SamuelCho
ba826df963
Removed a bunch of unused rendering code.
2016-08-28 18:47:34 -07:00
MageKing17
70529dbd5a
Deprecate -nohtl and -brief_lighting.
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-nohtl hasn't worked for years, and -brief_lighting was always supposed to be a temporary flag before making the behavior always on.
2016-07-08 09:39:29 -07:00
Peter Mitsis
180674154c
trig: Use floating point versions of trig functions
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Replaces calls to double-precision floating point trig functions with
calls to single-precision floating point trig functions as follows:
cos() -> cosf()
sin() -> sinf()
tan() -> tanf()
acos() -> acosf()
asin() -> asinf()
atan() -> atanf()
This allows the compiler to avoid generating unnecessary instructions
that convert a float to a double and then a double back to a float.
Signed-off-by: Peter Mitsis <[email protected] >
2016-04-24 21:56:06 -04:00
The E
e0defd287a
Renaming vm_vec_crossprod to vm_vec_cross
2015-12-01 20:36:34 +01:00
Goober5000
75411d92bb
const-correctness inspired by 392, because why not be masochistic
2015-10-27 22:46:35 -04:00
Echelon9
c5493bb480
Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes.
2015-06-22 20:24:30 +10:00
z64555
8d5fbab768
z64555's debug console. Take 2. Includes changes to most (not Xcode) project files to include the added files of r10621
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10622 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:37 +10:00
The_E
98355da7d5
Revert 10619: Missing files
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10620 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
z64555
2b2ba832f8
z64555's debug console.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10619 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
Wanderer
6f3e773359
Fix for Mantis #2807 - not particularly elegant fix but enough to prevent the reported null vec issue
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10031 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-10 18:28:58 +10:00
Echelon9
791146c9ac
GCC warnings: first pass of warning: variable is set but not used
2012-06-12 15:32:47 +00:00
IssMneur
0717ad3d13
PVS-Studio fix: V512 A call of the 'memcpy' function will lead to overflow of the buffer '& x'. (pstypes.h:131)
2011-09-08 05:39:53 +00:00
Echelon9
f1cd24101f
Documentation: Code clean up in 3dlaser.cpp
2011-09-07 14:26:25 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
taylor
f09c7e2d03
fix things that strict compiling balked at (from compiling with -ansi and -pedantic)
2006-09-08 06:14:44 +00:00
taylor
32440a7dbc
remove some of the old batcher functions, nothing is using them now anyway
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minor cleanup
add orient UV flipping to HTL drawing functions, like retail/non-HTL has support for
2006-05-27 16:47:12 +00:00
taylor
7f786136a6
s/vector/vec3d/g, better support for different compilers (Jens Granseuer)
2005-04-05 05:53:25 +00:00
bobboau
e0907340c1
added a geometry batcher and implemented it in sevral places
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namely: lasers, thrusters, and particles,
these have been the primary botle necks for some time,
and this seems to have smoothed them out quite a bit.
2005-03-16 01:35:59 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
randomtiger
662398ed86
Fixed a bug that was causing windowed movie playback and a crash.
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Added some batching redirection.
2004-03-21 09:41:54 +00:00
bobboau
cc41a40735
new fighter beam code
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fixed old after burner trails
had to bump a few limits, working on some dynamic solutions
a few fixed to background POF rendering
fixing asorted bugs
2004-03-17 04:07:32 +00:00
bobboau
07a789e9dc
fixed motion debris
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animated laser textures
and added a new error check called a safepoint, mostly for tracking the 'Y bug'
2004-03-06 23:28:24 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
randomtiger
c64ccecfc8
Removed a few uneeded if DIRECT3D's.
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Set laser function to only render the effect one sided.
Added some stuff to the credits.
Set D3D fogging to fall back to vertex fog if table fog not supported.
2004-02-28 14:14:57 +00:00
bobboau
e050aa42c3
pluged memory leaks,
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3D HTL lasers (they work perfictly)
and posably fixed Turnsky's shinemap bug
2004-02-20 04:29:57 +00:00
randomtiger
19bef23d16
Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
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OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
randomtiger
afcd0f031d
Fixed OGL fogging in HTL
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Changed htl laser function to work in D3D, commented out until function flat bug is fixed
2004-02-03 18:29:30 +00:00
fryday
772de2a9d2
Got lasers to work in HT&L OpenGL
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Messed a bit with opengl_tmapper_internal3d, draw_laser functions, and added draw_laser_htl
2003-11-25 15:04:46 +00:00
phreak
4035c1d69e
zeroed out the specular fields since they caused some flickering
2003-08-21 15:04:17 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00