17 Commits
Author SHA1 Message Date
Goober5000andClaude Opus 4.6 3f85d6172a use std::move() for local variables that are copied but not reused (#7308)
* use std::move() for local variables that are copied but not reused

Addresses ~140 Coverity "Variable copied when it could be moved"
defects across 74 files.  Every std::move() targets a local variable
whose value is consumed by push_back, emplace, assignment, lambda
capture, or a function call and is never read again afterward.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

* clang: use std::make_shared

* clang: use std::make_unique

* address feedback

---------

Co-authored-by: Claude Opus 4.6 (1M context) <[email protected]>
2026-05-07 14:40:38 +09:00
Goober5000 d7796b3767 coverity: use references to avoid unnecessary copies 2025-05-10 01:15:46 -04:00
Goober5000 86f75c5d17 fix normalized vector handling (#6650)
Although normalized vectors in FSO are supposed to stay normalized, occasionally small floating point errors can pop up.  In most cases these do not cause a problem, but in certain cases these errors can rapidly accumulate and corrupt an otherwise well-behaved matrix.  This can most easily be seen with daisy-chained dock sequences or docked ships with angled dockpoints.

This PR audits the usage of `vm_vector_2_matrix_norm` to re-normalize vectors in cases where floating point errors could accumulate.  There are also a few new Assertions for extra vigilance.

Follow-up to #6596.  Fixes #6634.
2025-03-28 23:54:51 +01:00
Goober5000 4797ce55a2 use vm_vector_2_matrix_norm on normalized vectors
Most places in the code that use `vm_vector_2_matrix` do so on already-normalized vectors.  Changing these to `vm_vector_2_matrix_norm` avoids redundant normalization.
2025-03-02 23:07:09 -05:00
BMagnu 5ce7881a27 Merge branch 'master' into particle_cleanup 2025-01-19 19:56:18 +09:00
Goober5000 fa10f8e8eb tweak object model/instance convenience functions
Make these convenient functions even more convenient:
1. Change `object_get_model()` to `object_get_model_num()` and `object_get_model_instance()` to `object_get_model_instance_num()` to more accurately reflect what they do
2. Add new `object_get_model()` and `object_get_model_instance()` functions to return `polymodel*` and `polymodel_instance*` values.
2025-01-16 01:10:53 -05:00
Birk Magnussen e2dbb46b9c Fold OmniEffect into ParticleEffect 2024-11-03 14:45:16 +01:00
Birk Magnussen 1aa67c9342 Properly use new effect host 2024-11-02 14:48:58 +01:00
Birk Magnussen e0c2ba7011 Prepare for the removal of composite effects 2024-09-24 17:23:01 +02:00
Goober5000 d5e387479e replace pointers with indexes in object_h
This refactors the object_h struct to store objects as indexes rather than pointers.  This is a prerequisite for making the collection of objects dynamic in the future.  See also #6100.

Follow-up to #5800 and #5829.
2024-06-09 02:06:22 -04:00
Goober5000 3d74bac90b more timestamp migration
More conversion of timestamps to the new system.  Follow-up to #4569.
2022-08-29 09:27:30 -04:00
Goober5000 e2f63a2340 rename and document several model coordinate functions 2022-02-15 20:59:24 -05:00
Goober5000 f0371cdb0c clean up model point/dir/normal/orient functions
Consolidated these functions and replaced the `find_submodel_point_*` functions with their closest `world_find_` counterparts.  (One of those functions may not have actually worked correctly.)  Also use the correct coordinate logic when returning normals from collision info in scripting.

Related to #3985 although not yet a fix for it.
2022-02-14 23:46:43 -05:00
asarium 02b1e38cd7 Add variables concept to expressions
This also includes the necessary setup work for using "position" and
"direction" in action expressions.
2021-02-22 18:39:06 +01:00
asarium 851a7663a8 Rework actions to use definitions
This introduces action definitions which can then be instantiated to
form actual actions with expressions as their parameters.
2021-02-22 18:02:22 +01:00
asarium a5a91b5acf Add Action expressions
This is a parser for a very simple language to allow for execution of
dynamic expressions with return values for use as action parameters. The
only "dynamic" part this currently supports are random ranges but more
features are planned for the future.
2021-02-22 18:02:22 +01:00
asarium 8f88801646 Add dynamic action programming system
This system adds the code necessary for letting content creators specify
complex events by specifying a simple, program-like sequence of
operations that will be executed by the engine when a certain event is
triggered.
2021-02-21 21:29:02 +01:00