Ship_info is already an SCP_vector but MAX_SHIP_CLASSES (500) is held in
place by fixed-size structures throughout the engine and editors. This
converts the seven file-format-adjacent arrays whose persistence touches
the .csg campaign save and .plr pilot file formats:
campaign::ships_allowed [MAX_SHIP_CLASSES] -> SCP_vector<ubyte>
campaign::weapons_allowed [MAX_WEAPON_TYPES] -> SCP_vector<ubyte>
loadout_data::ship_pool [MAX_SHIP_CLASSES] -> SCP_vector<int>
loadout_data::weapon_pool [MAX_WEAPON_TYPES] -> SCP_vector<int>
scoring_struct::kills [MAX_SHIP_CLASSES] -> SCP_vector<int>
scoring_struct::m_kills [MAX_SHIP_CLASSES] -> SCP_vector<int>
scoring_struct::m_okKills [MAX_SHIP_CLASSES] -> SCP_vector<int>
The CSG and PLR file formats already store explicit counts and key by
ship/weapon names, so no on-disk format change is needed. Existing
read/write loops already iterated by ship_info_size() / weapon_info_size()
and just compile through against the new vector types.
Vectors are sized to ship_info_size() / weapon_info_size() in
scoring_struct::init(), mission_campaign_clear(), player_loadout_init(),
and the campaign-pool reset paths in csg.cpp and multi_campaign.cpp.
All of these run after weapon_init() / ship_init(), so the sizing
invariant holds. scoring_struct globals constructed at static-init time
start with empty vectors; first index access is always post-table-parse.
Multiplayer stats sync (multimsgs.cpp) now derives offsets and counts
from the vector size; added USHRT_MAX assertions on the sender side
since the wire protocol packs offset/count as USHORT. The FSTracker
sync (multi_fstracker.cpp) clamps vmt->num_ships down to the local
mod's kills.size() before transmission and guards the receive-side
write so a tracker payload with more ship slots than this mod has won't
overrun the vector.
The MAX_SHIP_CLASSES cap itself stays in place at ship.cpp:2327; this
is one prerequisite toward lifting it. The other ~25 fixed-size
ship-class-indexed structures (team_data, Ss_pool_teams, Wl_ships,
FRED2 editor arrays, qtFRED Editor::_ship_usage, etc.) remain to be
addressed in follow-up PRs.
Co-Authored-By: Claude Opus 4.7 (1M context) <[email protected]>
Add coverity[GLOBAL_INIT_ORDER] annotations to ~50 global variables
across 27 files. These were all analyzed and confirmed safe:
- ~48 OptionBuilder::finish() globals use a Meyers singleton
(OptionsManager::instance()), which guarantees safe init order.
Destruction is also safe due to shared_ptr ref-counting.
- 6 default-constructed container globals (vectors, maps) have no
cross-TU dependencies at construction or destruction time.
Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
Related to the previous commit, the debriefing should use the actual all-time stats from the pilot file instead of the active campaign stats. In multi, however, use the active campaign stats; because the debriefing can display stats for different players, and all-time stats are only available for the local player.
Also, clean up and slightly refactor `show_stats_label()` and `show_stats_numbers()`. Duplicate code has been removed, string output has been streamlined, and a few bugs with percentages (especially divide-by-zero checks) have been fixed.
The problem was caused by an oversight in 07107ce9b2 (namely, that changing some strings from being passed directly to string-formatting to being passed as arguments to a "%s" format-specifier meant that "%%" was no longer needed to get a plain "%" out the other side).
This allows to use standard TrueType Fonts for text rendering in FSO. It uses the NanoVG library which provides the ability of drawing 2D shapes. This library is used for most 2D operations now and can also be used directly by using the PathRenderer class.
Should resolve issues 1093428 and 1093429. These issues cannot cause crashes because the denominator is indirectly checked, but it's good to change to get coverity and other future diagnosing programs to stop yelling at us.
update hud_num_make_mono (& callers) to handle the font number
add partial support for specifying special char indexes for individual fonts
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9985 387891d4-d844-0410-90c0-e4c51a9137d3