13 Commits
Author SHA1 Message Date
Taylor Richards 4ed03ad1d6 add safety checks and index updates to interpolation packet handling
Add safety checks for signal updates to avoid array boundary issues. And be sure to reasses
packet indexes when a new packet arrives instead of waiting a frame for index updates.
2026-04-02 16:31:56 -04:00
Taylor Richards 041c9db2c5 add interpolation frame check for support ships 2026-04-02 16:31:55 -04:00
Taylor Richards d7a531d449 properly this time 2025-08-04 00:18:09 -04:00
Taylor Richards 255f3773c1 address clang-tidy issues 2025-08-03 22:57:03 -04:00
Taylor Richards 8748109eaf cleanup and fix issues with multi client data
Fix use of incorrect data macro
Fix packet size safety check
Fix sequence order issue with client data packet (Cyborg)
Cleanup code to address readability and maintence issues
2025-08-03 20:08:25 -04:00
John Fernandez a390b5a01a Generalize linear interpolation (#5003)
* Remove old interpolate angles quick

* Remove old interpolate functions

These are no longer used.

* Add linear interpolate vm function

More clearing functions

* Add physics snapshot struct to silo interpolation

Two of these two functions require an object pointer, so they cannot be in physics_state.cpp

With doxygen documentation

* Try to placate Linux

* Address Feedback

* And update declaration, of course

* Attempt to appease linter
2024-06-18 20:10:01 +02:00
Asteroth 219bcca23a Implement gravity (#4803)
Adds gravity! Applies on a per-mission basis, and weapons, ships, debris, and asteroids now have a configurable "gravity const" which multiplies the effect of gravity on them, by default everything except debris is 0 (meaning no effect even when the mission has gravity). AI and the lead indicator will also lead for ballistic trajectories as well, given a gravity-affected weapon. No FRED support or gravity direction control yet, to come in later PRs.
2022-11-21 20:13:35 -05:00
JohnAFernandez c2895ba8a4 Fix subsystem health and comparison frames (#4666)
* Fix subsystem change handling code

Make sure that subsystem help actually gets updated.

* change from pointer to literal

I had decided to use `new` in the past when I was less experienced.  So this changes it back to regular angle variables.

(And White space fix requested by Wookie)
2022-10-02 16:52:36 +00:00
JohnAFernandezandwookieejedi 2e3ff7410c Add corrections in multi ship record (#4650)
The ship record for player ships is not always accurate.  So as to correct entries as valid packets are received.

Also, remove a case where null vectors were being passed to the physics engine.

Co-Authored-By: wookieejedi <[email protected]>

Co-authored-by: wookieejedi <[email protected]>
2022-09-26 22:14:08 -04:00
John Fernandez dc625bca33 Change to interpolating matrices
Should create a steadier interpolation
2022-08-31 13:33:25 -04:00
JohnAFernandez 9d6cdd9d84 Multi collision fix (ship-ship) collisions (#4542)
Change Interpolation function to bool

And calculate last position instead of just setting it

This should help FSO prevent some very odd collision issues when two ships collide
2022-08-17 09:14:07 -04:00
John Fernandez a6cb299f28 Feedback 2022-06-04 23:06:56 -04:00
JohnAFernandez 88c788a7b4 Interpolation Overhaul
Add files to partition interpolation code, base interpolation timing on Missiontime on remote instance vs. Mission time on the local instance.
2022-06-04 12:55:13 -04:00