Neither editor had a teardown to match FSO's game_shutdown(), so the engine
data they set up was never freed. Add editor_free_engine_data() to free it,
and call it from a new fred_shutdown() in FRED and from qtFRED's shutdown(),
before the graphics system closes.
Also:
- Delete FRED's modeless editors if they are still open at exit.
- Make FRED's dialog tooltips and sexp tree image lists members, since
they were leaked or depended on OnDestroy() being called.
- Parent qtFRED's item models so they are deleted with their widgets.
- Enable the CRT leak report in qtFRED, which previously had none.
- In qtFRED, call shutdown() last in closeEvent(), since it destroys the
window.
- Make the preferences path and user SID strings function-level statics,
so MFC's leak dump no longer reports them as leaks.
Co-authored-by: Claude Opus 5 (1M context) <[email protected]>
* long project will be long
* add shared foundation files
* unify some shared types across both editors
* sexptreemodel framework
* move opf functions to the model
* move shared functions into the model
* move variable/container stuff to the model
* sexptreeactions and ui interface
* wire the model into the ui
* move some shared logic to the model
* move more methods to the model
* move clipboard to model
* create new right click menu model
* begin connecting the new right click menu
* wire up the new right click menu in fred
* wire up the new right click menu in qtfred
* move help text and visuals to model
* move menu option enable disable to model
* wire up sexp_tree to the model
* rename sexp_tree files to sexp_tree_ui
* fix build errors
* fix warning
* remove all opf forwarders
* remove some forwarder methods
* connect qtfred events editor directly to model
* wite plan for unifying tree types
* replace legacy m_mode with treeflags
* fix qtfred campaign dialog
* fix qtfred ship/wing dialog trees
* build error
* documentation
* more documentation
* even more documentation
* move more opf functions to opf file
* clean up context menu function
* move default argument to opf file
* build errors
* fix qtfred dialogs and annoations
* new shared annotations model
* sexp_tree_ui to sexp_tree_view
* documentation pass
* document annotations model
* delete the plan
* move event annotations to the new model
* generic cleanup
* remove some old defines
* cleanup includes
* more cleanup
* parenthesis
* more parenthesis
* variable collisions
* too many parenthesis this time
* clang modernization
* variable names again
* more clang and assertions
* static cast
* clang again
* fix some bugs and issues
* Refactor sexp tree action duplication into SexpTreeActions
* fix a few more minor issues
* avoid clang false positive
* rebase tweaks
* fix annotations issue
* fix typo and two small bugs claude found
* fix event editor tree widget loading
* fix ship and wing sexp tree editors in qtfred
* fix qtfred briefing and debriefing trees
* fix a regression Claude found
* address feedback
* fix annotations for root items in qtfred by copying fred's method
* address feedback
* rescope variables
* clang
Any DDV (Dialog Data Validation) routine must appear immediately after the field it validates in order for the enforcement to work in real-time. If the DDV_ routine is not linked to the field, it will perform validation after-the-fact by displaying a dialog box and returning an error. This is an alternate way of handling validation, but in order for the dialog box not to generate an endless loop, it would be necessary to check the return value of every `UpdateData(TRUE)` call in the FRED codebase (or at least the first `UpdateData(TRUE)` in a pair of them) and then, if the return value is `FALSE`, doing an early return from the enclosing function.
Fixes#6427 as well as all similar cases in FRED.