Commit Graph
91 Commits
Author SHA1 Message Date
Goober5000andClaude Opus 4.7 237516c08c Convert CSG/PLR fixed ship/weapon arrays to SCP_vector
Ship_info is already an SCP_vector but MAX_SHIP_CLASSES (500) is held in
place by fixed-size structures throughout the engine and editors. This
converts the seven file-format-adjacent arrays whose persistence touches
the .csg campaign save and .plr pilot file formats:

  campaign::ships_allowed         [MAX_SHIP_CLASSES] -> SCP_vector<ubyte>
  campaign::weapons_allowed       [MAX_WEAPON_TYPES] -> SCP_vector<ubyte>
  loadout_data::ship_pool         [MAX_SHIP_CLASSES] -> SCP_vector<int>
  loadout_data::weapon_pool       [MAX_WEAPON_TYPES] -> SCP_vector<int>
  scoring_struct::kills           [MAX_SHIP_CLASSES] -> SCP_vector<int>
  scoring_struct::m_kills         [MAX_SHIP_CLASSES] -> SCP_vector<int>
  scoring_struct::m_okKills       [MAX_SHIP_CLASSES] -> SCP_vector<int>

The CSG and PLR file formats already store explicit counts and key by
ship/weapon names, so no on-disk format change is needed. Existing
read/write loops already iterated by ship_info_size() / weapon_info_size()
and just compile through against the new vector types.

Vectors are sized to ship_info_size() / weapon_info_size() in
scoring_struct::init(), mission_campaign_clear(), player_loadout_init(),
and the campaign-pool reset paths in csg.cpp and multi_campaign.cpp.
All of these run after weapon_init() / ship_init(), so the sizing
invariant holds. scoring_struct globals constructed at static-init time
start with empty vectors; first index access is always post-table-parse.

Multiplayer stats sync (multimsgs.cpp) now derives offsets and counts
from the vector size; added USHRT_MAX assertions on the sender side
since the wire protocol packs offset/count as USHORT. The FSTracker
sync (multi_fstracker.cpp) clamps vmt->num_ships down to the local
mod's kills.size() before transmission and guards the receive-side
write so a tracker payload with more ship slots than this mod has won't
overrun the vector.

The MAX_SHIP_CLASSES cap itself stays in place at ship.cpp:2327; this
is one prerequisite toward lifting it. The other ~25 fixed-size
ship-class-indexed structures (team_data, Ss_pool_teams, Wl_ships,
FRED2 editor arrays, qtFRED Editor::_ship_usage, etc.) remain to be
addressed in follow-up PRs.

Co-Authored-By: Claude Opus 4.7 (1M context) <[email protected]>
2026-05-30 02:21:22 -04:00
Goober5000andClaude Opus 4.6 3f85d6172a use std::move() for local variables that are copied but not reused (#7308)
* use std::move() for local variables that are copied but not reused

Addresses ~140 Coverity "Variable copied when it could be moved"
defects across 74 files.  Every std::move() targets a local variable
whose value is consumed by push_back, emplace, assignment, lambda
capture, or a function call and is never read again afterward.

Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>

* clang: use std::make_shared

* clang: use std::make_unique

* address feedback

---------

Co-authored-by: Claude Opus 4.6 (1M context) <[email protected]>
2026-05-07 14:40:38 +09:00
Goober5000 31a86e3f3d all the consts!
Some experimentation resulted in a lot of const-cascading.  This PR applies `const` to a large number of functions.
2024-11-07 23:33:13 -05:00
Goober5000 e90416e199 Several coverity fixes (#6232)
* coverity - using `std::move` instead of copying, and change some parameters from value to reference

* coverity - fix or mark potential copy-paste mistakes

* coverity - various checking of parameter and return values

* coverity - miscellaneous fixes, and change some 'intentional' markers to 'false positive' markers
2024-07-06 12:51:31 +02:00
mjn-mixael 52b7a3d198 rank display name and title 2023-09-09 10:54:04 -05:00
Goober5000 3e0c7f0721 add lcase_equal and lcase_lessthan
The `SCP_string_lcase_equal_to()()` and `SCP_string_lcase_less_than()()` functors are rather unwieldy to use in non-functor situations, so this adds conventional function equivalents.
2023-05-20 18:21:37 -04:00
Mike Nelson d87cd04aad Traitor overrides feature (#5404)
* Traitor overrides feature

* must code the way goober codes or else

* clarity is key when you're ocd

* even more clarity
2023-05-19 13:07:50 -04:00
Goober5000 deded57112 fix qtfred compilation
Fix various compilation warnings and errors.
2023-04-05 20:56:53 -04:00
Mike Nelson 0dd4daf2eb modular traitor + cleanup (#5188) 2023-04-03 14:12:57 +02:00
MjnMixael fbb209ef6b Modular rank table (#4854)
* vectorize ranks

* Add modular table parsing

* int

* comments

* prevent field overwriting if tbm is used

* address feedback

* off by one
2023-02-14 17:25:52 +09:00
MjnMixael 6d070c88b7 clean traitor.tbl parsing (#4949) 2022-12-07 17:29:05 -05:00
MjnMixael 1ba0b8dcbe Modular medals (#4851)
* Modular medals table

* Remove Num_medals completely

* Handle badges out of order and allow setting of masks to handle mask indecies out of order

* const const const

* qtFRED

* address feedback
2022-11-07 22:53:28 +09:00
Goober5000 3b2af702f7 refactor display_name for ships, ship classes, and weapon classes
Several things going on here:
1) refactor `get_display_string()` to `get_display_name()` to be more precise
2) likewise, refactor `alt_name` to `display_name`
3) automatically generate display names when parsing the ship, ship class, and weapon class for the first time
4) remove the on-the-fly truncation of names with hash symbols

Basically this subsumes the `end_string_at_first_hash_symbol` logic into the display name.  Rather than truncate the name every time it's displayed, truncate it once when it's parsed.  This takes advantage of the previous display name infrastructure, since display names are a superset of the case of truncating the hash symbol.

This also has the benefit of now allowing hash symbols within display names.  When updating Destiny of Peace, I noticed that "Lockheed Shuttle #4" would no longer display properly; and it was not previously possible to fix this even with display names.

I could pull out the `get_display_string()` and `alt_name` renaming into a separate PR if desired.
2020-08-21 00:15:38 -04:00
Goober5000 587abefb45 upon further consideration, the text is what depends on the persona 2020-07-10 21:21:03 -04:00
Goober5000 1304a36c96 parse traitor.tbl at game launch, and select persona-specific text 2020-07-09 11:18:40 -04:00
plieblang 3dbe27e772 Clean up map::iterator usage 2019-05-24 13:43:04 -07:00
asarium ff911e666d More fixes
This finally fixes the seemingly non-deterministic failure of the
unit-tests (among other things).
2018-09-17 19:23:12 +02:00
asarium e9f4c1618e Add unit tests for validating pilot loading 2018-09-17 19:22:50 +02:00
MageKing17 1abb1833aa Avoid Int3() when finding a rank with an out-of-order points value.
There's a bit of debug code that checks to make sure all ranks are in ascending point order; if this check fails, FSO calls Int3() instead of trying to describe the problem. I've changed it to a Warning that actually explains the problem, so the modder can fix it.
2017-05-17 09:03:32 -07:00
asarium 07107ce9b2 Fix newly introduced format warnings 2017-03-15 19:34:11 +01:00
asarium 4a9f1a2d56 Fix the rest of the string conversion warnings 2017-01-05 00:15:01 +01:00
m!m 38fb41909b Merge pull request #861 from The-E/ai_profile_flags
Ai profile flags converted
2016-08-22 11:32:55 +02:00
Fabian Woltermann 0591b7ef49 ai profile flags 2016-08-19 22:44:39 +02:00
Fabian Woltermann 1a060aa6d7 Converts the other weapon flags 2016-08-19 09:24:54 +02:00
Fabian Woltermann 127976cd74 Weapon info flags conversion (#851) 2016-08-18 23:17:41 -07:00
Fabian Woltermann 770fce8de5 Bitset flags -- take 2 (#775)
This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.
2016-08-12 16:13:50 -07:00
Fabian Woltermann a3c674b1f1 Merge pull request #680 from asarium/cmake_/pr
Move build system to CMake
2016-07-27 15:23:16 +02:00
asarium 1bcd5400d3 Move build system to CMake 2016-07-22 12:07:19 +02:00
MageKing17 df1d84fe6e Greatly simplify scoring for weapon kills.
Bombs can give points for being shot down. This was being handled by a full-blown pair of damage_ship/damage_ship_id arrays, just like ships have for scoring purposes. This is ridiculous overkill when most bombs are shot down with a single pull of the trigger and means we were storing a couple hundred bytes of data that would be completely unused for the vast majority of projectiles. Now, whoever shoots down a bomb gets the points for it; period. Simple, and we can remove all scoring data from the weapon struct.
2016-07-21 14:44:24 -07:00
asarium 9f4589df65 Fix unitialized variable warning
GCC was complaining about an uninitialized warning but that was probably a false positive.
2015-10-14 17:51:21 +02:00
MageKing17 64c9b272e7 Merge branch 'master' of ssh://github.com/scp-fs2open/fs2open.github.com into ship_info
Conflicts:
	code/pilotfile/pilotfile.cpp
2015-08-19 11:53:25 -07:00
Echelon9 c5493bb480 Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes. 2015-06-22 20:24:30 +10:00
MageKing17 e8bed8f892 Merge branch 'master' of ssh://github.com/scp-fs2open/fs2open.github.com into ship_info
Conflicts:
	code/ship/ship.cpp
2015-05-01 13:09:32 -07:00
MageKing17 bc0c7cf4c5 Vectorization of Ship_info.
Converts Ship_info from a ship_info[] to an SCP_vector<ship_info>. ship_info now has proper constructors, assignment operators, and a destructor. Num_ship_classes removed; various references to Num_ship_classes and/or MAX_SHIP_CLASSES (which remains for various other structures which need it) changed to Ship_info.size() instead.

This doesn't make the ship class limit dynamic, but it is a preparatory step to get there.
2015-04-27 00:01:22 -07:00
asarium 9aed627ce7 Replace longjmp with exceptions
Also added a EditorConfig file
2015-04-24 15:03:59 +02:00
MageKing17 c8b48e4a36 Change m_badge_earned into a vector.
This makes it so that getting enough kills to cross the threshold for more than one badge simultaneously grants all of them (with the debriefing showing only the last one) and backs out all of them if the scoring is backed out.

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11198 387891d4-d844-0410-90c0-e4c51a9137d3
2014-12-16 19:57:49 +10:00
Echelon9 cba4cc9943 Fix cppcheck (performance) Prefer prefix ++/-- operators for non-primitive types.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11015 387891d4-d844-0410-90c0-e4c51a9137d3
2014-08-23 13:05:06 +10:00
The_E b96b0e87d8 Removes nonfunctional debug code left over from the :V: days
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10911 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-14 19:02:32 +10:00
Goober5000 2fe0ec8ef0 Yarn's patch for Mantis #3049 (character remapping in tstrings.tbl)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10894 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-14 19:02:31 +10:00
Echelon9 d37e4c567d Fix Coverity #1093706 Negative array index read in scoring_eval_kill_on_weapon()
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10855 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-05 10:38:08 +10:00
z64555 8d5fbab768 z64555's debug console. Take 2. Includes changes to most (not Xcode) project files to include the added files of r10621
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10622 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:37 +10:00
The_E 98355da7d5 Revert 10619: Missing files
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10620 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
z64555 2b2ba832f8 z64555's debug console.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10619 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
niffiwan da21b44d07 fix gcc warning: declaration of ‘ship_obj’ shadows a global declaration [-Wshadow]
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10125 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:36 +10:00
niffiwan 4581ed9aa2 Persona-specific promotion debriefings (from Yarn)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10124 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:36 +10:00
Goober5000 f0830b6d64 scoring_level_init is only supposed to initialize a subset of the stats
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9814 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:35 +10:00
Goober5000 7248acc004 use a copy method rather than memcpy to clone stats (Mantis #2922)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9813 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:35 +10:00
Goober5000 7f90f5c674 make MAX_MEDALS dynamic
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9799 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-20 19:27:03 +10:00
Goober5000 0debee3c51 pretty sure this needs to be 0, per line 325
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9772 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-13 20:18:31 +10:00
Zacam 593be42e66 *drum roll* Pilot Code! Originated by taylor. Additional direct work by: The E, niffiwan, CommanderDJ, Pyro3D, Echelon9 (PVS-Studio), Karajorma and Eli2. (If I missed you, don't kill me.)
MASSIVE thanks to Mjn.Mixael and Blue Planet for tireless constant testing.
(It's still not perfect, but it probably wouldn't be where it is at without them)

Spans a lot from initial commit to AP Branch in r6835.

git-svn-id: svn://svn.icculus.org/fs2open/trunk@9561 387891d4-d844-0410-90c0-e4c51a9137d3
2013-03-18 20:26:06 +10:00