25 Commits
Author SHA1 Message Date
Goober5000 ef73e2572d unlimited mission titles
Some code refactoring to allow mission titles to be strings of any length.  Titles that are too long to actually display (based on string width) will be visibly truncated using `font::force_fit_string`, but the underlying title will not be affected.  Multiplayer is still subject to the 31-character length limit, so titles sent over the network will still have characters truncated.

Also removes some redundant calls to `gr_get_string_size`, since `font::force_fit_string` returns the fitted string width.
2026-05-12 11:31:20 -04:00
Mike Nelson 08a73c1ed7 QtFRED Voice Acting Manager Dialog (#6962)
* revise Voice Acting Manager dialog

* fixes

* clang

* make window modal
2025-08-25 07:43:10 -04:00
Taylor Richards 552f9990d9 remove support for memory mapped files (#6748)
FSO doesn't appear to use this any longer. And even when it was enabled the
requirements made it largely useless anyway. Removing to clean up cfile a
bit and so we don't have to keep maintaining it.
2025-06-05 17:53:13 -04:00
Goober5000 44ddc5f21c allow voice acting manager to handle non-wingman personas
Augments the voice acting manager to handle non-wingman as well as wingman personas, plus limit operations to a specific persona.  This also modifies the editor to only increment the number of modifications when something *is* modified, not merely when something *could be* modified but is currently the expected value.

Resolves #6379.
2024-10-06 18:22:26 -04:00
Goober5000 6f089d74cb set the modified flag in the Voice Acting Manager
When actions in the Voice Acting Manager modify the mission, set the modified flag so that FRED will prompt to save the mission.  And since this requires tracking the number of modifications, enhance the dialog boxes to display this information to the user.

Fixes #6362.
2024-09-22 22:01:21 -04:00
Goober5000 da1e2c1049 add a new check to the Voice Acting Manager
This adds a new button to check if messages sent by `"<any wingman>"` have at least one ship with that persona.
2024-01-29 22:08:09 -05:00
Goober5000 a5f90ddcc1 fix a FRED compilation warning
One of the Voice Acting Manager dialog's strings is now too long for the .rc file and is truncated at 256 characters.  Fortunately this can be worked around by setting it at runtime.
2023-11-05 21:43:36 -05:00
Mike Nelson eeaf894b15 Message notes feature (#5541)
* Add stage notes feature for mission messages

* don't keep notes outside the mission editor

* use F_MULTITEXT and do lcl_replacements

* this should be multitext too
2023-10-23 07:38:33 -04:00
Goober5000 226e956fcc dynamic events and goals
Make events and goals dynamic in missions and campaigns.  When parsing, initialize all fields to their defaults.
2022-12-09 13:10:39 -05:00
mjn-mixael 4e6ff9c355 allow getting message names in script generation 2022-11-18 11:06:34 -06:00
Goober5000 67d8d56dd0 add a message if the copy detects inconsistent personas 2022-07-08 18:55:08 -04:00
Goober5000 b95e04743e restrict to wingman personas rather than fighter/bombers 2022-07-08 00:30:10 -04:00
Goober5000 09e72fe917 bugfixes 2022-07-05 22:43:58 -04:00
Goober5000 7c019c4157 implement functions 2022-07-05 22:43:58 -04:00
Goober5000 bc44909501 constify 2022-07-05 21:14:30 -04:00
Goober5000 f942837785 stub out functions 2022-07-05 20:56:03 -04:00
Goober5000 b404b137a0 guard against off-by-one errors in replace_one and replace_all
Also add some test cases for checking correct behavior.
2022-05-07 15:08:21 -04:00
Goober5000 f3bca4384f additional case functions and checks
This refactors the tolower/toupper code to use standards-conformant logic, and also adds some helpful utility functions.  Regular tolower/toupper must be supplied a value that can be represented as `unsigned char`, but the std:: functions are a bit more robust.
2021-02-18 04:23:08 -05:00
Goober5000 c067651498 add send-message-chain
Implements send-message-chain as described in issue #3185.  Also fixes the default argument for message priority, and mirrors the default argument fix to qtFRED.
2021-02-14 00:23:57 -05:00
Goober5000 3b2af702f7 refactor display_name for ships, ship classes, and weapon classes
Several things going on here:
1) refactor `get_display_string()` to `get_display_name()` to be more precise
2) likewise, refactor `alt_name` to `display_name`
3) automatically generate display names when parsing the ship, ship class, and weapon class for the first time
4) remove the on-the-fly truncation of names with hash symbols

Basically this subsumes the `end_string_at_first_hash_symbol` logic into the display name.  Rather than truncate the name every time it's displayed, truncate it once when it's parsed.  This takes advantage of the previous display name infrastructure, since display names are a superset of the case of truncating the hash symbol.

This also has the benefit of now allowing hash symbols within display names.  When updating Destiny of Peace, I noticed that "Lockheed Shuttle #4" would no longer display properly; and it was not previously possible to fix this even with display names.

I could pull out the `get_display_string()` and `alt_name` renaming into a separate PR if desired.
2020-08-21 00:15:38 -04:00
Goober5000 a039b41c3b use get_operator_* optimizations
Awhile back, the get_operator_const and get_operator_index functions were enhanced to cache the result of the operator lookup.  But this only works when called on the node itself, not the text.  So let's call these functions on the node whenever possible.
2020-05-30 00:58:29 -04:00
Goober5000 6895276aea implement Mantis 3204
This adds a mission flag to use the Command Sender as the source of any messages sent from #Command.
2019-10-12 12:53:09 -04:00
asarium 1e534cfc9f Fix 64-bit warnings in FRED2 2016-08-25 14:50:46 +02:00
Fabian Woltermann 770fce8de5 Bitset flags -- take 2 (#775)
This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.
2016-08-12 16:13:50 -07:00
asarium 1bcd5400d3 Move build system to CMake 2016-07-22 12:07:19 +02:00