79 Commits
Author SHA1 Message Date
The Force da05081405 Fix C4709 Warnings In modern VS (#7576)
* Fix C4709 Warnings on latest VS

* more

* suppress false positive

* Switch to using any/none_of

* Address Feedback

* Fix Line endings?

* Fix commits and strip out flag_combinator

* more fixes

* nolint
2026-07-26 14:33:00 +01:00
Goober5000 3d8fbc0e97 add pre-movie hook
Add an `$On Movie About To Play:` hook to match `$On Intro About To Play:`.  Also make the two hooks overridable, since that might be useful.

Additionally, change a few (nonexhaustive) `name` parameters to `filename` to make it clearer that the string is a filename.
2024-10-09 14:39:34 -04:00
John Fernandez e987d1cd7b Merge pull request #5929 from MjnMixael/clean_cutscene_info
Cleanup ui cutscene api
2024-01-25 00:20:18 -05:00
mjn-mixael d48d00d946 static cast 2024-01-09 08:11:03 -06:00
mjn-mixael 562875130c Cleanup ui cutscene handling 2024-01-08 13:57:51 -06:00
mjn-mixael 4401101fea lua method to check if a movie is currently playing 2024-01-07 14:41:01 -06:00
asarium 260f15624b Update PR build image and compilers
This advances the versions for Clang to 16 and GCC to 13 along with
fixing any warnings these new versions are detecting now.

The new image versions also include Vulkan so the additional workflow
step for installing that is not necessary anymore.
2023-11-26 12:23:57 +01:00
mjn-mixael bbb7539fb6 cutscene custom data 2023-02-16 08:50:03 -06:00
MjnMixael 89ff900e68 Make cutscenes.tbl extendable with -csn.tbm (#4571)
* Make cutscenes.tbl extendable with -ccn.tbm

* Only let first cutscene of any parsed file be visible by default

* Implement +nocreate support and change modular ext from ccn to csn

* Remove commented out code

* Initialize char* as NULL

* Address feedback

* cleanup
2022-08-23 07:38:46 -04:00
BMagnu 6c2ebab01c Fix erroneous line break generation for non-ASCII string and high resolutions (#3439)
* Added a byte limit for line length in split function

* Fix call error

* Ádd missing limits import

* Change hardcoded values into defines

* Cleanup default argument
2021-05-24 17:38:58 -04:00
Goober5000andMageKing17 f8bdfa2d0b Update code/cutscene/cutscenes.cpp
Slightly compactify flag check

Co-Authored-By: MageKing17 <[email protected]>
2019-12-05 12:22:16 -05:00
Goober5000 0f020abf3d use a flagset 2019-12-04 21:26:05 -05:00
Goober5000 c01e30e393 address CI complaint 2019-12-02 23:09:03 -05:00
Goober5000 425a6e67d5 add $Never Viewable flag for cutscenes
There are now three states for cutscenes: always viewable, where they will appear no matter what; never viewable, where they will never appear; and viewable, which can be modified during the campaign.  Currently cutscenes will go from not-viewable to viewable, but organizing the flags this way will allow a future feature to make cutscenes not-viewable, if that is desired.

There's also a small edit to csv_convert to guard against array overflows.  Not directly related to the feature but it's in the same place and affects the same code.
2019-12-02 18:11:29 -05:00
asarium 8f06e338a4 Add typesafe handle types and use it in game sound system
This adds a new class which allows to create type safe resource handle
types. At the moment, the engine uses ints pretty much everywhere for
providing handles to resources created by the specific subsystems. Since
all ints are the same to the C/C++ typesystem it is perfectly legal to
pass a sound handle to the graphics API as a buffer handle which will
obviously cause issues.

This adds a new type called "ID" which is a wrapper class for a generic
handle but with added type safety. An instance of this class cannot be
passed to a function expecting another type of handle which provided
compile-time type safety for these APIs.

As an initial test I converted the game sound handles to this new type.
I already found a bug in the mainhall system thanks to this new type.
The mainhall used the game sound handles as sound instance handles which
probably meant that that specific code never really worked right. I
removed the code since there was no better alternative for fixing it.
2018-04-22 16:22:45 +02:00
asarium 07107ce9b2 Fix newly introduced format warnings 2017-03-15 19:34:11 +01:00
asarium 9a8bfc0217 More const correctness 2017-01-02 13:17:59 +01:00
asarium 0ada262dcd Remove unused declarations and fields 2016-09-30 13:12:09 +02:00
asarium 9203388d6c Remove unused function 2016-09-30 13:06:09 +02:00
asarium f49f8d6aea Use FFmpeg for MVE decoding
It turns out that FFmpeg is actually able to decode the Interplay MVE
movies so we can drop the old MVE code and just use FFMpeg and the new
video player interface for that.
2016-09-29 18:57:01 +02:00
asarium 1bcb937fe3 Add improved video player
Uses FFmpeg for video decoding and multiple threads for reading and
decoding files. Can handle 1080p with no stuttering.
2016-09-26 22:43:19 +02:00
asarium 1bcd5400d3 Move build system to CMake 2016-07-22 12:07:19 +02:00
Echelon9 c5493bb480 Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes. 2015-06-22 20:24:30 +10:00
asarium 9aed627ce7 Replace longjmp with exceptions
Also added a EditorConfig file
2015-04-24 15:03:59 +02:00
Goober5000 61df0f18b1 add warning if a cutscene is specified that isn't in cutscenes.tbl
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11212 387891d4-d844-0410-90c0-e4c51a9137d3
2015-01-14 17:29:43 +10:00
z64555 ec60984483 From MageKing17, Makes the $CD: token for cutscenes.tbl optional. Useful, since a majority of assets no longer require physical CD's.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11092 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-04 13:45:43 +10:00
Goober5000 2fe0ec8ef0 Yarn's patch for Mantis #3049 (character remapping in tstrings.tbl)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10894 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-14 19:02:31 +10:00
niffiwan 3b77e65f5f Raise MAX_PATH_LEN to 256 so FSO can run in long paths
Specifically avoid one issue with running FSO in the default Steam dir
Converted some magic 128/127 numbers to MAX_PATH_LEN
Convert some Int3() into more friendly errors
Stopgap measure until proper fix added with compressed VP support
Fix mantis 3028

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10772 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-09 13:48:52 +10:00
niffiwan 7c3631002b From Yarn: Fix mantis 3031
Use PF_USE_AFFIRMATIVE_ICON where necessary

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10601 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-04 20:52:23 +10:00
The_E 6e91857745 From Yarn: Fixes interface graphics scaling issues. If, for some reason, you want to have the interface graphics stretched, use the -stretch_menu commandline flag.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10544 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-30 12:39:54 +10:00
niffiwan 55bec33861 From Axem & niffiwan: stop briefing/credits/mainhall music with scripting
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10495 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-30 12:39:54 +10:00
Goober5000 73ebcda173 additional memory management improvements
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9917 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-16 19:46:01 +10:00
Goober5000 886018d28f here a const, there a const, everywhere a const const
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9801 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-20 19:46:41 +10:00
Echelon9 3d2c85f623 Fix Mantis 2862: Crash exiting game from command briefing on newly created pilot, caused by double free in cutscenes.cpp
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9672 387891d4-d844-0410-90c0-e4c51a9137d3
2013-06-11 19:22:16 +10:00
karajorma ac6796f5af Add all the strings that had no translation.
git-svn-id: svn://svn.icculus.org/fs2open/trunk@9600 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-30 15:36:18 +10:00
Zacam 593be42e66 *drum roll* Pilot Code! Originated by taylor. Additional direct work by: The E, niffiwan, CommanderDJ, Pyro3D, Echelon9 (PVS-Studio), Karajorma and Eli2. (If I missed you, don't kill me.)
MASSIVE thanks to Mjn.Mixael and Blue Planet for tireless constant testing.
(It's still not perfect, but it probably wouldn't be where it is at without them)

Spans a lot from initial commit to AP Branch in r6835.

git-svn-id: svn://svn.icculus.org/fs2open/trunk@9561 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:06 +10:00
Echelon9 c1121a56bb Fix: Format string is not a string literal (potentially insecure) 2012-10-08 15:17:43 +00:00
Zacam a63dbe572c Part Two: Synchronization pass of Trunk and Antipodes Differences.
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
The_E 724f1be9d3 Removing the RELEASE_REAL define from ye olde ✌️ days. We really don't need it anymore. 2011-08-30 17:46:03 +00:00
Echelon9 80a027a400 PVS-Studio fix: V803 Decreased performance. In case 'tvs' is iterator it's more effective to use prefix form of increment. Replace iterator++ with ++iterator.
For further discussion see, http://www.viva64.com/en/b/0093/

The scenarios where it will improve performance are under Debug builds. This improvement will however allow quicker use of other profiling tools that need to run on Debug builds.

Note. Code with size_t does not see the performance improvement comparison to iterators due to absence of array overrun check.
2011-08-28 08:31:25 +00:00
The_E 7f5c3d343e Valathil's code cleanup patch. 2011-07-20 18:04:43 +00:00
Echelon9 f96d7fc1be Fix: Invalid data: accessing 'Text_line_size', the readable size is '80' bytes, but '4194244' bytes might be read; Invalid data: accessing 'Text_lines', the readable size is '80' bytes, but '4194244' bytes might be read 2010-11-20 15:10:14 +00:00
Zacam 75043ff5b1 go_faster from Antipodes 6. Everybody, say "Thank you, taylor!" 2010-10-18 18:32:37 +00:00
Echelon9 44886e1ba5 Benefit from our use of STL vectors be removing a now unnecessary variable in cutscenes.cpp and making code cleaner and easier to read 2010-05-08 15:09:08 +00:00
Zacam b40359cd30 Fix for cutscene.cpp "signed/unsigned mismatch" multi-platform warning. 2010-02-04 04:12:45 +00:00
portej05 be186cd01d Fix crash when no cutscenes are defined (NULL pointer dereference through vector [] overload) 2009-08-02 06:32:38 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 6a8d45c93d Replace most instances of std::vector with SCP_vector. Memory is now all run through vm_malloc and vm_free.
Watch it go up AND down in mission.
2009-07-11 07:07:57 +00:00
portej05 719825f80d The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
I've tested this through compiling and through hand checking. 
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma a4e623db23 Portej05's preFAST warning fixes. 2009-05-17 11:50:48 +00:00