A virtual POF ignored the load status of its base POF, so a base that
failed to load (missing, bad version, or rejected after parsing) was
still built upon and reported as a successful load. Likewise, every
operation that copies from another POF used it even if that POF had
failed to load.
Return FAIL from read_virtual_model_file when the base POF fails, and
have the operations skip, with a warning, any source POF that failed.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
When appending submodels would take the combined POF past
MAX_MODEL_TEXTURES, the limit was only noticed partway through, after the
submodel array had been grown, subsystems copied, and n_textures
incremented past the limit, which later loops over maps[] then overran.
Work out the texture mapping first, and give up before touching the model.
Also skip the -1 texture id of untextured flat polygons, which was being
assigned a texture slot, and which replace_textures_used then used to
index Num_verts and Num_polies.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Every copied bank was written to the same array slot, so all but the last
were lost, and the slots left behind kept their zero-initialized contents.
A zeroed bitmap handle is slot 0 rather than -1, so the paging code would
then page out an unrelated bitmap.
Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>
Fix#4089, part 1:
- give the `my_replacement` and `i_replace` fields clearer names
- for submodels with the `Is_damaged` flag (representing -destroyed variants or debris), initialize them to blown-off (the true fix for #3078, fixing a regression introduced in the model instance refactor)
- roll back the de-parenting of live debris from #3089 (726ce953c7), because it was a wrong fix to the initialization bug and introduced its own subtle bug when positioning live debris
- roll back the `Can_move` flag skipping from #4138 (063d7afcfe), because it was another wrong fix to the initialization bug
- add some clarifying comments
* use std::move() for local variables that are copied but not reused
Addresses ~140 Coverity "Variable copied when it could be moved"
defects across 74 files. Every std::move() targets a local variable
whose value is consumed by push_back, emplace, assignment, lambda
capture, or a function call and is never read again afterward.
Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
* clang: use std::make_shared
* clang: use std::make_unique
* address feedback
---------
Co-authored-by: Claude Opus 4.6 (1M context) <[email protected]>
Several changes related to the volumetrics model fix:
1. Update the `model_load()` prototype with better parameter names, including a new `ErrorType` enum defined in pstypes.h
2. Update the `MIN`, `MAX`, and `CLAMP` macros, all of which were susceptible to performance issues because they duplicated their tokens. This could cause functions or calculations to be re-run unnecessarily. Since the codebase is now on C++17, `std::clamp()` can be used.
3. Update the rest of the codebase to fix any associated issues.
See title. There were some cascade effects, but the changes are mostly contained to the model code. The calls to `gr_render_model` and `g3_render_primitives` use `const_cast` because constifying that API would require a whole other PR.
The `SCP_string_lcase_equal_to()()` and `SCP_string_lcase_less_than()()` functors are rather unwieldy to use in non-functor situations, so this adds conventional function equivalents.
The `type_flags` on a model's dockpoints are determined by the dockpoint name. If the name changes, the flags should be updated accordingly.
This fixes a bug in Scroll where a dockpoint that was imported and renamed to start with the word "cargo" was not compatible with cargo docking as expected.