21 Commits
Author SHA1 Message Date
Goober5000andClaude Fable 5.1 37b0b6ea82 Standardize isValid across the Lua API by making the types auto-generate it (#7761)
* Automatically generate the isValid() Lua API function for handle types

If an ADE object's stored type has an isValid() member, ade_obj now registers an isValid function for it automatically.  An explicit ADE_FUNC(isValid, ...) declared after the ADE_OBJ replaces the generated one, so types with special semantics (e.g. sound) keep their own.  The 67 hand-written functions that merely delegated to the member are removed, and 26 types that previously exposed no isValid() gain one.

Co-Authored-By: Claude Fable 5.1 <[email protected]>

* Add ADE_OBJ_VALIDATOR for index-based Lua handles

Int-index handles (shipclass, weaponclass, team, etc.) can now declare their validity predicate with a single ADE_OBJ_VALIDATOR or ADE_OBJ_VALIDATOR_RANGE line after the ADE_OBJ.  The registered validator drives the generated isValid() function and is also honored by ade_set_args when the mod table asks for nil instead of invalid objects, which previously never applied to these handles.  The 19 hand-written range-check functions are replaced, and loadout_ship, default_primary, default_secondary, and support_rearm_pool_team gain isValid().  Add a validator to HudGauge while we're at it.

Also fully qualify the scripting namespace in LuaConvert.h so its templates can be instantiated from the unit tests.

Co-Authored-By: Claude Fable 5.1 <[email protected]>

---------

Co-authored-by: Claude Fable 5.1 <[email protected]>
2026-09-08 10:50:53 -04:00
Goober5000 70c4010389 add wing display names (#7429)
* add wing display names

Adds display name capability for wings, matching the pattern and infrastructure of display names for ships.  As in #7234, wing display names take precedence over ship display names, if both are provided; because if ship display names took precedence, a ship would have the same display name in every wave.

All the relevant display locations are handled, including the HUD, escort list, message box, and mission log.  Lua API support is provided as well.

Adds full support for both FRED and QtFRED, including the always-save-display-names setting.

Addresses #7189 and the last request from #1730.

* add help text from #7234
2026-05-20 15:16:08 -04:00
Goober5000 35ed88c57f make anchors type-safe, and adjust support_ship_info accordingly 2026-03-06 22:00:32 -05:00
Goober5000 33d5f7ed3c refactor ship anchors
Testing in FotG exposed a bug that dates back to retail.  During mission parsing, arrival and departure anchors were represented by indexes into `Parse_names`.  After parsing, they were converted to ship indexes -- but only in FRED.  Since some functions are shared between FRED and FS2, this can produce inconsistent results, which can be hard to detect since parse indexes and ship indexes are usually the same.

This refactors arrival and departure anchors to be represented by ship registry indexes in all cases.  It also adds conversion functions for the benefit of FRED and QtFRED since those dialogs were designed with ship indexes in mind.
2026-03-06 22:00:32 -05:00
Goober5000 e3d28b7fb1 adds getBreedName() in a few places
There are a few places in the Lua script API where a variable could be some type of "object" or something that is not an "object" but is still useful - one example is the return value from oswpt:get().  With this function, scripts will be able to tell what the variable is without risking an exception.
2024-10-29 00:20:05 -04:00
Goober5000 e9592bc4d7 add scripting support for wing wave min/max delay (#6280)
There was scripting support for wing arrival/departure delays, but not for wave delays.  Now there is.
2024-08-12 19:58:25 +02:00
Goober5000 d5e387479e replace pointers with indexes in object_h
This refactors the object_h struct to store objects as indexes rather than pointers.  This is a prerequisite for making the collection of objects dynamic in the future.  See also #6100.

Follow-up to #5800 and #5829.
2024-06-09 02:06:22 -04:00
Goober5000 3ad0d3713d convert arrival/departure locations to enum classes
To enforce type safety for arrival and departure locations, this converts them to enum classes.  Various casts are added when appropriate to convert between the indexed and enum values.
2024-04-17 15:05:48 -04:00
Goober5000 45a434a60a some parse upgrades
Turn `Parse_names` into a vector and add SCP_string overloads of ship registry functions.  Refactor calling code to use registry as appropriate.  Remove an unused overload of `mission_parse_get_parse_object`.
2024-03-12 14:30:07 -04:00
Goober5000 ec241fcab3 standardize on isValid() and make validity member functions const 2024-02-26 15:56:41 -05:00
Goober5000 7f22137bc3 exposes wing formation via scripting
A rework of #4980, adding a wing formation type and a way to access them via `tb.WingFormations`.
2022-12-08 12:02:33 -05:00
Goober5000 663474516f Merge pull request #4752 from Goober5000/arrival_departure_info
add arrival and departure info for wings, ships, and parse objects
2022-10-07 12:26:59 -04:00
Goober5000 364741ef8f additional flag error checking 2022-10-05 11:40:54 -04:00
Goober5000 8694c042f7 add wing flags
Add setFlag and getFlag for wings, just like for ships and parse objects
2022-10-04 23:59:30 -04:00
Goober5000 cfefaef385 add arrival and departure info for wings
Virtual variables corresponding to the same fields as in `set-arrival-info` and `set-departure-info`.  Plus more variables.  Some refactoring as well.
2022-10-04 20:59:52 -04:00
Goober5000 c1d687f560 prevent redundant arrivals and return whether ships were created 2022-10-03 19:41:26 -04:00
Goober5000 61ceeff893 and also for wings 2022-10-03 19:36:27 -04:00
Goober5000 31fa2ac444 cleanup of tech room, and scripting stuff
1) Upgrade the pilot file code to correctly save flags whether entries are added *or* removed
2) Make the tech-db/tech-db-multi ship flag handling consistent
3) Add scripting support for intel entries
4) Add scripting support for adding and removing entries from the tech room
5) Minor cleanup
2020-07-15 13:27:27 -04:00
asarium 88115c7703 Fix clang-tidy issues 2018-09-26 19:15:42 +02:00
asarium 8f4d51b14a Convert ade_get_args to variadic template based solution
This maintains the type information which can be used for enforce
const-correctness and also for implementing more advanced ways of
handling the type information.
2018-09-26 19:15:42 +02:00
asarium c17dcb1835 Move source files into category directories 2016-12-30 19:13:39 +01:00