* Adapt particle at runtime
* Refactor EffectHosts
* fix issues
* cleanup
* Remove live transitive particles
* paticle hosts now do local correctly
* Fix effecthostparticle local mode
* again
* Set particle host orientation
* I don't like mixed local and global vectors
* agaiiin
* Fix validity check
* parent foo
* Fix bugs, hopefully finally
* refactor
* Flip new table option for intuitiveness
* Fix support for GCC9 due to issues with LWG3052
* Address feedback
1. Modify `ship_get_subsys_for_submodel` to use the subsystem indexer. This changes the operation from O(n) to O(1) and also allows the function to work with turret gun barrels.
2. Add an `isValid` check to `ParticleSource::finishCreation` to prevent unknown state from being accessed if the source is not valid.
3. Tweak `EffectHostTurret` and make sure it works for fighter beams.
4. Prevent `createOnTurret` from running on submodels that are not turrets.
Most places in the code that use `vm_vector_2_matrix` do so on already-normalized vectors. Changing these to `vm_vector_2_matrix_norm` avoids redundant normalization.