147 Commits
Author SHA1 Message Date
Asteroth 27925607b8 add scripted model arcs 2024-03-09 12:46:34 -05:00
Goober5000 c652d5a84c another isValid fix
Another #6009 follow-up, this one from PR #5935.
2024-02-28 12:51:49 -05:00
Goober5000 3e8a9d9738 Merge pull request #5935 from Goober5000/ship_to_parsed_ship_api
connect ship and parsed ship in Lua API
2024-02-28 12:39:03 -05:00
Goober5000 1313434e11 reconcile isValid between PRs
PRs #6009 and #5995 passed CI checking independently of each other, but compilation broke after merging.  This patches things.
2024-02-28 02:01:30 -05:00
Goober5000 bf996313dc Merge pull request #6009 from Goober5000/isValid_refactor
isValid refactor
2024-02-28 01:41:42 -05:00
Goober5000 be8725c6c6 change isSubsytemValid to isValid 2024-02-26 16:19:53 -05:00
Goober5000 15c921223b compose object_h within the structs/classes that use it 2024-02-26 16:19:53 -05:00
Goober5000 ec241fcab3 standardize on isValid() and make validity member functions const 2024-02-26 15:56:41 -05:00
Goober5000 03696d07ca cover all stages of ship warping in the Lua API
This improves the ability of Lua to check for ship arrival status:

1. Deprecates the `isWarpingIn` function, which can be misleading, and replaces it with the equivalent `isWarpingStage1`
2. Adds an `isWarpingStage2` function to fill a gap in functionality
3. Adds an `isArrivingWarp` function (complementing the existing `isDepartingWarp` function) to cover both stage 1 and stage 2
2024-02-19 22:08:15 -05:00
Goober5000 ba9285e09a connect ship and parsed ship in Lua API
Add `getShip()` to parsed ships and `getParsedShip()` to ships to allow the two APIs to connect to one another.
2024-01-29 22:06:15 -05:00
Goober5000 301b9453b6 replace pointers with indexes in cockpit_display 2023-11-13 12:48:08 -05:00
JohnAFernandez c30559a63a Merge pull request #5698 from Goober5000/waypoints_upgrade
Waypoints upgrade
2023-11-02 19:24:55 -04:00
Sébastien Noel f149c36b44 Fix a few typos (#5598) 2023-10-24 20:33:45 -04:00
Goober5000 c8d78816b0 remaining const updates 2023-10-20 15:32:46 -04:00
Goober5000 883ed32796 ai-disable-ship-tactical and ai-disarm-ship-tactical (#5512)
Add "tactical" versions of disable and disarm goals which only perform the specific task without implying anything else.  The target ship is not protected and attack goals are not cleared from other ships.

There is also a new AI profiles flag to make this the default hud squad message command instead of the classic disable/disarm.
2023-10-19 07:50:49 -04:00
Goober5000 cb0e9ce601 sync setting and getting of collides and no_collide
The `collides` and `no_collide` flags are equivalent, but opposite.  So when sexps or scripts get or set those flags, allow each to be used as an anti-synonym (not exactly an antonym) for the other.
2023-09-17 01:23:31 -04:00
Goober5000 eaf57bddf3 add ship:isPlayer()
Add Lua functions to check whether a ship or parse object is a player ship.
2023-05-12 00:35:29 -04:00
Asteroth ac9636733f ets fixes (#5317) 2023-04-11 06:31:04 +09:00
Goober5000 7ac37d45c3 enhance sendMessage to allow messages sent from ships
Allow `mn.sendMessage` to send from a ship source, not only a string source, by allowing the ship object to be specified as the first argument.  Also add `ship:sendMessage` which is a more streamlined version of the same thing.
2022-12-06 16:40:00 -05:00
BMagnu 5bb869953e Animate More Things (#4936)
* Add Cockpit AnimSet

* Add Skybox Animset

* Add cockpit model instanc

* Render ship cockpit with instance

* Finish scripting API

* Add moveables

* Fix Typo

* Fix moveable table value get

* Fix copy paste error

* Add Cockpit AnimSet

* Add Skybox Animset

* Add cockpit model instanc

* Render ship cockpit with instance

* Finish scripting API

* Add moveables

* Fix Typo

* Fix moveable table value get

* Fix copy paste error

* Add Animation Scripting Handle

* Add proper saving of skybox anim triggers

* Properly step non-obj animations

* Incorporate feedback

* Incorporate feedback

* Fix comparison
2022-12-05 10:00:29 +09:00
BMagnu bd2c50aa1d Refactor Lua Enums (#4867)
* Refactor bitfield enums

* Add default case for lua switch

* Add default case for more lua switches

* Fix Warnings

* constexpr
2022-11-14 17:31:50 +09:00
Goober5000 7c26c19671 add numDocked and isDocked
Two useful script functions.
2022-11-06 16:19:45 -05:00
Goober5000 5f54188e5b add a few scripting dock functions (#4839)
* add a few scripting dock functions

Add setDocked, setUndocked, and jettison.

* address feedback
2022-11-01 21:45:49 +09:00
Asteroth a29378d245 Clearable Ship/Subsystem Targets via script (#4842)
* make sure Targets can be cleared with `nil`

* move `set_targeted_subsys` calls
2022-11-01 21:43:26 +09:00
Goober5000 663474516f Merge pull request #4752 from Goober5000/arrival_departure_info
add arrival and departure info for wings, ships, and parse objects
2022-10-07 12:26:59 -04:00
Goober5000 473521f5ed Merge pull request #4759 from Goober5000/wing_flags
add wing flags
2022-10-06 18:58:00 -04:00
Goober5000 364741ef8f additional flag error checking 2022-10-05 11:40:54 -04:00
Goober5000 afeca7cc8f add the same for ships and parse objects 2022-10-04 21:45:56 -04:00
Goober5000 f0542553d6 make animated ship effects use the new timestamps
In addition to type-safety, this now adjusts ship effects properly for time compression and pausing.
2022-10-04 21:42:47 -04:00
Goober5000 20653ece8e add WaypointSpeedCap
As requested by FotG
2022-10-02 00:13:50 -04:00
Goober5000 c7b1092a96 a few more script enhancements
1) Add the "no-thrusters" ship flag to the list of flag that can be used by alter-ship-flag or the ship's setFlag function
2) Add a `FireRateMultiplier` virtvar to control the firing rate of turrets (fulfills #4300)
3) Add a `setGlowPointBankActive` function to do the same thing as `activate-glow-point-bank`/`deactivate-glow-point-bank`
2022-09-22 02:12:17 -04:00
Goober5000 5e3f72229c Merge pull request #4684 from Goober5000/set_and_get_ship_flags
add setFlag and getFlag for ships and parse objects
2022-09-21 12:39:00 -04:00
Goober5000 fdb5506d41 make autodoc happy 2022-09-20 20:16:54 -04:00
Goober5000 9c71a3a1a0 allow an arbitrary number of flag arguments 2022-09-20 20:06:11 -04:00
wookieejedi 7926366ee6 Update max priority for scripting AIgoals (#4685) 2022-09-20 19:09:16 -04:00
Goober5000 a89ba892a2 add setFlag and getFlag for ships and parse objects
This mirrors alter-ship-flag and are-ship-flags-set.
2022-09-20 14:43:24 -04:00
Goober5000 622c99fa2f add stopLoopingSubmodelAnimation
A script command to mirror the SEXP operator.
2022-09-17 17:45:28 -04:00
wookieejedi 261dc508f8 Script function for turnTowardsOrientation (#4578)
A simple copy of the same function on `ai_helper`, now usable on plain ships too.
2022-08-23 22:23:30 -04:00
BMagnu 2557478d55 Allow changing Animation Instance speed (#4572)
* Allow changing animation speed

* Return nil from function

* address feedback
2022-08-22 03:14:34 +09:00
Goober5000 38fbe6311e Merge pull request #4555 from MjnMixael/LuaPersonaAccess
Implement ability to get and set a ship's persona index
2022-08-21 00:54:50 -04:00
BMagnu 61197d4c12 Add SEXP to stop an animation after loop (#4566)
* Add Animation Instance Flags

* Add SEXP barebones

* Unify and simplify animation parsing

* Clean up animation calling and use new animationlist api

* Add missing break
2022-08-20 18:44:17 +09:00
mjn-mixael 1d5c457c83 Fix issue 2022-08-19 00:28:59 -05:00
Mike N c0c7854c86 Address feedback 2022-08-18 16:01:32 -05:00
Mike N 103522b72a Implement ability to get and set a ship's persona index 2022-08-18 12:55:16 -05:00
Asteroth 6e7fcdaac7 copy script function from ai helpers to plain ships (#4539) 2022-08-17 14:33:06 -04:00
Goober5000 e3ad6664e0 Cached subsystem indexing (#4316)
* add subsystem indexer and ensure that ship_get_indexed_subsys and ship_get_first_subsys are independent

* also add reverse lookup from subsys to index

* update indexer to accommodate subsystem pointers being changed

* use clearer function names, and fix the type of subsys_list_indexer

* add assertions

* address latest feedbcak
2022-06-05 08:44:54 -05:00
wookieejedi 1de7ffc782 Fix RTT Cockpits Gauges with Change Ship Class (#4216)
* Fix RTT Cockpits Gauges with Change Ship Class

Previously, using the `change-ship-class` sexp or scripting function did not update RTT cockpit gauges. This PR adds the cockpit code update functions to fix the issue. Tested and works as expected.

* comment consistency
2022-04-25 22:18:02 -04:00
EatThePath e577e8db81 lua ship.checkVisibility mimicing sexp ship-is-visible (#4132)
* Implemented ship.checkVisibility for luaAPI, sharing logic with sexp isVisible. Made new function for the shared functionality

* Fixed a viewer-viewed mixup
2022-04-04 10:38:56 +09:00
BMagnu 79283d9002 Animation Rework: Phase 3 (#3793)
* Refactor submodel handling by animation code

* Add Animation Flags

* Add Codeowner for animations

* Add new Animation Table

* Time Fix

* Weapon Launched trigger + bugfixes

* cleanup rebase artifact

* Add WeaponFired triggers

* Table deprec

* Allow multiple animations on the same trigger

* Add Translation segment

* Integrate new Animation workflow

* Small Fixes

* Submodel not found safety

* Add Pause

* Also allow dockport name

* Update Animation SEXP/Scripting + fix change ship class issue

* Multi fix + disable old animation sexp

* Weapon Scripting Function

* Fix bugs and replace bind

* Add onspawn trigger type

* Fix issue on ship death

* Fix Absolute Rotation

* Fix erroneous application of animation, add random start phase

* Disable Translation

* Fix Clang

* Incorporate feedback

* Incorporate feedback 2
2021-12-10 14:44:13 +09:00
Asteroth 375e1caca9 Remove 'stream' weapon handling (#3720)
* remove stream handling

* unused variable

* turn stream' into an unused flag

* yes really whitespace changes just for clang tidy
2021-10-22 16:15:56 +09:00