280 Commits
Author SHA1 Message Date
WMCoolmon c9e3d746d4 Added object_get_model; moved object_h to object.h 2008-08-30 11:02:36 +00:00
taylor 461922f046 some minor mprintf() cleanup 2008-03-28 03:32:38 +00:00
WMCoolmon 7e7d77c8d7 *Drumroll* The official scripting system commit to the stable branch! 2008-03-15 08:56:43 +00:00
turey d5aa9ccba8 Bunch of stuff already in HEAD. Shouldn't break anything. 2007-12-20 01:57:45 +00:00
taylor eeefca30af slighly cleaner/faster version of object secondary fire control 2007-10-28 16:42:16 +00:00
Goober5000 b73b258942 another patch by razorjack -- remove something that never worked 2007-09-30 22:28:29 +00:00
Goober5000 bd7be99c55 this should really be capitalized 2007-07-28 21:31:11 +00:00
Backslash 5c32f6f28a Another Gliding fix for 3_6_9: Makes it so switching gliding back off doesn't make your ship instantly switch direction. 2007-06-04 03:09:51 +00:00
Goober5000 3c3416fa3b the great big duplicate model removal commit 2007-02-20 04:20:38 +00:00
Goober5000 d0a147ee16 uhh... wrong? 2007-02-16 07:06:46 +00:00
taylor 6a477edd85 cleanup and minor performance improvements
add support for new fireball specific lighting values from tbl
remove NO_SOUND
2007-02-11 10:04:46 +00:00
taylor 806027e4e8 various small compiler warning and strict compiling fixes 2006-09-11 01:00:28 +00:00
taylor ff4d0008d5 very slight speed optimization to avoid math that we really don't need to do anyway 2006-08-19 04:29:08 +00:00
Goober5000 ab19abcb21 cvs comment tweaks 2006-07-05 23:37:13 +00:00
Goober5000 3fe06349cc handle docked objects during death roll
--Goober5000
2006-06-27 04:10:48 +00:00
taylor 554197fc30 comment out some code which used only if neither D3D nor OGL 2006-05-27 16:59:05 +00:00
Goober5000 7e41877b7b proper capitalization according to Volition 2006-04-20 06:32:30 +00:00
taylor 026c57c063 fix D3D/OGL test for asteroid rotations (I was far too excited about the result of this :() 2006-03-20 06:16:45 +00:00
Goober5000 b52b6b1e00 spelling 2006-02-25 21:47:19 +00:00
taylor 812ce9f4a0 make changed object type debug message a bit more useful 2006-02-21 07:12:59 +00:00
Goober5000 64e86452d0 pare down the pragmas some more
--Goober5000
2006-01-26 03:23:30 +00:00
taylor ae1b2d91f5 newline fixage 2006-01-22 01:32:07 +00:00
wmcoolmon abf75dd133 Various warning fixes, scripting globals fix; added "plr" and "slf" global variables for in-game hooks; various lua functions; GCC fixes for scripting. 2006-01-16 11:02:23 +00:00
Goober5000 4d5a477f71 übercommit of custom IFF stuff :) 2006-01-13 03:31:20 +00:00
wmcoolmon 746b0724b9 Even more scripting stuff. 2006-01-12 17:42:56 +00:00
wmcoolmon 15b30e3177 Final commit of codebase 2005-12-04 19:07:49 +00:00
Goober5000 b33caf6f45 change from "setting" to "profile"; this way makes more sense
--Goober5000
2005-11-21 02:43:37 +00:00
Goober5000 956e48daf4 add ai_settings.tbl
--Goober5000
2005-11-21 00:50:02 +00:00
wmcoolmon 26dc0eb8f1 Forgot the breathalyzer 2005-11-05 08:39:10 +00:00
wmcoolmon 7450bb4c84 Fix for this old and silly bug. 2005-11-05 08:38:36 +00:00
Goober5000 e2092f240b nitpicked a rather dumb non-bug
--Goober5000
2005-10-28 06:10:07 +00:00
wmcoolmon 6551410df2 Don't need this anymore 2005-10-19 04:23:05 +00:00
wmcoolmon e18977d6db Gliding 2005-10-11 05:24:34 +00:00
taylor d3481714d0 remove NO_NETWORK 2005-10-10 17:21:11 +00:00
taylor 567357a92c make sure smart shields can't send the strength of a quadrant over the max 2005-09-10 21:10:19 +00:00
taylor cb9267a16b fix a NULL pointer reference if there are no secondary banks on a ship 2005-07-31 01:34:03 +00:00
Goober5000 1f1f3c65d0 fixed a minor docking bug
--Goober5000
2005-07-24 19:59:24 +00:00
Goober5000 2a307d099a CVS header tweaks
--Goober5000
2005-07-22 10:18:41 +00:00
Goober5000 2394e9801b remove PreProcDefine #includes in FS2
--Goober5000
2005-07-13 03:35:36 +00:00
taylor 4ee7dd823a jumpnodes can get deleted outside of FRED now so allow for that 2005-06-19 02:43:14 +00:00
wmcoolmon c73e870650 subsystem sounds 2005-04-25 00:28:58 +00:00
taylor 7f786136a6 s/vector/vec3d/g, better support for different compilers (Jens Granseuer) 2005-04-05 05:53:25 +00:00
Goober5000 6c17ef09ab clarified max hull/shield strength names and added ship guardian thresholds
--Goober5000
2005-03-27 12:28:35 +00:00
wmcoolmon 2c2a6334db Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase) 2005-03-25 06:57:38 +00:00
wmcoolmon 02e75ddd49 Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure" 2005-03-03 06:05:32 +00:00
taylor 91e9fb4433 more NO_NETWORK/INF_BUILD goodness for Windows, takes care of a few warnings too 2005-03-02 21:24:48 +00:00
bobboau 9c9876909b oh, hey look I've commited something :D
animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
taylor 09167fa382 merge with Linux/OSX tree - p0204-2 2005-02-04 20:06:10 +00:00
Goober5000 be761d4fc1 nitpicked some boolean tests, and fixed two small bugs
--Goober5000
2005-01-30 09:27:41 +00:00
phreak ed29327ca2 smart shield stuff. enabled by command line for now, but this will be changed in the future, i just want people to test it.
-phreak
2005-01-29 16:31:55 +00:00