* Add method to get a font's font family
* nullptr
* add more safety checks
* pass font data instead of font data members
* return an empty string instead of unknown
FSO doesn't appear to use this any longer. And even when it was enabled the
requirements made it largely useless anyway. Removing to clean up cfile a
bit and so we don't have to keep maintaining it.
* Add option to set a font size multiplier for ttf fonts
* remove the option if we have no scaling fonts
* Clang the conquerer strikes again
* Update XSTRs
* clang
* Clarify comments
This refactors FontManager to improve it in several ways:
1. Change all the dynamic memory management to use `new`, rather than mixing `new` and `vm_malloc`
2. Change the current font to use an index rather than a pointer
3. Take advantage of more C++11 features to avoid redundant lookups
4. Use case-insensitive name comparison
5. Avoid overflowing the `fnt->filename` field
6. Use `Warning` rather than `Error` in a non-critical error situation
* add subfolder support to cfile
* sort files in VP archives before indexing them
* fix indexing of sub-subfolders
* remove unused 8B22K & 16B11K sound path types
* add more items to skip subfolder scanning
* fix windows build issues
* fix unit tests by allowing 0-byte files to be indexed
* fix file indexing on windows
* add test for cfile subfolders
* remove specific 'markup' and 'css' interface subfolders
They aren't directly referenced anywhere by pathtype and the new
subfolder code will continue to index and load files from them
* add player binds to list of always-root locations
* remove file-based localization support
An alternative is left in place for old fonts, as that was the only place
it appeared to be used.
This method of file localization conflicts with subfolder support however
so if it's needed in the future then changes to the subfolder code will
be necessary.
* add subfolder support to cf_find_file_location_ext()
* add subfolder tests for cf_find_file_location*()
* add shlwapi to needed win32 libs
* small bit of cleanup
* add subfolder support to cf_get_file_list()
* add tests for cfile subfolder lists
* report files that might be shadowed
* fix issue with lists when a filter is used
Also fixes discrepancy in older cf_get_file_list() when a sub path
is specified (should be used in all cases, not just glob).
* address review suggestions
1. Stores the filename from the table Parser into the font struct so we can lookup fonts via their filename.
2. Allow "+Special Character Font:" to specify the first entry with the same filename's special character index for their own special character index, provide a default if not, and allow the moddert to specify them manually, but do not override already recorded values if the default is picked in order to protect retail behavior.
3. Vectorize Special Character Indexes, so that we don't have a table limit that will randomly crash FSO based on what table you happened to write! Woohoo!
Currently, the graphics code does some color remapping on 8
bit-per-pixel textures since those textures use special 4-bit pixel
values. These changes move that conversion out of the graphics code and
into the image loading/font bitmap creation code.
The reason this is needed is because this conversion breaks 8-bit
textures that try to use the full range of colors. I need to do exactly
that for moving the cutscene renderer to our generic rendering interface
which I can't do at the moment since the existing color conversion
corrupts the video data.
I have tested this with retail data and could not find any visual
changes after applying these changes.
This allows to use standard TrueType Fonts for text rendering in FSO. It uses the NanoVG library which provides the ability of drawing 2D shapes. This library is used for most 2D operations now and can also be used directly by using the PathRenderer class.