Echelon9
9ec0215ad8
Remove last references to the redundant Intel_anim_filenames array
2011-02-04 15:31:44 +00:00
Goober5000
12e4d3713b
add +Tech title for ships.tbl
2010-08-29 06:07:22 +00:00
Goober5000
614f60968c
use 2_ animations in the tech room, just as in the command brief (Mantis #2231 )
2010-06-27 07:05:01 +00:00
Echelon9
67a5d89d47
Removed defined but unused variables
2010-06-06 08:35:19 +00:00
Zacam
6cc6bd9119
From Antipodes #5 : new TBM option '$Alt name:'
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For ships and weapon tbms - renaming existing tbl entries in mods
2010-01-31 01:19:58 +00:00
portej05
7e65e47acc
Fix for issues caused by memset and _HAS_ITERATOR_DEBUGGING.
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Some ugliness involved (placement new - yuck!), however given that a lot of our structures are allocated with vm_malloc, I haven't got a better way around this at present.
2009-11-13 18:06:27 +00:00
Goober5000
b43417882f
Zacam's & Flaming_Sword's patch for ANI streaming, audited by Goober5000
2009-11-02 01:45:26 +00:00
portej05
0383415a3b
Antipodes 3 from Flaming_Sword
2009-09-26 05:52:17 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
taylor
0253d298e9
only load tbls from tables/ (Mantis #1725 )
2008-10-13 06:34:48 +00:00
taylor
461922f046
some minor mprintf() cleanup
2008-03-28 03:32:38 +00:00
taylor
8d84d5c128
make sure that we always respect path restrictions on graphics file loads (prevents stupid load order bug)
2008-02-22 02:50:04 +00:00
Goober5000
6ab0b17acc
added fixes for #1415 and #1483 , made sure every read_file_text had a corresponding setjmp, and sync'd the parse error messages between HEAD and stable
2007-09-02 02:10:29 +00:00
taylor
c924e3997a
fixes for stuff_string() bounds checking
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make sure that default entries always get used in techroom if they don't otherwise have the techroom visibility flag
fix crash bug where the first entry in the various lists wasn't ever initialized if there is no ship/weapon/intel info to show
2006-09-11 01:03:23 +00:00
taylor
a39e8900e1
minor cleanup and a couple extra error checks
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get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
Goober5000
b52b6b1e00
spelling
2006-02-25 21:47:19 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
4c906966a3
allow the show-all hotkey to work on all techroom tabs
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address a couple of possible memory leak issues that could have come up in the future
2005-12-21 08:24:51 +00:00
taylor
4fd616b2c5
cleanup some debug log messages:
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note that a nprintf() with "Warning" or "General" is basically the same thing as mprintf()
make sure that OpenAL init failures always get to the debug log
2005-12-06 03:17:48 +00:00
wmcoolmon
416bfa7372
Better weapon handling for techroom (more dynamic-limits friendly)
2005-12-04 19:05:06 +00:00
wmcoolmon
b00f5f9a55
Hardened cfile against array overflows
2005-10-16 23:15:47 +00:00
wmcoolmon
b413343c63
Fixed techroom crash if there are no entries to display; removed
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unneeded MULTIPLAYER_BETA_BUILD define that disallowed supercaps
2005-09-20 04:37:01 +00:00
taylor
fbb630aa2d
ton of non-standard resolution fixes
2005-07-02 19:45:02 +00:00
taylor
fbf69f1284
model_free_all() will unload textures so don't bother doing it twice
2005-06-19 02:37:43 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
taylor
b370e5b903
some bm_unload() -> bm_release() changes to save bmpman slots
2005-02-23 04:51:56 +00:00
wmcoolmon
72fc9011b5
Various updates; shader, assert, and clipping
2005-01-29 08:08:24 +00:00
taylor
acc629e8ba
less hacky and faster version... *hopes no one noticed the stupid mistake*
2005-01-28 13:26:14 +00:00
taylor
7fada66447
little cleanup to get rid of compiler warnings
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add some memory management to help keep size of techroom down
new hotkey Ctrl-Shift-S to show all ships rather than just viewable
make Weapon_list allocate on load just like Ship_list
unload all textures and models on techroom_close()
2005-01-28 10:00:59 +00:00
wmcoolmon
49c4aba4b9
Fixed crash bug in techroom
2005-01-28 02:57:59 +00:00
wmcoolmon
0d0174e2ef
Small fix, so we don't try to delete the same thing twice
2005-01-10 04:44:03 +00:00
wmcoolmon
7faf664c05
Techroom and Barracks now allocate memory only when open, and only for the number of ships currently loaded
2005-01-09 22:27:38 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
phreak
a2a815701d
made gr_set_proj_matrix use the MIN/MAX_DRAW_DISTANCE constants
2003-12-16 20:48:41 +00:00
bobboau
5a2ec84253
made the poly list dynamicly alocated,
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started work on fixing the node model not rendering,
but most of that got commented out so I wouldn't have to deal with it
while mucking about with the polylist
2003-11-17 04:25:58 +00:00
Goober5000
4c165d76ef
language
2003-11-16 04:09:27 +00:00
bobboau
df0bab0bcf
shit load of bug fixing, much of it in nebula and bitmap drawing
2003-11-11 03:56:13 +00:00
Goober5000
401967dd9d
ubercommit - basically spelling and language fixes with some additional
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warnings disabled
--Goober5000
2003-11-11 02:15:47 +00:00
Kazan
d9277c0227
a couple of htl functions being called in nonhtl (ie NULL functions) problems fixed
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conflicts in cmdline and timerbar.h log entries
cvs stopped acting like it was on crack obviously
2003-11-09 06:31:40 +00:00
phreak
e14f8a37b3
added gr_start_**_matrix() and gr_end_**_matrix() around where ships are rendered
2003-11-06 22:47:02 +00:00
bobboau
300d5fc2c1
commiting Hardware T&L code, everything is ifdefed out with the compile flag HTL
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still needs a lot of work, ubt the frame rates were getting with it are incredable
the biggest problem it still has is a bad lightmanegment system, and the zbuffer
doesn't work well with things still getting rendered useing the sofware pipeline, like thrusters,
and weapons, I think these should be modifyed to be sent through hardware,
it would be slightly faster and it would likely fix the problem
also the thruster glow/particle stuff I did is now in.
2003-09-26 14:37:16 +00:00
randomtiger
b74c16d3c0
Checked in new speech code and calls from relevent modules to make it play.
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Should all work now if setup properly with version 2.4 of the launcher.
FS2_SPEECH can be used to make the speech code compile if you have SAPI 5.1 SDK installed.
Otherwise the compile flag should not be set and it should all compile OK.
- RT
2003-09-07 18:14:54 +00:00
Goober5000
a04f658b1b
added replacement of $rank with the player's rank in any string that appears
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in-game (same as with $callsign); also bumped the limit on the length of text
allowed per entry in species.tbl
--Goober5000
2003-08-25 04:45:57 +00:00
Goober5000
7ba034c182
fixed some fiddly bits with scrolling and ui stuff
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--Goober5000
2003-04-05 11:09:22 +00:00
unknownplayer
3a7cc9cc63
The big DX/main line merge. This has been uploaded to the main CVS since I can't manage to get it to upload to the DX branch. Apologies to all who may be affected adversely, but I'll work to debug it as fast as I can.
2003-03-18 10:07:06 +00:00