
copy-shift that left a stale aliasing tail.
No destructor: the active union member depends on Fred_running, and
shallow copies alias, so freeing remains explicit.
Co-authored-by: Claude Fable 5 <[email protected]>
* use std::move() for local variables that are copied but not reused
Addresses ~140 Coverity "Variable copied when it could be moved"
defects across 74 files. Every std::move() targets a local variable
whose value is consumed by push_back, emplace, assignment, lambda
capture, or a function call and is never read again afterward.
Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
* clang: use std::make_shared
* clang: use std::make_unique
* address feedback
---------
Co-authored-by: Claude Opus 4.6 (1M context) <[email protected]>
1. When loading and saving lighting profiles, treat an empty string as equivalent to the default name
2. Remove unused fields from the mission struct
3. Properly guard union initialization in `add_message`
Since `builtin_message` might store strdup'd names, we might need to free them when the struct is destroyed. Add a destructor for this purpose, and add corresponding constructors per the Rule of 5.
(Use `vm_strdup` rather than `strdup` for enhanced memory tracking.)
Augments the voice acting manager to handle non-wingman as well as wingman personas, plus limit operations to a specific persona. This also modifies the editor to only increment the number of modifications when something *is* modified, not merely when something *could be* modified but is currently the expected value.
Resolves#6379.
When messages are distorted due to EMP effects, the voice volume should be controlled by the voice setting, not the effects setting. Fixes a bug noticed by @skdKitsune, a portion of which dates back to the original public source release.
Also, when volume is adjusted in `snd_set_volume`, make sure the correct voice volumes are used. Fixes a copy-paste bug from #5694.
In a few places where the game checks for the command sender, it should check for #Command as well, as long as the mission flag to override #Command is present.
Additionally, while the mission's command sender was originally intended to be a ship, it has been used to specify an alternative to #Command as well. But this caused problems when the "override #Command" mission flag was active, as it transformed a hashed source into a non-hashed source. So this commit adds a check to treat the source as hashed, if necessary, if a replacement has occurred.
Fixes#5749.
A mission in Mantle caused an invalid vector access when checking whether to vaporize a ship whose ship type was -1. Turns out having "no type" is actually allowed, so I audited all `class_type` accesses throughout the code for potential -1 accesses. Most were properly checked but a few were not. A few others needed to be tweaked.
(I suspect this is something that would be on the Coverity list if it isn't already.)
* Add stage notes feature for mission messages
* don't keep notes outside the mission editor
* use F_MULTITEXT and do lcl_replacements
* this should be multitext too
The `Random::next(low, high)` function returns a value in [low, high]. This location should use the single-argument version, `Random::next(int modulus)`, which returns a value in [0, modulus-1].
Personae have a flag and a species bitfield. They're built up during parsing, but never explicitly zeroed out. This leads to ships occasionally getting an incorrect persona (especially common with support ships, which never have an explicit persona).
Additionally, this commit addresses an issue with the UES Aranyaka (and potentially other support ships belonging to species without a support persona). I'm honestly not sure why they were ever able to speak; however, with this change, they'll never be able to. As such, this commit introduces a "default support persona" to retain the desired behavior.
* Fix intra-persona message borrowing logic
Closes#5299.
* Always assign personae for Support
Disabling the Auto_assign_personas flag had the side-effect of prohibiting support ships from ever speaking. Since a mod that wants this behavior (for whatever reason) can just not have a support persona, this commit makes an exception for them.
* Make Protect Target and Cover Me adaptive like Engage Enemy is
* Respect the allow subsitution flag
Historically, there's been a hardcoded 25% chance for Command to announce an enemy wing arrival. This is problematic for mods without Command, like BTA.
The logic used to select builtin messages was complex and hard to follow. This commit replaces it with logic that, while not identical, is both similar and more flexible. Additionally, the old logic had a major limitation when it came to downgrading messages: If a message type was defined for *any* persona, then it couldn't be downgraded for *any* persona. The new logic removes this limitation, and makes downgrade paths easier to define as well.
Some message types had hard-coded occurrence chances. These have been removed, and the default occurrence chance for the corresponding type modified to compensate.