Add safety checks for signal updates to avoid array boundary issues. And be sure to reasses
packet indexes when a new packet arrives instead of waiting a frame for index updates.
Fix use of incorrect data macro
Fix packet size safety check
Fix sequence order issue with client data packet (Cyborg)
Cleanup code to address readability and maintence issues
* Remove old interpolate angles quick
* Remove old interpolate functions
These are no longer used.
* Add linear interpolate vm function
More clearing functions
* Add physics snapshot struct to silo interpolation
Two of these two functions require an object pointer, so they cannot be in physics_state.cpp
With doxygen documentation
* Try to placate Linux
* Address Feedback
* And update declaration, of course
* Attempt to appease linter
Adds gravity! Applies on a per-mission basis, and weapons, ships, debris, and asteroids now have a configurable "gravity const" which multiplies the effect of gravity on them, by default everything except debris is 0 (meaning no effect even when the mission has gravity). AI and the lead indicator will also lead for ballistic trajectories as well, given a gravity-affected weapon. No FRED support or gravity direction control yet, to come in later PRs.
* Fix subsystem change handling code
Make sure that subsystem help actually gets updated.
* change from pointer to literal
I had decided to use `new` in the past when I was less experienced. So this changes it back to regular angle variables.
(And White space fix requested by Wookie)
The ship record for player ships is not always accurate. So as to correct entries as valid packets are received.
Also, remove a case where null vectors were being passed to the physics engine.
Co-Authored-By: wookieejedi <[email protected]>
Co-authored-by: wookieejedi <[email protected]>
Change Interpolation function to bool
And calculate last position instead of just setting it
This should help FSO prevent some very odd collision issues when two ships collide