9 Commits
Author SHA1 Message Date
Goober5000andClaude Fable 5.1 37b0b6ea82 Standardize isValid across the Lua API by making the types auto-generate it (#7761)
* Automatically generate the isValid() Lua API function for handle types

If an ADE object's stored type has an isValid() member, ade_obj now registers an isValid function for it automatically.  An explicit ADE_FUNC(isValid, ...) declared after the ADE_OBJ replaces the generated one, so types with special semantics (e.g. sound) keep their own.  The 67 hand-written functions that merely delegated to the member are removed, and 26 types that previously exposed no isValid() gain one.

Co-Authored-By: Claude Fable 5.1 <[email protected]>

* Add ADE_OBJ_VALIDATOR for index-based Lua handles

Int-index handles (shipclass, weaponclass, team, etc.) can now declare their validity predicate with a single ADE_OBJ_VALIDATOR or ADE_OBJ_VALIDATOR_RANGE line after the ADE_OBJ.  The registered validator drives the generated isValid() function and is also honored by ade_set_args when the mod table asks for nil instead of invalid objects, which previously never applied to these handles.  The 19 hand-written range-check functions are replaced, and loadout_ship, default_primary, default_secondary, and support_rearm_pool_team gain isValid().  Add a validator to HudGauge while we're at it.

Also fully qualify the scripting namespace in LuaConvert.h so its templates can be instantiated from the unit tests.

Co-Authored-By: Claude Fable 5.1 <[email protected]>

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Co-authored-by: Claude Fable 5.1 <[email protected]>
2026-09-08 10:50:53 -04:00
Goober5000 ada432a1f3 fix Lua API arguments
Make sure the return value is actually a float so that the float format can process it.

Follow up to #5831.  Fixes a crash for invalid movies.
2023-12-02 13:04:14 -05:00
Goober5000 072e802863 add Lua function for movie duration
This retrieves the duration from the movie stream.  Thanks to @asarium for pointing me in the right direction.
2023-11-23 13:11:40 -05:00
Tyler Blount 0d78538a91 Update video shader and add alpha controls to VideoPresenter API 2022-09-17 15:53:04 -07:00
Goober5000 ab7a1d8fd7 some fixes for playing movies via script
The movie player code was missing some important functionality, in particular:
1) There was only one timing method to get real-time elapsed time, which was not suitable for pausing or time compression
2) There was an improper cast for the FPS property, causing a script error
3) The `getSeconds` method lost precision during casting

This patches those deficiencies.
2022-07-12 23:35:27 -04:00
asarium d54d7d41e6 Output parameter information to JSON
Also fixes the parameter strings which currently could not be parsed by
the argument parser.
2020-06-06 23:45:36 +02:00
asarium 4ca589a61c Make Lua documentation generation more generic
This adds JSON as an additional scripting documentation output format.
This can be used by external tools to examine the scripting
documentation and generate interface declarations or documentation for
any language. The existing documentation code is left largely in place.
2019-12-01 12:53:51 +01:00
asarium 00b0a80ad9 Call scripting handle destructor when Lua collects garbage
This will automatically call the destructor of a type of Lua calls the
garbage collector for an object of that type. This is the last step
towards fully supporting non-trivial objects in the Lua API and all
previous workarounds have been removed.
2018-11-18 12:43:39 +01:00
asarium 06a21a0f9b Add scripting API for displaying movie files
This adds an API for the scripting system which allows it to load and
display movie files using the standard movie player code which includes
multi-threaded frame decoding.
2018-07-13 21:54:41 +02:00