Echelon9
6e6ff3c7c0
Fix: object/objectsort.cpp: warning: variable ‘wp’ set but not used [-Wunused-but-set-variable]
2015-07-04 16:06:13 +10:00
Echelon9
7f673c8ab6
Goober5000 code review: consistency change.
2015-06-25 16:25:35 +12:00
Echelon9
ce6179a58f
Resolve order of precedence compiler warning.
2015-06-25 14:27:31 +12:00
Echelon9
c5493bb480
Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes.
2015-06-22 20:24:30 +10:00
Swifty
c620372357
Soft shadows, deferred lighting, and various major graphics optimizations.
2015-05-02 14:35:37 -07:00
Goober5000
a541a22239
xt branch: optimize objectsort.cpp by not calculating some things every loop iteration
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11133 387891d4-d844-0410-90c0-e4c51a9137d3
2014-10-13 18:23:35 +10:00
The_E
505e1e77f5
From MageKing17: Patch for Mantis 3012 (Various issues with ships in nebula)
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10821 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-19 20:12:53 +10:00
Goober5000
67b171612d
proper class/struct distinction and use of vector over list are A-1 SUPAR
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9851 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-29 22:12:22 +10:00
Goober5000
f5f42f65fa
this is required for strict const-correctness
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9715 387891d4-d844-0410-90c0-e4c51a9137d3
2013-07-26 08:14:30 +10:00
Echelon9
fa671f18fc
Remove some unused variables
2012-09-06 15:51:52 +00:00
Valathil
71cd726349
Fix for Mantis 2705: Add Jump Nodes to the list of object types that are models so they are rendered at the right time
2012-08-28 18:50:53 +00:00
Swifty
638ff917a1
go_even_faster: Added framework to improve rendering performance by reducing OpenGL state changes between vertex data binds.
2012-08-11 20:20:24 +00:00
Zacam
f6ad6b14b6
Synchronization of differences between Antipodes and Trunk. Cause unknown, just commit drift issues. Regular auditing will catch these faster, but people need to pay more attention when syncing Trunk changes over to Antipodes.
2012-01-13 17:49:57 +00:00
Echelon9
41919ee15b
Clarify some aspects of the geometry map and distortion map batchers, as well as clarifying and making consistent the function calling conventions throughout the code.
2011-10-16 05:08:33 +00:00
Zacam
cc2323b578
found by Valathil; in "int obj_in_view_cone( object * objp )", codes=g3_rotate_vector(&tmp,&pt); works out better than running the check, then discarding it since g3_code_vector calls to run g3_rotate_vector anyway.
2011-10-09 10:37:27 +00:00
Echelon9
6d4f266e52
Use SCP_* types to access STL types wherever possible. This allows more complete memory monitoring
2011-10-03 09:06:56 +00:00
Valathil
da6727d9d1
Let's try this again. Adding Framebuffer distortion thrusters and explosions.
2011-08-22 17:57:01 +00:00
Swifty
fe605149c4
Soft sphere sprite rendering for particles, explosions, shockwaves, and thrusters.
2011-08-20 22:14:52 +00:00
Sushi
68b036a4af
Add "Fog Near Multiplier" and "Fog Far Multiplier" options for missions. Allows the FREDder to tweak distances at which ships fade out in a nebula.
2011-08-20 15:06:18 +00:00
The_E
2dc34f3e1f
This is the correct version now.
2011-07-30 22:39:49 +00:00
The_E
7f219cad2c
Reverting due to bugs
2011-07-30 22:32:09 +00:00
The_E
3a702bdc1a
This should have been committed as well
2011-07-30 21:43:30 +00:00
Zacam
75043ff5b1
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
2010-10-18 18:32:37 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
Backslash
bfde817bb2
View slew, Target padlock and TrackIR patch by Swifty. Very nice!
...
Don't forget to add code/io/trackir.* to your projects!
2008-03-14 08:55:47 +00:00
taylor
554197fc30
comment out some code which used only if neither D3D nor OGL
2006-05-27 16:59:05 +00:00
taylor
a39e8900e1
minor cleanup and a couple extra error checks
...
get rid of some wasteful math from the gr_set_proj_matrix() calls
2006-05-13 07:09:25 +00:00
taylor
7828fc7e6f
compiler warning fixes to make GCC 4.1 shut the hell up
2006-04-12 22:23:41 +00:00
wmcoolmon
def1993de8
Miscellaneous minor changes, mostly related to addition of Current_camera variable
2006-04-03 07:48:03 +00:00
wmcoolmon
246cfcfa65
Codebase commit, most notably including objecttypes.tbl
2005-12-29 08:08:42 +00:00
taylor
232f1a1374
make sure batch rendering of lasers happens after fog is disabled in nebula missions
2005-05-24 20:55:21 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
wmcoolmon
2c2a6334db
Big, massive, codebase commit. I have not removed the old ai files as the ones I uploaded aren't up-to-date (But should work with the rest of the codebase)
2005-03-25 06:57:38 +00:00
bobboau
e0907340c1
added a geometry batcher and implemented it in sevral places
...
namely: lasers, thrusters, and particles,
these have been the primary botle necks for some time,
and this seems to have smoothed them out quite a bit.
2005-03-16 01:35:59 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
...
--Goober5000
2004-03-05 09:02:13 +00:00
randomtiger
910b9e5516
Implemented hardware fog for the HT&L code path.
...
It doesnt use the backgrounds anymore but its still an improvement.
Currently it fogs to a brighter colour than it should because of Bob specular code.
I will fix this after discussing it with Bob.
Also tided up some D3D stuff, a cmdline variable name and changed a small bit of
the htl code to use the existing D3D engine instead of work around it.
And added extra information in version number on bottom left of frontend screen.
2003-10-14 17:39:18 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00