266 Commits
Author SHA1 Message Date
Goober5000andClaude Opus 5.5 5b6579ac0a fix lightning glow offset and collision LOD clamp
Section-start glows used the b_add of the most recently created bolt
type (Nebl_type) rather than the bolt being drawn, so concurrent bolts
of different types got the wrong glow offset.  The cap glow already
used the correct type.

Clamp $Collision LOD to num_detail_levels - 1, the highest valid
detail level.  The previous bound was harmless because the collision
code falls back to the lowest existing LOD, but it was off by one.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-11-06 20:54:01 -05:00
BMagnuandGoober5000 20c8417e8b Fullneb Revamp (#7352)
* change to new fog system

* Fix fog conversion issues

* remove unused old neb values

* Update scripting API

* temporary old-value round trip

* Rewrite nebula fog with four explicit parameters

Replace the legacy `+Fog Near Mult` / `+Fog Far Mult` model — which
depended on fixed engine constants — with four parameters that map
directly to renderer behavior:

  +Fog 1000m Visibility    fraction of light surviving 1000m of fog
  +Fog Near Distance       meters from camera where fog begins
  +Fog Skybox Clip Distance  max render distance for the skybox in fog
  +Fog Clip Distance       max render distance for the scene in fog

The deferred-lighting fog shader, material system, model renderer,
object sort, and the Lua mission API all consume the new parameters
directly. The legacy `Neb2_fog_near_mult` / `Neb2_fog_far_mult`
globals are removed.

Mission parsing accepts either the legacy keys or the modern keys.
Legacy values are converted to the modern set at parse time, and a
per-mission flag (`Neb2_fog_use_legacy_values`) records which keys to
write back on save. The flag is cleared only when something actually
changes, so opening and OK'ing an unmodified legacy mission preserves
its on-disk format. Saving uses `optional_string_fred` to preserve
user comments through edit cycles.

FRED2 and QtFRED background editors both expose the four parameters
in place of the old multipliers, with friendly labels and tooltips.
Both editors validate input (visibility clamped to [0, 1]; near
distance must be > 0; skybox and scene clip distances may be 0 to
disable fog at that range) and use a snapshot-and-compare at close
time so that a no-op open-then-OK never spuriously rewrites a legacy
mission in the modern format.

FRED2's background dialog is also reorganized so that "Display bg
bitmaps in nebula", "Override nebula fog palette", the RGB row, and
the four fog parameters all sit inside the Nebula group box; the
"Old Nebula" group box is restored below it with its Pattern, Color,
Pitch, Bank, and Heading controls back inside the frame. The dialog
now overrides PreTranslateMessage so that the new fog tooltips —
and the previously broken "Save sun/bitmap angles in correct format"
tooltip — actually fire.

QtFRED's BackgroundEditor.ui adds four QDoubleSpinBox controls in
the existing nebula form layout, with per-field decimals chosen to
avoid scientific notation, and per-field min/max declaring the
validation rules. The QtFRED help page is updated to describe the
new fields.

* fix tooltips

* restore forward-renderer fog

* Clang Tidy

* address feedback

* Refine nebula fog rewrite

- Rename Neb2_fog_use_legacy_values to Neb2_fog_save_legacy_values
  to reflect that the flag governs save format, not runtime
  behavior.
- Decide both the save flag and the legacy-to-modern conversion
  purely from whether the file contains modern fog keys, dropping
  the prior heuristic based on required_fso_version. A mission
  without modern keys (legacy- or retail-format) converts on load
  and saves back in legacy format; missions with modern keys are
  saved as modern.
- Snapshot the four fog values as floats at editor open and use
  fl_equal for the no-change comparison in both FRED2 and QtFRED,
  replacing the FRED2 CString comparison and the QtFRED strict
  inequality.
- Document the on-disk invariant in missionsave: when not saving
  legacy keys, the four modern keys must always be written (never
  gated on "only if non-default"), since the parser uses their
  presence to decide whether to run the conversion on next load.

---------

Co-authored-by: Goober5000 <[email protected]>
2026-05-28 14:43:48 +09:00
Goober5000andClaude Opus 4.6 fa86575606 Suppress Coverity GLOBAL_INIT_ORDER false positives for safe globals
Add coverity[GLOBAL_INIT_ORDER] annotations to ~50 global variables
across 27 files. These were all analyzed and confirmed safe:

- ~48 OptionBuilder::finish() globals use a Meyers singleton
  (OptionsManager::instance()), which guarantees safe init order.
  Destruction is also safe due to shared_ptr ref-counting.
- 6 default-constructed container globals (vectors, maps) have no
  cross-TU dependencies at construction or destruction time.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
2026-03-22 15:00:25 -04:00
Mike Nelson 21a3c80b45 Lua access to volumetric params (#7262)
* Lua access to volumetric params

* lua documentation error

* address feedback

* clang

* typo
2026-03-05 07:47:57 -05:00
Mike NelsonandAsteroth 070a8e18fa Adds Props as a new object type (#6836)
* First draft of prop object type

* Add prop editor dialog in FRED

* prop sexps

* lua table prop support

* lab support

* lua mission access to props

* prop collision support

* use std::optional so the object->instance id is always valid

* allow props to block suns

* minor cleanup and remove arbitrary limit. Still limited to 500 objects.

* Sort props by category

* cleanup

* implement collision hooks

* parse prop flags and further ensure props are inited and closed correctly

* Add Cyborg's multi suggestions

* fix missing header

* add props to empty slots if available

* add multi signature

* fix rebase issues and match collisions to the new multithread style

* appease Clang the Conquerer

* save/parse mission prop classes by name

* Clean up comments and finish TODOs

* fix string errors

* clang wants this to be static now

* address feedback

* address feedback

* Use model num from prop info instead

* merge prop and ship collision group sexps together

* fix rebase bug

* address feedback

* fix name shadowing

* ship heavy submodel

* clang

---------

Co-authored-by: Asteroth <[email protected]>
2026-02-16 14:41:34 +01:00
Mike Nelson 37df4ba479 QtFRED Generalized Mission/Campaign Save (#7045)
* Generalize mission save from original FRED

* make qtfred use the new generalized missionsave

* split campaign save into a sister class

* allow unlimited campaign description length to be saved

* have the campaign editor pass the links to save properly

* cleanup

* future todo

* fixes

* more fixes

* cleanup vars

* clang

* add missing guardian threshold and fix var name

* more clang

* conflict resolution error

* update qtfred to use the new campaign save
2026-02-15 07:38:55 +01:00
Taylor Richards fb52a8861e fix fullneb lightning glows (#7153) 2025-12-23 07:10:16 -05:00
Goober5000 afcb4871a3 upgrade stuff_int_list with enum class types
For type safety, use enum class rather than int.

Also make a few miscellaneous tweaks such as adding a new casting macro and making detail level settings a bit cleaner.
2025-10-01 21:47:01 -04:00
Goober5000 fa250c5ff6 add more advanced sexps for nebula poofs
1. Add new SEXP operators for setting and fading poofs that will work with one or more arguments, or no arguments (which will affect all poofs at once).
2. Update SEXP help, including clarification that the three `nebula-change-` operators require a nebula to be active to have any effect.
2025-09-19 22:55:09 -04:00
combatlombax 31d73b7ed5 Removing block that prevented volumetric and background nebulae from rendering simultaneously (#6853)
* Removing block to allow volumetric and background nebulas to render at the same time

* Updating code from feedback on pull request #6853

* What the... did I miss a line?

* Dual fog layering should now work when both nebula types are active
2025-09-06 00:00:06 +02:00
Mike Nelson 2b2320ffe7 volumetric nebula dialog 2025-08-28 22:54:34 -05:00
BMagnu 755c4c4e29 Fix Volumetric Nebula Bugs and Add Smoothing (#6854)
* Fix 3d tex generation

* Fix blending and emissive

* Add Smoothing

* Add smoothing parameter

* Correctly calculate fractional smoothing
2025-07-24 22:33:37 +09:00
Goober5000 07db2aabf5 allow modular nebula tables to not define bitmaps
This allows the first half of a modular -neb.tbm to be skipped, allowing just poofs to be specified without the need for a preceding empty bitmap section.  It's a follow-up to #5128 which allowed just bitmaps to be specified without the need for a subsequent empty poof section.
2025-07-16 22:57:23 -04:00
Mike Nelson 5078826340 Lab Weapon Viewer (#6704)
* Activate Lab Weapon viewer

* Allow displaying weapon tech models

* check for a valid tech model when switching

* enable render options for weapons and tech models

* Some cleanup

* Clang

* address feedback
2025-05-26 07:40:08 -04:00
Goober5000 25aa3d71aa a few minor fixes
1. `Neb2_poof_flags` is a ubyte array, and so should be of type ubyte[], not ubyte
2. Save the substitute main hall in qtFRED
2025-03-05 22:12:24 -05:00
Goober5000 4797ce55a2 use vm_vector_2_matrix_norm on normalized vectors
Most places in the code that use `vm_vector_2_matrix` do so on already-normalized vectors.  Changing these to `vm_vector_2_matrix_norm` avoids redundant normalization.
2025-03-02 23:07:09 -05:00
Mike Nelson a1e0fe9f13 Add many options to default settings table (#6517)
* Add many options to default settings table

* typo

* clang
2025-02-16 21:55:07 -05:00
BMagnu 7c37e9932d Merge pull request #6564 from BMagnu/cpp_17_cleanup
C++17 cleanup followup
2025-02-02 18:31:14 +09:00
Birk Magnussen 1f2a8dce2a remove optional 2025-02-01 13:17:26 +01:00
Goober5000 ca624f86e2 a few pstypes changes and refinements
Several changes related to the volumetrics model fix:
1. Update the `model_load()` prototype with better parameter names, including a new `ErrorType` enum defined in pstypes.h
2. Update the `MIN`, `MAX`, and `CLAMP` macros, all of which were susceptible to performance issues because they duplicated their tokens.  This could cause functions or calculations to be re-run unnecessarily.  Since the codebase is now on C++17, `std::clamp()` can be used.
3. Update the rest of the codebase to fix any associated issues.
2025-01-30 21:35:03 -05:00
BMagnu d9e859aac0 Remove Typo and fix volumetrics merge issue 2025-01-29 09:30:43 +01:00
BMagnu 5ce7881a27 Merge branch 'master' into particle_cleanup 2025-01-19 19:56:18 +09:00
Mike Nelson 4dfaa85b6f Default settings tbl (#6491)
* initial version of default_settings.tbl

* Add a way to change player detail level defaults and implement a couple more options to detail_settings.tbl

* support the rest of 2d.cpp options

* Allow enforcing options to a specific value

* modernize detail defaults, levels, and values

* Fix parsing issue and remove lambda capture by reference

* fix print

* clang

* More efficient +Enforce parsing

* cleanup

* typo

* don't negate this

* error_display

* clarify language between presets, levels, and values

* add default case

* small fix

* use a map to minimize string lookups
2025-01-12 11:29:11 -05:00
Goober5000 1527824f77 gracefully fail if volumetrics model is not found
If the volumetrics model cannot be loaded, fail gracefully by warning and not generating volumetrics.  This prevents a hard exit in the event of a model problem, particularly when a mission is being edited in FRED.
2025-01-06 01:56:46 -05:00
Birk Magnussen e955a7f1be Merge branch 'master' into particle_cleanup 2024-12-10 23:41:07 +01:00
Goober5000 0332bae95c fix bolt texture checks
Having a missing bolt texture is not fatal; TBP uses it for `b_invisible`.  Modify the bolt checks to display a non-fatal warning if the bolt texture is explicitly specified but not found.
2024-11-26 14:10:26 -05:00
BMagnu 97dbd2fa83 Removal of effects, pt. 2 2024-09-24 17:23:00 +02:00
Goober5000 c8aa28b1cc follow-up to probability curves
Fix the inadvertent swapping of the two utility functions for parsing sounds.  While we're at it, streamline a few lines, remove a few C-style casts, and remove an unused function prototype.

Follow-up to #6314.  Fixes a crash encountered by Inferno on 24.2-RC1.
2024-08-27 23:30:25 -04:00
Kestrellius 91a673ac58 Generic random distributions, including curve-based (#6314)
* Adds PDF to CDF function.

* Further implementation; not complete

* Implements curve integration.

* Implements binary search.

* Finalizes random-range reorganization

* Extends generic range support to various things.

* Removes infinities.

* Fixes bugs.

* Adds handling of invalid prob curves.

* Adjusts warning.

* Exception handling

* Addresses issues raised during review.

* Cleanup

* Appeases clang

* Further appeasement

* even further appeasement

* appeasement^3

* appeasement^4
2024-08-27 00:27:33 +02:00
wookieejedi 52f417500c Fix Settings Localization IDs (#6242)
In `strings.tbl` the graphics settings localization IDs are as follows:
1160, "Low"
1161, "Medium"
1162, "High"
1163, "Very High"

These values are used throughout the code, but in some cases with SCPUI upgrades, the IDs got off by 1. This PR fixes those incorrect IDs.
2024-07-09 18:07:18 -04:00
Asteroth 840759d59a fix poof alignment 2024-07-03 19:41:21 -04:00
BMagnu b57278ab18 Adds Voluemtrics Toggle SEXP (#6215)
* Allow toggle of volumetrics

* enhance description

* Typo
2024-06-28 17:56:22 +02:00
BMagnu 7403f4a1c9 Improve Volumetrics Performance (#6159)
* properly trace volumetrics and explicitly set texture setting

* UDF-ify volumetrics

* Fix warning

* only apply lower bound when actually correct
2024-06-21 17:10:14 +02:00
Asteroth 9c8d02b69b Add 'alignment' for poofs (#6072)
* add poof alignment

* put this back

* review fixes
2024-03-31 10:49:34 -04:00
Goober5000 b00410ab01 Merge pull request #5967 from Goober5000/bitstring_poofs
bitstring poofs
2024-02-29 01:22:50 -05:00
Mike Nelson 9c521d04d8 Retail ingame options (#5895)
* Create the ingame options game state

* Base working version of in-game options

* Cleanup + Optimization

* Localization pass

* more cleanup + documentation

* tooltips on option hover

* documentation and better inbounds check

* match case

* format strings instead of direct strings

* unused parameter

* address feedback

* localization id conflict with master

* Add this line back in

* pass the new option flags as well

* resolve xstr id conflict
2024-02-27 13:09:34 -05:00
Goober5000 f4d7b45e4d bitstring poofs
Change `Neb2_poof_flags` to use a bit string of unlimited length to allow for an arbitrary number of nebula poofs.
2024-02-04 19:07:29 -05:00
Goober5000 ae89ed2b9d convert some instances of frand_range to Random::next
Some of the `frand_range` calls were used for integer calculations, so we can use `Random::next` now.

This also reduces the number of C-style casts in the codebase.
2023-11-06 01:48:29 -05:00
Mike Nelson 31acb115c2 Add nebula-fade-poof SEXP (#5612)
* nebula-fade-poofs

* Move this up because order of operations is important.

* Add some documentation

* Respect time compression

* Fix sexp description

* Make sure faded poofs do not flicker

* optimize
2023-10-20 14:39:38 -04:00
mjn-mixael de1110650f Adjust XSTR IDs per feedback 2023-10-18 08:42:25 -05:00
mjn-mixael aa997dd9ed Fix some overlapping xstrs 2023-09-22 23:11:08 -05:00
mjn-mixael a0a523223c clean up options builders and use delayed xstr for localization 2023-09-22 19:15:42 -05:00
Asteroth 16e0e3d6c4 Use volume particles for poofs (#5412)
* allow volume particles for poofs

* fix
2023-05-26 16:23:06 -04:00
Goober5000 3e0c7f0721 add lcase_equal and lcase_lessthan
The `SCP_string_lcase_equal_to()()` and `SCP_string_lcase_less_than()()` functors are rather unwieldy to use in non-functor situations, so this adds conventional function equivalents.
2023-05-20 18:21:37 -04:00
Goober5000 64c27d8186 fix unused variable warnings 2023-04-26 19:36:16 -04:00
BMagnu 6e561761d1 Cleanup Variable Names for Volumetrics (#5362)
* Rename opacityDistance

* Add oversight
2023-04-23 08:16:12 -04:00
BMagnu 13e1f28c4a FRED Dialog for Volumetrics (#5351)
* Add volumetrics dialog skeleton

* Implement first fields in dialog

* Add dialog to main window

* Fix Spinners

* Add all non-noise inputs

* Add Noise Fields

* Fix errors

* Add Tooltips

* Fix fred menu

* Init dialog
2023-04-22 01:06:58 +09:00
BMagnu 7b288deb62 Add missing return statements 2023-03-06 14:26:29 +01:00
BMagnu 5be591a345 Separate parsing from initialization and remove RAII 2023-03-06 14:16:03 +01:00
Birk Magnussen 2f4bea8b21 Fix claaaaang 2023-03-05 00:41:44 +01:00