* use std::move() for local variables that are copied but not reused
Addresses ~140 Coverity "Variable copied when it could be moved"
defects across 74 files. Every std::move() targets a local variable
whose value is consumed by push_back, emplace, assignment, lambda
capture, or a function call and is never read again afterward.
Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
* clang: use std::make_shared
* clang: use std::make_unique
* address feedback
---------
Co-authored-by: Claude Opus 4.6 (1M context) <[email protected]>
* coverity - using `std::move` instead of copying, and change some parameters from value to reference
* coverity - fix or mark potential copy-paste mistakes
* coverity - various checking of parameter and return values
* coverity - miscellaneous fixes, and change some 'intentional' markers to 'false positive' markers
1. use `SIZE_T_ARG` instead of `"%lu"`; should fix format warning in #5780
2. since `HeapAllocator::checkRangesMerged()` has no effect unless running in debug, `#ifdef` out the function; should fix CI warning in #5778
.vpc is identical to existing .vp except that it is allowed to
contain compressed files. This allows builds and tooling to know
that although the archive itself is retail compatible, it's content
may require special handling.
Simply rename your existing .vp to .vpc to indicate that it may
use compressed files. Existing tools can be updated to be able to
handle the compressed content within.
Although not recommended, the same archive can exist as both .vp
and .vpc for maximum compatibility. Both archives will be indexed
but the content of the .vpc will have priority.
Load campaigns using the full path provided by the user, not just from the configured mod paths.
Also tweaks initialization based on the campaign having already been cleared in `mission_campaign_clear()`.
* add subfolder support to cfile
* sort files in VP archives before indexing them
* fix indexing of sub-subfolders
* remove unused 8B22K & 16B11K sound path types
* add more items to skip subfolder scanning
* fix windows build issues
* fix unit tests by allowing 0-byte files to be indexed
* fix file indexing on windows
* add test for cfile subfolders
* remove specific 'markup' and 'css' interface subfolders
They aren't directly referenced anywhere by pathtype and the new
subfolder code will continue to index and load files from them
* add player binds to list of always-root locations
* remove file-based localization support
An alternative is left in place for old fonts, as that was the only place
it appeared to be used.
This method of file localization conflicts with subfolder support however
so if it's needed in the future then changes to the subfolder code will
be necessary.
* add subfolder support to cf_find_file_location_ext()
* add subfolder tests for cf_find_file_location*()
* add shlwapi to needed win32 libs
* small bit of cleanup
* add subfolder support to cf_get_file_list()
* add tests for cfile subfolder lists
* report files that might be shadowed
* fix issue with lists when a filter is used
Also fixes discrepancy in older cf_get_file_list() when a sub path
is specified (should be used in all cases, not just glob).
* address review suggestions
The default file path is always the primary mod user directory, however
some files are only ever created and read from the root user directory.
This allows for an override in such cases so that the location_flags
variable will match the intended root path.
Fixes#4384
By default cf_find_file_location*() will always hit the filesystem
for certain paths. The flag for this was not reset between different
paths so it ended up always hitting the filesystem.
The cfilesystem cleanup PR (3734) failed to take pathtype extension
filtering into account when indexing loose files. This adds back that
functionality to prevent extra/unknown files from being indexed.
Fixes#3863
Fixes bug in the old dynamic cf_get_file_list() introduced by the
3734 PR. That PR used SDL_strlcpy() to copy the filename which
always null terminates the string, but was only given the length
of the string itself as the available space, so the last character
was removed.
- simplify OS specific code
- make sure loose files are always sorted the same regardless of OS or filesystem
- reduce differing behavior in cf_get_file_list*() variants
- refactor case-sensitive directory handling to work everywhere it's needed
Since FSO does not support Unicode characters in filesystem paths on
Windows yet, it is necessary to catch these issues early on and display
an appropriate error message. These changes do that by going through the
path with our UTF-8 decoder and detecting any characters that are out of
the ASCII range.
The intent behind this sort (added in #2094) was to make the order of files returned by the filesystem consistent across platforms; however, the sort occurred not only after the filesystem search, but after the packfile search, which changed the order files load in on all filesystems instead of making it consistent. This moves the sort to be after the filesystem search but before the packfile search, hopefully making load order consistent once more.
When running a mod on non-windows, that isn't packed into VP files, the
mod can break when loading. On non-windows filesystems, the file
order isn't guaranteed to be alphabetical (but it is on Windows).
As a result, we load tables in an effectively random order.
Lots of mods rely on the filesystem ordering to e.g. implement a very
loose dependency system for their lua scripts.
Referenced on the forum here:
https://www.hard-light.net/forums/index.php?topic=95750.msg1885275#msg1885275
Here's a log from Solaris failing to run:
https://fsnebula.org/log/5d7b4414cb0d332b466b5ee2#True-138
Instead, always sort filesystem listing by name *before* applying the
provided sort order.
I've built a few different versions of this patch, and like this one the
best. The other ones I tried:
1. Adding a `CF_SORT_REVERSE_NAME` and using it everywhere that
`CF_SORT_REVERSE` is used, and replacing all uses of `CF_SORT_NONE` with
`CF_SORT_NAME`. I didn't like this as it was a much larger diff.
2. Adding a `CF_SORT_REVERSE_NAME` to the `scripting.cpp` call for
loading tables. I didn't like this one because this bug can in theory
impact non scripting tables.
Here's a log from Solaris working with the new build:
https://fsnebula.org/log/5d7b4f37cb0d332b3d6b5ed3#True-138
While it might be a reasonable enhancement in the future to build a proper dependency system for lua scripts and tables,
this is a much smaller and easier change, and doesn't require any work from modders.
The amount of output parameters is becoming quite large which makes it
harder to add new input parameters. For that reason I converted the
existing output parameters to a struct which cleans up the function
signature a lot.
There were some reports that using a newer launcher together with an
outdated launcher was causing some issues since the new launcher would
write the new config file which would cause FSO to ignore the changes of
the old launcher since the new config file already exists.
This fixes that by adding a check for when the config locations were
last modified. On Linux and Mac it checks when the old config locations
were modified last while on Windows it checks the registry to determine
if there was a change after the new config file was created.
This fixes a warning caused by parsing the default ai_profiles table
twice. The default table was moved out of the data/tables folder and
into a special builtin category which will not be included in CFile.
This allows to use more complex file structures in the executable
without requiring that those exist as real files. The rest of the code
does not need to handle the difference between a default file and a real
file anymore which means that it's now possible to embed image files
into the executable since bmpman only needs to use the standard CFile
API.
I added two tests which check if the default file can be found and
opened and if a mod file overrides the default file which should always
be possible.
The flag was previously used to restrict searching of mission files to
the root directory of the mod. Since the SDL merge changed what the
default root directory is (now it's the mod folder in the user folder)
this broke the mission editor and it didn't show any missions anymore.
This fixes that by altering how Skip_packfile_search affects the file
search. Now that causes the search to skip files in VPs but it still
includes all other files that are present on the disk.
I also fixed some inconsistent behavior in the various file enumeration
functions since they weren't doing the same thing.
This changes the original behavior slightly since new files aren't found
in this search since the file list is only initialized when CFile is
started so if a new file is added after that, it is not reflected in the
mission list. Since that is pretty rare we can probably ignore that
here.
This fixes#1224.
Previously, if a mod used an upper case "Data" folder (which is the case
for the Diaspora development files) the file enumeration would fail on
case sensitive platforms (e.g. Linux) since FSO searched for a path with
a lower case "data". These changes make it so that FSO looks for all
instances of the path type name regeardless of case. Since the real path
was also needed elsewhere I added a new cf_file field which stores the
actual path which can then be used by fopen operations.
This fixes#1182.