154 Commits
Author SHA1 Message Date
LuytenKy bb69b1b9db Refactor: CC_preset (#7809)
* CC_preset: Prevent post-construction type modification and handle pst duplication

* remove redundant function

* CC_preset: remove default constructor, require explicit type

* remove duplicate
2026-11-02 22:40:54 -05:00
Taylor Richards 6d3c2873c4 improve support for gamepads (#7655)
Use the SDL gamepad API to add full gamepad support. Adds rumble for supported
gamepads and changes the FF in-game options to take immediate effect instead
of requiring a restart.

Additionally this makes changes to allow gamepad triggers to be used as both
an axis and a button. This support is specific to gamepads since we can
explicitly identify the trigger with the API and act on it accordingly. FSO
control config doesn't currently support such an action directly however so
we have to hack it in just a bit. Due to this the control binding will show
the trigger axis name bound to a button control only while a gamepad is
connected, otherwise it shows a button name associated with the trigger.
2026-08-04 15:49:46 -04:00
Taylor Richards 039880491a port to SDL3 (#7220)
Basic port from SDL2 to SDL3. Also updates imgui to 1.92.5.
2026-07-23 15:52:27 +02:00
Goober5000andClaude Opus 4.8 bed228d264 avoid undefined behavior from UNREACHABLE on reachable code paths (#7555)
* avoid undefined behavior from UNREACHABLE on reachable code paths

UNREACHABLE expands to __assume(false) / __builtin_unreachable() in
release builds, which is undefined behavior if the code is ever actually
reached. Many UNREACHABLE sites only guard against unexpected-but-
possible runtime states (values from tables, mission/save files, network
packets, scripting, or user input), so reaching them should degrade
gracefully rather than invoke UB.

Replace UNREACHABLE with Assertion(false, ...) at all such sites. It
still pops an error in debug builds, but in release it is a harmless
no-op that simply falls through to the following code. Sites that are
genuinely unreachable by local invariants (e.g. a switch over a bounded
random number) are left as UNREACHABLE.

A few converted sites had no safe fall-through -- an uninitialized read,
null dereference, or null call would have followed -- so they also get a
minimal recovery: initialize the value, guard the dereference, return
early, or skip the offending item.

Where the converted site was a simple guard of the form
    if (x) { Assertion(false, ...); return; }
hoist the check onto the invariant instead:
    Assertion(!x, ...);
    if (x) { return; }
This states the expectation directly and shows the offending value in
the debug popup, while keeping the same graceful runtime degradation.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>

* addendum

After consultation with Lafiel, use UNREACHABLE in situations that are effectively impossible even if not provably impossible.  UNREACHABLE = "this shouldn't ever happen"; Assertion = "if this ever happens, it's a coding error".  Also fix a few other sites and change a couple to Warnings.

---------

Co-authored-by: Claude Opus 4.8 (1M context) <[email protected]>
2026-07-09 11:20:25 +09:00
Mike Nelson 36d05ba9d8 Implement Photo Mode (#7287)
* Implement Photo Mode

* fix gr string errors

* return raw char array

* control conflict groups and better photo param defines

* better param identification in real time

* make photo mode hude dynamically sized

* fix xstrs after all changes

* missed a few

* use modern loop
2026-04-08 10:33:51 -04:00
Goober5000andClaude Opus 4.6 fa86575606 Suppress Coverity GLOBAL_INIT_ORDER false positives for safe globals
Add coverity[GLOBAL_INIT_ORDER] annotations to ~50 global variables
across 27 files. These were all analyzed and confirmed safe:

- ~48 OptionBuilder::finish() globals use a Meyers singleton
  (OptionsManager::instance()), which guarantees safe init order.
  Destruction is also safe due to shared_ptr ref-counting.
- 6 default-constructed container globals (vectors, maps) have no
  cross-TU dependencies at construction or destruction time.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
2026-03-22 15:00:25 -04:00
Mateusz Uberna 5864ec4e7e Comms menu controls (#6736)
* Added new keybinds, keycontrol handlers,  hudsquadmsg methods for alternate communication menu control scheme

* .gitignore update. CMake in VStudio places builds in [Oo]ut/ folder by default

* Added support for menu pages

* Small formatting cleanup

* code cleanup

* removed unecessary variable

* Updates after code review

* Updated comments

* XSTR_SIZE correction
2025-06-14 13:27:01 +00:00
Taylor Richards 552f9990d9 remove support for memory mapped files (#6748)
FSO doesn't appear to use this any longer. And even when it was enabled the
requirements made it largely useless anyway. Removing to clean up cfile a
bit and so we don't have to keep maintaining it.
2025-06-05 17:53:13 -04:00
wookieejedi fad0dce530 Fixes missing XSTRs for Joysticks (#6611)
There were rather prominent strings shown for joysticks that were never localized. This PR localizes them to allow for proper translation support.

Tested and works as expected.
2025-03-01 08:36:21 -05:00
wookieejedi 0832667744 Fixes Joystick Hat Labeling (#6486)
* Fixes Joystick Hat Labeling

Fixes mislabeling of joystick hat names that appeared in #6371. Tested and confirms this fixes the issue.

* fix ordering oversight
2024-12-28 08:37:07 -05:00
wookieejedi 217982b92c update xstrs for U and V axes 2024-11-17 14:33:32 -05:00
wookieejedi 24b0020e16 Merge branch 'master' into controls/moreaxis 2024-11-17 14:27:52 -05:00
Kestrellius d6b444c9e6 Cycle expansion (#6364)
* Adds different firing patterns for weapons.

* cleanup

* further cleanup

* appeasement

* appeasement^3

* Requested changes.

* Deals with targeting flag issue.

* Resolves merge conflicts.

* blood for the blood god, tidy for the tidy throne

* Increments XSTR again.
2024-11-13 08:05:06 -05:00
z64555 0f14b61dfb Add lazy constants for hat positions
* Reorder hat position labels to match SDL order (christian cross -> clockwise)
2024-09-29 20:40:18 -05:00
z64555 b3f2f8b257 Use sprintf instead of sprintf_s 2024-09-29 20:33:29 -05:00
z64555 97e1c6de04 Make button labels procedural. Hat position labels still use a LUT.
* Remove unneeded comment on U and V axis. (Comments there are for original axis XSTR indices)
* Fix UI issue where bound button message did not display which controller it belonged to
* Removed unused extern reference of Joy_button_text
2024-09-29 20:02:59 -05:00
z64555 bbf029b1b2 Oops! Labels!
Update XSTR_SIZE to 1859
2024-09-28 09:09:19 -05:00
Goober5000 e90416e199 Several coverity fixes (#6232)
* coverity - using `std::move` instead of copying, and change some parameters from value to reference

* coverity - fix or mark potential copy-paste mistakes

* coverity - various checking of parameter and return values

* coverity - miscellaneous fixes, and change some 'intentional' markers to 'false positive' markers
2024-07-06 12:51:31 +02:00
Mike Nelson 9c521d04d8 Retail ingame options (#5895)
* Create the ingame options game state

* Base working version of in-game options

* Cleanup + Optimization

* Localization pass

* more cleanup + documentation

* tooltips on option hover

* documentation and better inbounds check

* match case

* format strings instead of direct strings

* unused parameter

* address feedback

* localization id conflict with master

* Add this line back in

* pass the new option flags as well

* resolve xstr id conflict
2024-02-27 13:09:34 -05:00
asarium 260f15624b Update PR build image and compilers
This advances the versions for Clang to 16 and GCC to 13 along with
fixing any warnings these new versions are detecting now.

The new image versions also include Vulkan so the additional workflow
step for installing that is not necessary anymore.
2023-11-26 12:23:57 +01:00
wookieejedi 09c885c4af Add built-in xstrs for SCP-added custom controls (#5790) 2023-11-11 12:06:24 -05:00
Tyler Blount 1b1afbf8d7 Merge branch 'master' into new_controls_xstrs 2023-10-18 19:51:26 -07:00
mjn-mixael a2f1638a99 adjust XSTR IDs 2023-10-18 13:55:46 -05:00
mjn-mixael 14a98e1470 add built-in xstrs for these controls 2023-09-26 10:07:29 -05:00
mjn-mixael a0a523223c clean up options builders and use delayed xstr for localization 2023-09-22 19:15:42 -05:00
BMagnu 32298b89fd Properly deinit io lib LuaFunctions (#5485) 2023-07-11 07:03:52 +09:00
Goober5000 e103eaeb45 add some XSTR entries (#5229)
Add XSTR entries for "or", "None", and "Nothing".

Note that there is already an XSTR entry for "none", but it does not have the right capitalization.

Note that "None" is localized in `textify_scancode` but not `textify_scancode_universal`.

This makes "Nothing" cargo use appropriate localization.

Fixes #5227.
2023-03-04 08:57:29 -06:00
z64555 2bc1247002 Fix and expand upon debug safety catcher for ccfg.tbl flag reading.
* Expand upon some comments for clarity on assumptions and optimizations
* Define the CCF_NONE flag for posterity
2023-01-15 10:59:48 -06:00
Goober5000 b49f70fbc3 upgrade controls code to use type-safe timestamps
This requires splitting the `used` field into digital and analog components.  The digital field stores the last-used timestamp, whereas the analog field stores the last value.
2022-09-22 22:26:34 -04:00
Kiloku 05495cd1bc Add optional Drop Shadows to HUD (#4543)
* Add drop shadows to HUD text

* Add drop shadow to reticle

* Add control to toggle Drop Shadows

* Double render reticle shadows

* Use gauge_color instead of creating a temp var

* Add shadows to ETS gauges

* Set shadow default to false and adjust formatting

* Restore numbering for controlsconfig
2022-09-01 22:06:00 -04:00
Allen A. Babb e0fd189833 re-enable mod-only controls that have a tab. (#4377) 2022-06-09 21:26:21 -05:00
d38cc1f3db Controls6: Keyboard Localization and Scripted Contols (#4133)
Locale Sensitive Controls and Textfield Input
+ Add Keyboard Layout sensitive InputBoxes
+ Remove obsolete helper function

* Fig [] usage and remove old keybinding names
+ Fix Compile Warnings
+ Fix Compile Warnings 2
+ Fix Clang Warnings
+ Fix faulty style + remove lambda
+ Change reverse-lookup map to iterating function
+ Added controlconfigdefault.tbl generator
+ Fixed gcc warning
+ Fixed msvc warning
+ make debug console keyboard layout independent
+ Expand DCF Functionality for saving control presets
+ Address Issues

* Controls/update tbl (#5)

Updates controlconfigdefaults.tbl to write Primary and Secondary bindings.

* Added Scripting Hooks for controlsconfigdefault.tbl (#6)

* Handle Asserted Switch cases

* Controls is a library and should be in the libs folder

* Add Lock & EnableScripting Functionality and expose it to scripting API

* Added scripting isLocked

* Move Key Hooks to register-able callback

* Add option to remove hook

* Repurpose CCI.used for Axes

* Morph bitfield into a singleton class

* Add encoding conversion helpers
+ Add keyname conversion if needed
+ Merge refactored encoding functions
+ Change keycode encoding call
+ remove bad type modifier
+ Move Conversion functions to util/unicode
+ Change Encoding Enum to Enum Class
+ Adapt KeyName call for encoding enum class
+ Fix Warning due to enum class
+ Change validation to own function

* Make mActionToVal Assertion more helpful
* Fix typo
* Fix style
* Use constant, not magic number
* Document Ignored_keys[]
* Doxy class controls_lua_override_cache a bit better
* Put NameToVal safeties back in
* Reorder the +Disable and $Disable: options, and be exclusive
* Reorder the +Locked and $Loacked options, and be exclusive
* Revert changes in ValToJoy
* Revert errant duplicates
* Refactor printJoyJSON() to use getJsonArray for consistency
* Remove unused FS2toSDL map
* Remove ADE_FUNC(AxisActionInverted)

* Address gcc-5 issues
* Remove unused param for textify_scancode
* Declare textify_scancode_universal() in controlsconfig.h for use
* Clean up textify_scancode() and *_universal() a smidge for clarity

* Address most clang-9 issues

* Modernize NULL to nullptr

* Expand logic and document in controlsconfig::check_control() for clarity.
* Fix typo

* Remove unecassary static_cast
*  Use Assertion instead of Assert within control_config_common_read_section()
* mprintf()'s need new lines!

Co-authored-by: Birk Magnussen <[email protected]>
Co-authored-by: Birk Magnussen <[email protected]>
2022-06-05 10:19:46 -05:00
EatThePath 1440200304 Added error handling to map accesses in contronconfigdefaults parsing (#4097) 2022-03-25 19:16:33 -05:00
Allen A. Babb 97eb72b3b4 Set key to -1 and let CCB::take() do the actual binding later on... instead of overwriting changes. (#4042) 2022-02-20 19:10:23 +00:00
Goober5000 fda33ec1fc handle primary and secondary inversion explicitly and independently
Treating both bindings together will fail when a player has one binding inverted but the other uninverted.  This was complicated by the dual-binding method mysteriously delegating to the single-binding method in certain cases.  This change removes the dual-binding methods altogether and explicitly handles the bindings individually.  It also adds additional scripting VIRTVARs for all current use cases.
2022-01-29 11:40:49 -05:00
Allen A. Babb 677ea7e46f Fix issue #3912 (#3914)
* Move dynamic XSTR stuff out of controlsconfig.cpp and move it into controlsconfigcommon.cpp.
- Needed because these strings are used in places other than the controls menu.
2022-01-12 19:14:51 -06:00
1fa6e00f39 Controls 4 and 5 - Multi-joy and Preset Files (#2958)
* Updates the AxisInverted hooks to use the new CC_bind.  Currently assumes only Joy0, so this may need further tweaking or replacement

* * Add ability to claim up to 4 joysticks for player use, using the launcher (via registry or fs2_open.ini) or the new menu system
* Hack into existing control polling system to get the new primary/secondary binding schema to work.  This should be reworked into a reverse-lookup system.
* Finally break the mouse loose from overlapping with Joystick binidngs
* Fix bug where joy button wouldn't register on search function
* Fix bug with mousewheel not always decaying as it should.
* Fix rebase conflict with selecting item during search mode

* Fix bug where mouse buttons were incorrectly labeled.

* Move some enums around

* Fix bug with joy axis labels being displayed as buttons.
* Fix possible bug where Other conflict axis wouldn't clear
* Updated default joystick axis text. A new strings.tbl will need to be supplied for localization support

* Deprecate nAxisInverted ADE functions and replace with AxisInverted(int, int, bool)

* Merge Axis mappings into Control_config
* More utility functions for CC_bind and CCB
* Adds another ADE function for inverting the axis action, instead of individual bindings
* Hacks to get plr file to compile.  Currently slices out many of the new features like secondary axis and the mouse axis, and the additional joystick bindings (joy1, joy2, joy3)

* Fix bug with uncontrollable spin (slopily)
* Fix some warnings
* Add flags for Hats and Balls for future implementation

* Fix bug where inverting an axis would trigger an assert

* Fix bug where joy wasn't detected as present

* Most axis actions should be relative, instead of absolute
* Hopefully optimize joy_get_unscaled_reading
* Properly break out of double-for search function for search and bind modes in config menu
* Refactor control_get_axes_readings to provide more consistent behavior
* Use JOY_REL_THROTTLE instead of Action::REL_THROTTLE when indexing into Control_config

* Bank axis has a default binding, Throttle does not.

* Fix bug where conflicts weren't being detected.
Fix bug where default presets weren't being detectd

* Elegantly break out of double fors with goto.
Fix bug with bind mode not detecting axis

* Save new binding scheme to playerfile
* Add cid_assign() to standardize cid assignment with shorts
* Add write and read handlers for int8_t

* Remove saving controls to csg.  This will be replaced by presets.

* Fix bug with reading pilotfile

* Use "Joy-n" instead of "joystick n" to match default identifiers in config menu

* Fix bug with CC_TYPE_TRIGGER controls always marked as used, if not bound with a key.
Fix bug with Joy-0 btn 1 triggering multiple controls that are not bound to it.

* Improve readibility of the joy info output to log
* Message when a joystick connects and using legacy system.
* Fix bug where system joystick 0 was mapped in pJoystick that should've been nullptr

* Fix bug where *not* having a joystick will cause bind mode in the config menu to immediately cancel.

* Add reverse lookup functions for actions.  mActionToVal[] does string -> int, mValToAction() does int -> string

* Add the foundation for writing the presets files.
* Adds a bunch of reverse lookup functions to get the stringified version of various enums, etc.
* presets.h and presets.cpp are in something of a barebones at this point

* Add new subdir for preset files 'player/presets'
* add utility for finding the distance of a bitfield/bitmask.  Used to translate mouse button masks into mouse button id's
* Write PresetFileHandler as standalone, instead of a subclass.  Still mostly a copy of JSONFileHandler
* Make functions to map and reverse-map the bindings for use with the preset files and ultimately the ControlConfigDefaults.tbl as well

* Check presets from file to see if they are duplicate with an existing preset.

* Check for uniqueness of presets fron controlconfigdefaults.tbl before adding them, and warn the user if there are duplicates.

* Rename the test functions into proper load/save.
* save function has some standard checks
* load function is called on init
* make finding duplicates its own function outside of the preset label rendering function
* Initial draft of saving presets in-game

* Fix bug where all loaded presets were thought to be duplicate of defaults.

* Fix bug where preset cycling would get stuck on the first preset other than default

* Fix bug where saving a mouse button saves the wrong textified string.

* Prevent preset names from being too long.
* Crash still occurs if the name is too long, as if set outside of FSO
* Workaround text running off the popups in 640x480.  Doesn't look as nice, sadly

* CSG's now track preset names instead of containing bindings
* remake control_config_reset_defaults() into control_config_use_preset()
* provide a function to get the currently selected preset.

* Do PLR backward compatibility, hopefully.

* PLR now tracks presets instead of saving the bindings.

* On Loading pre PLR3 or CSG6 data, create a new preset.

* Strip off file extension before saving preset files. Jason.json.json just looks dumb

* Add "-joy_info" commandline option.  Will output SDL joystick info of all detected joysticks to stdout

* Fix non-standard behavior with registry_read_string().
* Returning NULL instead of the default value, or an empty string, will trigger an access violation with SCP_string and other string copy functions.

* Modify io::joystick::init() to take an optional param, no_register, to use with -joy_info

* Address CI complaints

* Address CI issues 2.

* Supress preset duplicate warning if in unit tests.

* Address scripting unittest failure due to incorrect argument type. (Ints don't technically exist in LUA)

* Use Mouse enums instead of Joy enums or magic numbers

* More signed/unsigned madness

* Address CI issues 3

* Address gcc-5 issues. (No auto in lambdas)
* Fix bug with bit_distance()

* Address gcc-5 issues 2

* Address clang issues

* Address clang-tidy issues

* Address clang-tidy issues in undosys.  May need to be cherry picked to Controls2.

* Address clang-tidy issues

* Improve logic of preset name prompt.

* Fix bug with selected presets not being saved

* No, a cstr is not a std::string.
* Can't use i there because its already defined.

* Fix bug where CSG's wouldn't save selected preset
* Fix bug where presets wouldn't be loaded correctly from player files
* Fix bug where loaded preset files would not update the preset cycle position correctly

* Some QoL changes for the preset name prompt

* Address Appveyor issues.

* Add forward compatibility for player file.  This is required because currently any "missing" data in the pilotfile will trigger an Error, and crash FSO.

* Fix bug where mouse X axis was unusable.
Apparently stating that MOUSE_Z_AXIS IS MOUSE_Z_AXIS doesn't get the point across.

* Address CI issues.

* Address CI issues.
* sel default assigned to -1
* static_cast enum to an int

* Assimilate -joy_info int -get_flags, replacing the existing method that launchers use to get joystick information.

* Add '\n' to PST log messages.

* Change logic of checking joystick .ini keys:  Should the multi-joy key not be found, try legacy joy key.

* Add some more missing '\n' to mprintf messages.

* Notify the player when converting to the new multi-joy system. (Using ReleaseWarning for now...)
* Warn the player if a preset defined in their .PLR could not be found.

* Actually disable control items without a valid tab, instead of relying on the fact that they're disabled  by default.

* Add CC_preset::is_duplicate_of() method to make checking for preset uniqueness less of a brain teaser.
* Doxy the first_override param of control_config_common_read_section

* Adds the os::dialogs::Information() method, which displays an information-only dialog in similar format to Warning and Error dialogs.  Does not throw Warning nor Error exceptions
* load_player now uses os::dialogs::Information() instead of ::ReleaseWarning, thus not halting unit tests.

* Breaks retail localization support for Joystick and Mice labels - This is because the new multi-joy axis end up very confusing "Joy-0 Joystick/Mouse X Axis"
* Renames Joy_axis_text to Axis_text, intended to be used both by joysticks and the mouse.
* Moves mouse axis and button labels into an array to ease future XSTR support
* Adds asserts to ensure indices are within the array sizes of label arrays
* Adds XSTR indices for Axis labels, mouse buttons, and mouse wheels.

* Seperates conflict check comparisons from equality comparisons.
*  Conflict checks can ignore certain combinations of CC_bind::flag's; i.e. an Axis bound to a different control but is inverted or relative will still cause a conflict with another control that has the same axis
*  Equality comparisons is exact equality, allowing presets to check if binds have the same binding and flag configurations.

* More UI string changes and localization
* Tweaks positioning of top button labels in CC menu
* Adds the following XSTR's:
1659 "Preset: %s"
1660 "Preset: custom"
1661 "Next Preset"

* Fix bug where mouse axis turned into mouse button when inverting control by its control name.
* Fix bug with the new conflict checking subroutine not working with non-axis controls

* Address CI issues.

* Don't trigger modal popups while in unit tests.

* Address clang tidy issues
* use nullptr
* be consistent with conditional style
* use booleans to stuff debug states, methods with just Assertions in it will trigger a false positive on clang tidy
* use string::empty() instead of checking for "".

* Remove dead code of -joy_info.  Functionality has been merged with -get_flags

* Address clang-tidy [readability-simplify-boolean-expr]
--z64 says "I don't like it!"

* fix axis check

* Implement revised axis action virtvars for scripting. Also protect against a control mismatch in the CSG file due to a script-inverted control

* Encapsulate CC_bind properly
* Add mouse and joystick cid's to AxisInverted description

* Update translate_key() and its user to correctly translate multijoy bindings for training messages.

* Prompt user trying to escape from config menu when they have changes.
* Remove dead function.

* Fix crash during training missions due to key translation that would overflow internal buffer.
* Went back with cstring as return value instead of SCP string, because caller would need a significant refactor
* Update doxy of the textify functions

* Unify textify_scancode() and textify_scancode_universal() to ensure common code path.

* Add "Multijoy" entry to json caps. (For Knossos)

* Make CI happy.
* Remove unused lambda captures.

* Instead of overwrite during plr2 => plr3 conversion, try to use the existing preset file.

* Fix conditional for checking if file exists within presets::save_preset_file()

* Revert Majority of PR#3739
* PLR and CSG versions are incremented past versions set by 3739
* Forward compatibility feature of #3739 (Only save sexp containers into the CSG if they are used) is removed

* Remove forward compatibilty of PLR file when going in between pre- and post-Controls5 FSO versions
* Add missing startSection() and endSection() for csg_write_controls()

* Fix clang-tidy error #1

* Fix clang-tidy error #2

* fix clandy tidy error #1 part 2/2

* Fix clang tidy error 3

Co-authored-by: Goober5000 <[email protected]>
Co-authored-by: Tyler Blount <[email protected]>
Co-authored-by: wookieejedi <[email protected]>
Co-authored-by: BMagnu <[email protected]>
2022-01-04 12:01:32 -06:00
z64555 bcf87e8a02 When overriding a key, the key should first load in the default binding so that legacy ccfg.tbl's can toggle a modifier (shift or alt) without corrupting the bind. 2021-05-13 13:10:04 -05:00
Goober5000 a3c5186635 add missing newlines in several mprintf statements (#3409)
Fixes #3407, and I used a regex search to find what I hope are all other examples.
2021-05-02 23:53:40 -04:00
z64555 19c0f64736 Upgrade a few Assert()'s into Assertion()'s with error messages 2021-03-07 09:56:21 -06:00
z64555 1fca306fc9 Address clang-tidy issues. 2021-02-22 14:24:26 -06:00
z64555 47e19207f9 Merge branch 'master' into controls3
Resolved Conflicts:
	code/controlconfig/controlsconfig.cpp
	code/controlconfig/controlsconfig.h
2021-02-14 09:48:55 -06:00
MageKing17 29fbebde16 If the first #ControlConfigOverride isn't named, use "default".
This causes it to replace the first preset in the list, which more closely approximates the old behavior.
2021-02-10 17:58:08 -08:00
z64555 cb692b22ba Add note comment to the CCI_builder. Controls that don't work in retail should be default disabled, but this relies on the coders making them to get it set the first time. 2021-02-07 14:23:44 -06:00
z64555 15d3dde5fa Unhide non-retail controls by default. Even though retail data can't make use of most of them, some mods may count on their visibility. 2021-02-07 14:06:27 -06:00
Allen A. Babb b3edc683fc Merge pull request #2907 from z64555/feature/controls2
Controls 0, 1, and 2 - Vectorize Controls_config, Refactor Control Presets, and Use Undosys for undo/redo actions done in the Controls configuration menu.
2021-01-30 10:04:58 -06:00
z64555 9b42819dce Address Clang-Tidy issues. 2021-01-29 15:09:54 -06:00
z64555 d6672d01cf Don't count an item in the reset check if the item is disabled.
* Remove errant Assert()
* Drop leading whitespace of preset $Name field
* Fix do_reset behavior due to incorrect default binding check.  Fix is possibly a backport.
* When $Text is specified for a bind item, set the XStr index to 0.
2021-01-28 19:16:07 -06:00
Birk Magnussen 25cca192db Switch Key Names from internal encoding to unicode in utf8 mode 2021-01-26 19:09:20 +09:00
Birk Magnussen e6067f756a Fix special char hex codes for utf8 2021-01-26 13:53:25 +09:00