23 Commits
Author SHA1 Message Date
John Fernandez a390b5a01a Generalize linear interpolation (#5003)
* Remove old interpolate angles quick

* Remove old interpolate functions

These are no longer used.

* Add linear interpolate vm function

More clearing functions

* Add physics snapshot struct to silo interpolation

Two of these two functions require an object pointer, so they cannot be in physics_state.cpp

With doxygen documentation

* Try to placate Linux

* Address Feedback

* And update declaration, of course

* Attempt to appease linter
2024-06-18 20:10:01 +02:00
JohnAFernandezandwookieejedi 2e3ff7410c Add corrections in multi ship record (#4650)
The ship record for player ships is not always accurate.  So as to correct entries as valid packets are received.

Also, remove a case where null vectors were being passed to the physics engine.

Co-Authored-By: wookieejedi <[email protected]>

Co-authored-by: wookieejedi <[email protected]>
2022-09-26 22:14:08 -04:00
Goober5000 a1215c6d6f infrastructure for handling submodel translations - maintaining, colliding, rendering 2022-08-27 13:10:05 -04:00
JohnAFernandez 9d6cdd9d84 Multi collision fix (ship-ship) collisions (#4542)
Change Interpolation function to bool

And calculate last position instead of just setting it

This should help FSO prevent some very odd collision issues when two ships collide
2022-08-17 09:14:07 -04:00
JohnAFernandez 88c788a7b4 Interpolation Overhaul
Add files to partition interpolation code, base interpolation timing on Missiontime on remote instance vs. Mission time on the local instance.
2022-06-04 12:55:13 -04:00
Taylor Richards 45b2d2a83a release memory from object update on level close 2022-01-18 06:39:50 -05:00
JohnAFernandez 5bb934119c Limit instances of Client Collisions to Avoid Instant Death (#3164)
* Limit instances of Client Collisions to Avoid Instant Death

* Set timestamps correctly (take 2)

* Handle server check the same everywhere

* Clearer Logic Here
2021-03-18 17:24:08 -04:00
Goober5000 7a09a3d0c4 some bugfixes from the submodel rotation branch
Some things that clang noticed, plus a small usability improvement to the parsing of vectors in submodel properties.
2020-12-30 00:31:58 -05:00
Goober5000 21f6591be2 some refactor and cleanup
1) modify and prune some turret function definitions
2) clean up KeldorKatarn's submodel orientation parsing
2020-12-24 22:50:49 -05:00
JohnAFernandez f21b1a7ace Multiplayer Resimulation for Client Fired Linear Weapons (Rollback) (#2788)
* Multiplayer Dumbfire Rollback

This creates a packet that sends the relative position and orientation info for a primary or dumbfire missle shot.  The client creates this packet when firing those two types of weapons and sends it to the server.  The server goes back to the frame that the client fired the weapon and quicky resimulates all the frames in-between.

This includes collision detection, restoring positions, orientations and veloicties, but not subsystem orientations.

* Address Feedback

* allow clients to send subsystem info

* Check for object number not weapon number

* Readability Adjustment
2020-11-03 22:56:25 -05:00
JohnAFernandez 186fe51344 Object update packet upgrade (#2752)
* Object Update Refactor

    1. Keeps the object update packet aligned, even if the ship is dying or has not yet arrived on the client.
    2. Properly handles model point shields (yes, that's what was causing multi to crash the most!)
    3. Reworks positional interpolation timing and adds rotational interpolation, by sending timing information with every object update packet in a header shared between objects.
    4. Saves a lot of bandwidth by only sending data that is changing. (no more sending all subsystems once per second!)
    5. Better handles out of order packets (but can still use their information if recent enough!)
    6. Builds the basis for Rollback by beginning to record the positions and orientations and velocities of ships for the last 30 frames.
    7. Adds subsystem rotation -- Yeah, you saw that right, subsystems will now spin in multi.
    8. Waypoint movement is now enabled via sexp, and time to arrival of waypoints is updated on the target info gauge.

* Fix edge case crash and Incorporate feedback

* Clean Up Interpolate Angles Quick

* Restrain the client

* How was this still here???

* Make sure every part of OO uses OOC_INDEX_NULLPTR_SUBSYSTEM define

* Fix Way to Store Return Values

* Ok travis, we get it

* Ok travis.........
2020-10-08 15:29:06 -04:00
JohnAFernandez 9383510388 Multilock Patch 2020-07-28 21:50:55 -04:00
JohnAFernandez b042b27310 Remove Another Unused Multi Function
This function used to help with the sequence number of packets, but that is now done in the object packet functions themselves.
2020-01-20 00:42:56 -05:00
Goober5000 5aa3bddf70 change object from a struct to a class, since it contains the objsnd_num field :-/
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9995 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:55 +10:00
Zacam 9254dae233 Resolves LNK4221 under MSVC. multi_oo and psnet are not actually linked/used, so references pointing to them now go to multi_obj and psnet2 respectively. (Same as Antipodes 6881)
http://www.hard-light.net/forums/index.php?topic=73147.0
2011-01-30 05:59:36 +00:00
turey 5a85e6c355 set-object-position and set-object-orient now work in multi. 2007-08-15 17:10:25 +00:00
taylor d59c2457df fix for network afterburner support, this one should be compatible with all previous versions 2006-07-13 22:15:37 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
Goober5000 c17c11b651 remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:26:00 +00:00
Kazan 7d1c8b185d added preprocdefines.h to prevent what happened with fred -- make sure to make all fred2 headers include this file as the _first_ include -- i have already modified fs2 files to do this 2004-08-11 05:06:36 +00:00
Goober5000 7ef2ab2e39 Uber pass at reducing #includes
--Goober5000
2004-03-05 09:02:13 +00:00
penguin 8f92eebd34 Warpcore CVS sync 2002-06-03 04:10:40 +00:00
penguin 663b3471b9 Volition sources -- warpcore CVS import 2002-06-03 03:26:03 +00:00