Add assertions to the model parsing macros to guard against accessing out-of-bounds memory. Patch the model parsing routines to avoid going out of bounds, even if the out of bounds situations are temporary and benign.
See title. There were some cascade effects, but the changes are mostly contained to the model code. The calls to `gr_render_model` and `g3_render_primitives` use `const_cast` because constifying that API would require a whole other PR.
* Add imgui
* migrate render options
* remove wmcgui
* Add subsystem selection and highlighting
* Add a syntactic sugar extension for imgui
* don't rebuild the mission list every frame
* Add imgui_sugar extension
* Move helper functions out of lab_ui, add function to display consolidated table text for object
* add button to export cubemap
* fix entering and exiting the lab
* refactor some of this for greater cleanness
* use techroom lighting when no mission background is set
* minor things
* add imguizmo
* add imguizmo
* Add imgui
* migrate render options
* remove wmcgui
* Add subsystem selection and highlighting
* Add a syntactic sugar extension for imgui
* don't rebuild the mission list every frame
* Move helper functions out of lab_ui, add function to display consolidated table text for object
* add button to export cubemap
* fix entering and exiting the lab
* refactor some of this for greater cleanness
* minor things
* add imguizmo
* add imguizmo
* Add button to reset changes made in the render dialog
* refactoring
* unfuck rebase
* fix issue with loose mission files
* use with_CollapsingHeader for greater uniformity
* add weapon selection functionality
* make primaries and secondaries fire again
* implement animation triggers
* avoid crash when switching back and forth between ships with and without team colors
* add control to set team color setting to renderer texture dialog
* make sure the table text updates when the ship class changes
* let rotating subsystems rotate
* do not add imgui.h to pstypes
* code cleanup
* add subsys highlighter from fred
* Highlight non-modelled subsystems as well
* add cmdline flag to show the imgui demo dialogue
* fix compiler warnings reported by CI
* fix error when building the subsystem list
* refactor variable/method naming
* code cleanup
* remove vestigial code
* update to imgui 1.89.1
* add credits entry for imgui
* use the imgui namespace
* Separate the background dialog out into its own window
* make sure the subsystem highlights are placed correctly
Co-authored-by: Fabian Woltermann <[email protected]>
use floats for gr_bitmap() size and positions, mainly for non-standard resolutions since this allows proper resizing and positioning
(the cast to float was happening later anyway so there should be not additional slowdown from that with standard resolutions)
change g3_draw_2d_poly_bitmap() to use floats instead of ints, gets rid of the extra cast and allows better resize values