WMCoolmon
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c9e3d746d4
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Added object_get_model; moved object_h to object.h
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2008-08-30 11:02:36 +00:00 |
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taylor
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461922f046
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some minor mprintf() cleanup
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2008-03-28 03:32:38 +00:00 |
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WMCoolmon
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7e7d77c8d7
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*Drumroll* The official scripting system commit to the stable branch!
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2008-03-15 08:56:43 +00:00 |
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turey
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d5aa9ccba8
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Bunch of stuff already in HEAD. Shouldn't break anything.
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2007-12-20 01:57:45 +00:00 |
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taylor
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eeefca30af
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slighly cleaner/faster version of object secondary fire control
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2007-10-28 16:42:16 +00:00 |
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Goober5000
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b73b258942
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another patch by razorjack -- remove something that never worked
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2007-09-30 22:28:29 +00:00 |
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Goober5000
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bd7be99c55
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this should really be capitalized
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2007-07-28 21:31:11 +00:00 |
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Backslash
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5c32f6f28a
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Another Gliding fix for 3_6_9: Makes it so switching gliding back off doesn't make your ship instantly switch direction.
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2007-06-04 03:09:51 +00:00 |
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Goober5000
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3c3416fa3b
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the great big duplicate model removal commit
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2007-02-20 04:20:38 +00:00 |
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Goober5000
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d0a147ee16
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uhh... wrong?
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2007-02-16 07:06:46 +00:00 |
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taylor
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6a477edd85
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cleanup and minor performance improvements
add support for new fireball specific lighting values from tbl
remove NO_SOUND
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2007-02-11 10:04:46 +00:00 |
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taylor
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806027e4e8
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various small compiler warning and strict compiling fixes
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2006-09-11 01:00:28 +00:00 |
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taylor
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ff4d0008d5
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very slight speed optimization to avoid math that we really don't need to do anyway
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2006-08-19 04:29:08 +00:00 |
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Goober5000
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ab19abcb21
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cvs comment tweaks
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2006-07-05 23:37:13 +00:00 |
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Goober5000
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3fe06349cc
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handle docked objects during death roll
--Goober5000
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2006-06-27 04:10:48 +00:00 |
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taylor
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554197fc30
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comment out some code which used only if neither D3D nor OGL
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2006-05-27 16:59:05 +00:00 |
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Goober5000
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7e41877b7b
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proper capitalization according to Volition
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2006-04-20 06:32:30 +00:00 |
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taylor
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026c57c063
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fix D3D/OGL test for asteroid rotations (I was far too excited about the result of this :()
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2006-03-20 06:16:45 +00:00 |
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Goober5000
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b52b6b1e00
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spelling
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2006-02-25 21:47:19 +00:00 |
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taylor
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812ce9f4a0
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make changed object type debug message a bit more useful
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2006-02-21 07:12:59 +00:00 |
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Goober5000
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64e86452d0
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pare down the pragmas some more
--Goober5000
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2006-01-26 03:23:30 +00:00 |
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taylor
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ae1b2d91f5
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newline fixage
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2006-01-22 01:32:07 +00:00 |
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wmcoolmon
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abf75dd133
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Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting.
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2006-01-16 11:02:23 +00:00 |
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Goober5000
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4d5a477f71
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übercommit of custom IFF stuff :)
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2006-01-13 03:31:20 +00:00 |
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wmcoolmon
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746b0724b9
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Even more scripting stuff.
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2006-01-12 17:42:56 +00:00 |
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wmcoolmon
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15b30e3177
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Final commit of codebase
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2005-12-04 19:07:49 +00:00 |
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Goober5000
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b33caf6f45
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change from "setting" to "profile"; this way makes more sense
--Goober5000
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2005-11-21 02:43:37 +00:00 |
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Goober5000
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956e48daf4
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add ai_settings.tbl
--Goober5000
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2005-11-21 00:50:02 +00:00 |
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wmcoolmon
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26dc0eb8f1
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Forgot the breathalyzer
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2005-11-05 08:39:10 +00:00 |
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wmcoolmon
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7450bb4c84
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Fix for this old and silly bug.
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2005-11-05 08:38:36 +00:00 |
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Goober5000
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e2092f240b
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nitpicked a rather dumb non-bug
--Goober5000
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2005-10-28 06:10:07 +00:00 |
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wmcoolmon
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6551410df2
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Don't need this anymore
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2005-10-19 04:23:05 +00:00 |
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wmcoolmon
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e18977d6db
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Gliding
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2005-10-11 05:24:34 +00:00 |
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taylor
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d3481714d0
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remove NO_NETWORK
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2005-10-10 17:21:11 +00:00 |
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taylor
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567357a92c
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make sure smart shields can't send the strength of a quadrant over the max
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2005-09-10 21:10:19 +00:00 |
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taylor
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cb9267a16b
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fix a NULL pointer reference if there are no secondary banks on a ship
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2005-07-31 01:34:03 +00:00 |
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Goober5000
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1f1f3c65d0
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fixed a minor docking bug
--Goober5000
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2005-07-24 19:59:24 +00:00 |
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Goober5000
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2a307d099a
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CVS header tweaks
--Goober5000
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2005-07-22 10:18:41 +00:00 |
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Goober5000
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2394e9801b
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remove PreProcDefine #includes in FS2
--Goober5000
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2005-07-13 03:35:36 +00:00 |
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taylor
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4ee7dd823a
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jumpnodes can get deleted outside of FRED now so allow for that
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2005-06-19 02:43:14 +00:00 |
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wmcoolmon
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c73e870650
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subsystem sounds
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2005-04-25 00:28:58 +00:00 |
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taylor
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7f786136a6
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s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
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2005-04-05 05:53:25 +00:00 |
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Goober5000
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6c17ef09ab
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clarified max hull/shield strength names and added ship guardian thresholds
--Goober5000
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2005-03-27 12:28:35 +00:00 |
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wmcoolmon
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2c2a6334db
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Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
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2005-03-25 06:57:38 +00:00 |
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wmcoolmon
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02e75ddd49
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Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
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2005-03-03 06:05:32 +00:00 |
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taylor
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91e9fb4433
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more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too
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2005-03-02 21:24:48 +00:00 |
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bobboau
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9c9876909b
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oh, hey look I've commited something :D
animation system, weapon models detail box alt-tab bug, probly other stuff
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2005-03-01 06:55:45 +00:00 |
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taylor
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09167fa382
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merge with Linux/OSX tree - p0204-2
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2005-02-04 20:06:10 +00:00 |
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Goober5000
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be761d4fc1
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nitpicked some boolean tests, and fixed two small bugs
--Goober5000
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2005-01-30 09:27:41 +00:00 |
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phreak
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ed29327ca2
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smart shield stuff. enabled by command line for now, but this will be changed in the future, i just want people to test it.
-phreak
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2005-01-29 16:31:55 +00:00 |
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