These fix up the in-game confirm packet and help sync client and server through a few timing fixes.
Co-Authored-By: Taylor Richards <[email protected]>
The ship record for player ships is not always accurate. So as to correct entries as valid packets are received.
Also, remove a case where null vectors were being passed to the physics engine.
Co-Authored-By: wookieejedi <[email protected]>
Co-authored-by: wookieejedi <[email protected]>