Zacam
55996169ff
Trunk Sync: r8456-8459
2012-02-10 19:05:36 +00:00
The_E
a95b79c879
Fix for Mantis 2603: Fullscreen_window window not centered.
2012-02-10 18:45:06 +00:00
portej05
31e620931e
Trunk Sync
2009-12-14 13:34:13 +00:00
portej05
54f63a1357
Running as standalone no longer disables windows key (Mantis #2047 )
2009-12-03 07:01:48 +00:00
portej05
963d965699
Trunk Sync pending Zacams changes
2009-10-26 09:16:42 +00:00
portej05
983d9cb94a
Fixup debug_int3 (until a better solution can be found)
2009-10-06 10:53:08 +00:00
portej05
b981f4147f
Trunk Sync
2009-09-12 15:18:09 +00:00
portej05
be79cb4991
_asm int 3; replaced with DebugBreak for MSVC users
2009-09-10 15:49:56 +00:00
portej05
bc99d2520f
Trunk sync
2009-09-09 04:07:40 +00:00
portej05
49ce1e23a5
Fullscreen window request from QuantumDelta
2009-09-07 11:39:32 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
aaf3a9bf09
safe_strings changes
2009-07-26 05:15:24 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
a4e623db23
Portej05's preFAST warning fixes.
2009-05-17 11:50:48 +00:00
Goober5000
6e4021888d
add apostrophes to contractions, lol
2009-04-10 07:49:12 +00:00
phreak
4524583f06
Disable the mouse when lost focus in windowed mode.
2008-10-02 00:57:10 +00:00
phreak
666cbd4bc5
Get rid of windows system ding sound when pressing ALT and another key while windowed mode is active.
2008-10-01 05:36:40 +00:00
phreak
97951efa9d
Fix alt-tab and FS2 trying to regain focus.
2008-08-20 04:22:39 +00:00
taylor
9231692e48
basic commit of a few Xt tree changes
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- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
taylor
992c740722
try to deal with processor affinity automatically (defaulting to CPU #2 , and with registry setting override)
2008-03-20 18:41:23 +00:00
Goober5000
14ba56bbe3
re-add the code to disable the Windows key... this time, without slowing the system to a crawl when FSO is in the background
2007-09-03 22:19:56 +00:00
taylor
a2d4bac2d2
clean up warning code for Windows
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handle messagebox popups better (until I done with even cooler code for handling that)
cleanup window state code a bit, and deal with activation and cursor handling better
handle WM_ERASEBKGND msg ourselves, prevents some flickering issues and gets rid of the need to self-paint the window to clear it
slightly better Win9x/WinME compatibility for the main window
2006-12-07 18:04:03 +00:00
taylor
bb12f929d7
new window creation code for Windows (gets rid of some stupid :V: voodoo for the software/glide stuff)
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use detect_home() on Windows too (needed for now outwnd code)
some bits of minor cleanup
2006-11-15 00:44:44 +00:00
taylor
e53cf0b18d
grrr ... fix dos EOL chars
2006-10-27 06:44:35 +00:00
taylor
a7282eca38
handle non-MVE movies a bit better in OpenGL (don't get freaky with the window, don't lose input, etc.)
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some cleanup to OpenGL window handling, to fix min/max/full issues, and try to make shutdown a little nicer
2006-07-13 22:06:38 +00:00
Goober5000
64e86452d0
pare down the pragmas some more
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--Goober5000
2006-01-26 03:23:30 +00:00
randomtiger
fcd67856f7
Improvements to voice recognition system.
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Also function put on -voicer launcher option.
2006-01-10 18:37:46 +00:00
randomtiger
7bf193c5e4
Added voice recognition functionality for Visual C6 project only.
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Currently still a work in progress.
2006-01-03 17:07:11 +00:00
taylor
2e4fc6030f
print file and line info for Int3() calls to the logfile so that they are easier to debug with basic error reports
2005-07-31 01:30:48 +00:00
taylor
f46a6295f7
better audio pause/unpause support when game window loses focus or is minimized
2005-06-03 06:39:27 +00:00
phreak
cfe5ac5854
when creating the window take into account the top border
2005-05-01 23:17:46 +00:00
phreak
c8c5350859
centered the window on the desktop if the -window command line is used.
2005-04-24 03:06:29 +00:00
Goober5000
5548a8e954
edited for language ;)
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--Goober5000
2005-03-08 03:50:25 +00:00
taylor
385b2073ac
lockup fixes, and it's Linux friendly too :)
2005-03-03 16:18:19 +00:00
bobboau
9c9876909b
oh, hey look I've commited something :D
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animation system, weapon models detail box alt-tab bug, probly other stuff
2005-03-01 06:55:45 +00:00
taylor
09167fa382
merge with Linux/OSX tree - p0204-2
2005-02-04 20:06:10 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
d00cd1bda7
i have absolutely nothing to say about that subject
2004-07-25 00:31:31 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
righteous1
5b485200de
Updated to call alt_tab_pause() function to draw pause screen and discontinue sounds when the game is minimized. -R1
2004-04-07 03:32:45 +00:00
Goober5000
c7e9c9934d
got rid of all those nasty warnings from xlocale and so forth; also added comments
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for #pragma warning disable to indicate the message being disabled
--Goober5000
2004-03-31 05:42:29 +00:00
Goober5000
7ef2ab2e39
Uber pass at reducing #includes
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--Goober5000
2004-03-05 09:02:13 +00:00
phreak
6b7f45c845
grr fixed a warning message i didn't see
2004-02-16 16:15:04 +00:00
phreak
33a7e1d944
made the window command line tag recognize non-standard resolutions
2004-02-16 16:09:59 +00:00
randomtiger
19bef23d16
Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
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OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
randomtiger
1ef4ec188d
I have submitted the new movie playing code despite the fact in D3D it sometimes plays behind the main window.
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In OGL it works perfectly and in both API's it doesnt switch to the desktop anymore so hopefully people will not experience the crashes etc that the old system used to suffer from.
2004-01-24 15:52:26 +00:00
randomtiger
6c4e48b042
Some small changes to the main codebase that allow Fred_open OGL to compile.
2004-01-17 21:59:56 +00:00
randomtiger
c4bd0bddd9
Fixed hulls not drawing (with Phreaks advise).
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Put my 32bit PCX loading under PCX_32 compile flag until its working.
Fixed a bug with res 640x480 I introduced with my non standard mode code.
Changed JPG and TGA loading command line param to "-t32"
2003-10-26 00:31:59 +00:00
randomtiger
bbd0319330
Added incomplete code to allow selection of non-standard modes in D3D (requires new launcher).
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As well as initialised in a different mode, bitmaps are stretched and for these modes
previously point filtered textures now use linear to keep them smooth.
I also had to shuffle some of the GR_1024 a bit.
Put my HT&L flags in ready for my work to sort out some of the render order issues.
Tided some other stuff up.
2003-10-16 00:17:18 +00:00
randomtiger
f071b8be41
Fixed switching - RT
2003-08-21 20:54:39 +00:00