12 Commits
Author SHA1 Message Date
Goober5000andClaude Fable 5 9bf5b6acf4 harden move operations in w_bank and LuaThread
w_bank: add a move constructor.  object_copy_including_array_member
returns by value, and without a move constructor the return fell back
to the shallow copy constructor whenever NRVO was not applied (e.g.
MSVC debug builds), after which the local's destructor deleted the
freshly allocated arrays -- leaving the stored bank dangling and
double-deleting at model unload.  Also add noexcept to the move
operations, replace the destructor call in move-assignment with
explicit delete[]s (using an object after its lifetime has ended is
undefined behavior), guard against self-move, and document that the
defaulted copy constructor is intentionally shallow for
object_copy_including_array_member's copy-then-replace pattern.

LuaThread: declare the defaulted move operations noexcept.  This
exposed that LuaTable was not movable at all (its user-declared
destructor suppressed the implicit moves), so LuaThread's implicit
move spec was formally throwing -- a hard error on gcc 9, which
still requires the spec on a defaulted redeclaration to match the
implicit one.  Restore LuaTable's rule of five and declare the
LuaValue and LuaFunction copy operations noexcept (they only copy a
shared_ptr, a raw pointer, and an enum), making the noexcept claims
hold throughout the hierarchy.

Co-Authored-By: Claude Fable 5 <[email protected]>
2026-07-06 13:33:49 -04:00
BMagnu 2b2333f692 Ensure sufficient stack size for Lua values (#4482)
* Ensure sufficient stack size

* Fix Warning

* Fix formatting

* Rename variable and add docs
2022-07-19 10:14:41 +00:00
BMagnu 316ef398e8 Encapsulate testing for LoS in a function and expose to Lua (#4234)
* Allow extracting userobjects from LuaTable

* Encapsulate test_los function and expose to lua

* Incorporate feedback

* Tidyup objcollide

* Fix LuaValue template

* Fix Warnings

* Fix Clang Tidy

* Update comments as suggested, Co-authored-by: m!m
2022-05-02 05:50:22 +09:00
asarium ebcf686cf7 Add Lua API for promises and async coroutines
This adds a Lua API for representing asynchronous operations and running
coroutines based on those operations comfortably. This is very similar
to features other languages have introduced such as C# or JavaScript. In
fact, the whole "promise" thing is derived from how JavaScript
represents these operations.

This is the initial and very basic system for supporting async
coroutines in Lua. There is no native support for running these
operations at specific points (they run whenever the awaited promise
resolved) or making sure they do not leak through different game states.
2020-05-24 12:36:01 +02:00
asarium a61324f559 Handle invalid Lua reference correctly
This should never have worked but was only discovered by the recent
switch to the default copy constructors for some reason.
2019-11-16 17:08:34 +01:00
asarium e31e68cba0 Update Travis to GCC 9 and fix warnings
Only one warning type this time, the implicit copy operator for types
with a copy constructor has been deprecated so we need to delcare them
ourself.
2019-11-06 18:22:50 +01:00
asarium 1484ddbe77 Convert scripting value setting to using placement-new
This commit changes the way the scripting API works by properly using
the newly available type information for moving the FSO resources into
the memory supplied by lua. This has full support for rvalue references
which will make it possible to use move-only types with the scripting
API.

This also makes the API much safer to use since it doesn't use pointers
to local values anymore which made it very hard to use the API in a
different context without causing issues.

This only covers writing the FSO values to Lua. Getting values back is
not covered yet.
2018-11-18 12:43:39 +01:00
asarium 68372b18a2 Enable performance clang-tidy warnings 2018-04-13 12:08:56 +02:00
asarium f780d9e22a Add ability to dynamically add new SEXPs at runtime
This add a system for adding generic instances of the DynamicSEXP class
to the SEXP system. The only implementation at the moment is the LuaSEXP
which is used by the mn.addSEXP lua API to allow Lua to add new SEXPs.

Since this requires that FRED also runs lua scripts I added a mod table
option to enable scripting in FRED. Since the current scripts are not
built with FRED in mind it would likely break all these scripts if FRED
would be opened with normal scripting enabled.

This fixes #1320.
2017-12-20 10:45:40 +01:00
asarium 9bab9769e4 Fix warnings 2017-01-01 22:13:40 +01:00
asarium 408101f7eb Add function and table parameter capability
This allows to accept and return function and table parameters from
scripting API functions by using the LuaFunction and LuaTable types.
2017-01-01 22:13:40 +01:00
asarium 0110954518 Add improved lua reference handling
This adds a utility library for handling all the nasty lua referencing
stuff. It also provides functions for convienent usage of lua objects
such as tables and functions which allows to use them directly from C++
code without using the ugly Lua C-API.
2017-01-01 22:13:40 +01:00