Commit Graph
49 Commits
Author SHA1 Message Date
Goober5000 1c817b5965 Merge pull request #7737 from Goober5000/refactor/team_data
refactor team loadout data structures in preparation for lifting the ship class limit
2026-08-28 16:48:39 -04:00
Goober5000andClaude Opus 4.7 47b2f0b3ca Consolidate the starting-wing usage builders in missioneditor
FRED2, qtFRED, and the shared mission save code each carried their own copy of the loadout usage builders.  The weaponry pair already had shared versions in missioneditor/common; this converts those to the SCP_map<int,int> signature the editors now use, adds the missing ship builder alongside them, and deletes both editors' private copies.

FRED2's playerstarteditor/freddoc and qtFRED's Editor/ErrorChecker all call the shared functions now, following the update_custom_wing_indexes consolidation precedent.  missionsave's used_pool becomes a map as well, which removes its MAX_WEAPON_TYPES stack array.

Co-Authored-By: Claude Opus 4.7 (1M context) <[email protected]>
2026-08-27 00:58:20 -04:00
Goober5000andClaude Opus 4.7 49a9141073 Convert team_data to sparse loadout entry vectors
team_data was the last persistence-adjacent structure sized by MAX_SHIP_CLASSES: four parallel ship arrays plus four parallel weapon arrays (one slot per mission-file loadout line, holding a class or a sexp variable name, and a count or a sexp variable name) with manual num_*_choices counters, plus a dense per-class weapon_required flag array.  Convert all of it to the sparse-container family:

  ship_list / ship_list_variables / ship_count / ship_count_variables
    -> SCP_vector<loadout_entry> ship_choices
  weaponry_pool / weaponry_count / weaponry_pool_variable /
  weaponry_amount_variable
    -> SCP_vector<loadout_entry> weapon_choices
  bool weapon_required[MAX_WEAPON_TYPES]
    -> SCP_set<int> required_weapons

where loadout_entry is {class_index, count, class_variable, count_variable}, with empty variable strings meaning the value was given literally.  num_ship_choices / num_weapon_choices become .size().

Intentional behavior fixes, all previously latent memory errors or
data bugs:

 * is_ship_assignable stored an alt ship CLASS in a variable used as a
   loadout list INDEX when default_to_this_class was false, then
   swapped to ship_list[class] - garbage for any mission where the two
   domains diverge.  It now swaps to the alt class itself, per the
   evident intent.

 * The default-ship fallback read ship_list[0] even when a team had
   zero ship choices; it now leaves default_ship at -1, and
   ss_fixup_team_data guards its append of the default ship accordingly.

 * FRED2's dumpstats indexed Ships[] with a ship class when printing
   loadout entries; it now prints the entry's class or variable name
   directly.

 * Team parse now clears the previous mission's entries explicitly
   rather than relying on overwrite-in-place.

This clears the largest remaining cluster of MAX_SHIP_CLASSES references on the way to lifting the ship class limit.

Co-Authored-By: Claude Opus 4.7 (1M context) <[email protected]>
2026-08-27 00:58:20 -04:00
Goober5000 a34788ef1a a few parsing and infrastructure upgrades
- A parse flag to indicate when the mission is being parsed, and a new `ship_class_index()` accessor in the ship registry, both currently unused
- Make the ship registry more robust, especially in FRED: properly update it when ships are renamed or deleted
2026-08-23 22:24:21 -04:00
Goober5000 9baddcb25a handle ship editor re-entrancy in FRED
Prevent the mission from being modified via the ship editor's window update when it is already being cleared or loaded.  This mirrors existing guards in `delete_object` and `delete_ship`.

No other FRED2 dialogs are vulnerable.  QtFRED uses a different ship editor mechanism which is not affected by this issue.
2026-08-15 17:06:27 -04:00
Goober5000andClaude Opus 4.8 bed228d264 avoid undefined behavior from UNREACHABLE on reachable code paths (#7555)
* avoid undefined behavior from UNREACHABLE on reachable code paths

UNREACHABLE expands to __assume(false) / __builtin_unreachable() in
release builds, which is undefined behavior if the code is ever actually
reached. Many UNREACHABLE sites only guard against unexpected-but-
possible runtime states (values from tables, mission/save files, network
packets, scripting, or user input), so reaching them should degrade
gracefully rather than invoke UB.

Replace UNREACHABLE with Assertion(false, ...) at all such sites. It
still pops an error in debug builds, but in release it is a harmless
no-op that simply falls through to the following code. Sites that are
genuinely unreachable by local invariants (e.g. a switch over a bounded
random number) are left as UNREACHABLE.

A few converted sites had no safe fall-through -- an uninitialized read,
null dereference, or null call would have followed -- so they also get a
minimal recovery: initialize the value, guard the dereference, return
early, or skip the offending item.

Where the converted site was a simple guard of the form
    if (x) { Assertion(false, ...); return; }
hoist the check onto the invariant instead:
    Assertion(!x, ...);
    if (x) { return; }
This states the expectation directly and shows the offending value in
the debug popup, while keeping the same graceful runtime degradation.

Co-Authored-By: Claude Opus 4.8 (1M context) <[email protected]>

* addendum

After consultation with Lafiel, use UNREACHABLE in situations that are effectively impossible even if not provably impossible.  UNREACHABLE = "this shouldn't ever happen"; Assertion = "if this ever happens, it's a coding error".  Also fix a few other sites and change a couple to Warnings.

---------

Co-authored-by: Claude Opus 4.8 (1M context) <[email protected]>
2026-07-09 11:20:25 +09:00
Goober5000andClaude Opus 4.8 d27582bbcb Fix FRED resetting the grid position after saving a mission (#7552)
When FRED2 saves a mission, OnSaveDocument() reloads it via
load_mission(MPF_FAST_RELOAD).  That reload calls clear_mission() ->
fred_render_init() -> create_default_grid(), which rebuilds The_grid as
the default origin-centered XZ plane, discarding any adjustments made in
the Adjust Grid dialog (e.g. the X-Z Plane Y Level).  The grid is editor
display state and is not stored in the mission file, so the reload had
nothing to restore it from.

The camera (view_pos/view_orient) is already preserved across this reload;
apply the same preserve-and-restore pattern to the grid by capturing its
orientation, center, dimensions, and square size before clear_mission()
and rebuilding it with create_grid() afterward.

qtfred is unaffected because its save path does not reload the mission.

Fixes #7548

Co-authored-by: Claude Opus 4.8 (1M context) <[email protected]>
2026-07-07 14:43:54 +02:00
Goober5000 7545e5d035 make the reinforcements collection dynamic
As requested by a FREDder who has a plausible situation where more than 32 reinforcements might be handy. :)
2026-05-26 10:55:05 -04:00
Goober5000 70c4010389 add wing display names (#7429)
* add wing display names

Adds display name capability for wings, matching the pattern and infrastructure of display names for ships.  As in #7234, wing display names take precedence over ship display names, if both are provided; because if ship display names took precedence, a ship would have the same display name in every wave.

All the relevant display locations are handled, including the HUD, escort list, message box, and mission log.  Lua API support is provided as well.

Adds full support for both FRED and QtFRED, including the always-save-display-names setting.

Addresses #7189 and the last request from #1730.

* add help text from #7234
2026-05-20 15:16:08 -04:00
Goober5000 ef73e2572d unlimited mission titles
Some code refactoring to allow mission titles to be strings of any length.  Titles that are too long to actually display (based on string width) will be visibly truncated using `font::force_fit_string`, but the underlying title will not be affected.  Multiplayer is still subject to the 31-character length limit, so titles sent over the network will still have characters truncated.

Also removes some redundant calls to `gr_get_string_size`, since `font::force_fit_string` returns the fitted string width.
2026-05-12 11:31:20 -04:00
Goober5000 1832fa0397 fix a FRED2 crash
Fix a crash caused in part by some missing UI calls in FRED2 and in part by subtle object life cycle issues.  Depending on whether FRED receives the focus during mission load (which can happen if the autosave dialog appears) it could access props that were in the process of being cleaned up but were still referenced.  This isn't specifically a props issue; it could happen to any FSO object stored in a SCP_vector, since the vector can be cleared.

The quick mission init is to prevent a whole bunch of unnecessary and risky processing during a transient loading state, but it has the nice side effect of making mission list loading noticeably faster.
2026-02-19 00:29:53 -05:00
Mike NelsonandAsteroth 070a8e18fa Adds Props as a new object type (#6836)
* First draft of prop object type

* Add prop editor dialog in FRED

* prop sexps

* lua table prop support

* lab support

* lua mission access to props

* prop collision support

* use std::optional so the object->instance id is always valid

* allow props to block suns

* minor cleanup and remove arbitrary limit. Still limited to 500 objects.

* Sort props by category

* cleanup

* implement collision hooks

* parse prop flags and further ensure props are inited and closed correctly

* Add Cyborg's multi suggestions

* fix missing header

* add props to empty slots if available

* add multi signature

* fix rebase issues and match collisions to the new multithread style

* appease Clang the Conquerer

* save/parse mission prop classes by name

* Clean up comments and finish TODOs

* fix string errors

* clang wants this to be static now

* address feedback

* address feedback

* Use model num from prop info instead

* merge prop and ship collision group sexps together

* fix rebase bug

* address feedback

* fix name shadowing

* ship heavy submodel

* clang

---------

Co-authored-by: Asteroth <[email protected]>
2026-02-16 14:41:34 +01:00
Mike Nelson 37df4ba479 QtFRED Generalized Mission/Campaign Save (#7045)
* Generalize mission save from original FRED

* make qtfred use the new generalized missionsave

* split campaign save into a sister class

* allow unlimited campaign description length to be saved

* have the campaign editor pass the links to save properly

* cleanup

* future todo

* fixes

* more fixes

* cleanup vars

* clang

* add missing guardian threshold and fix var name

* more clang

* conflict resolution error

* update qtfred to use the new campaign save
2026-02-15 07:38:55 +01:00
Goober5000 2f18741258 add safeguards to the "immobile" flag migration
When a mission is loaded in FRED the "immobile" flag is migrated to "don't-change-position" and "don't-change-orientation".  So, notify the FREDder that this is happening, and add checks to the "potential issues" checker to guard against mixing the old and new flags.

Follow-up to #6304.  Resolves #6489.
2024-12-27 17:07:47 -05:00
Goober5000 3d92d469ac move backup info and make them consistent 2024-05-01 22:22:24 -04:00
Goober5000 9edcf5f450 add routine to recover autosaved mission 2024-05-01 21:42:39 -04:00
Goober5000 2f5e7a4de2 tweak MessageBox call 2024-05-01 21:42:39 -04:00
Goober5000 0267fb539c speed up FRED reloading with this one weird trick
Thanks to @notimaginative's detective work, nearly all of the FRED stalling when saving a mission can be avoided by simply not calling `model_free_all()`.  By checking a flag in `clear_mission()`, multiple situations can avoid this slowdown, including reload-after-save and import-FSM.
2024-03-29 23:34:54 -04:00
mjn-mixael fb1ffd8413 fred on mission load hook 2023-11-29 09:14:07 -06:00
Mike Nelson 4ff96abd9e Merge branch 'master' into loadout_no_validation 2023-11-17 10:29:50 -06:00
Goober5000 4013cf6046 FRED import fixes
Some patches for mission imports:
1. Check that the path isn't empty (the user didn't select "This PC") before continuing
2. Count successful imports
3. Avoid treating an import as a newly saved single mission unless the import was successful
2023-11-07 01:09:10 -05:00
mjn-mixael b7045f1756 do not validate loadouts feature 2023-08-22 23:29:18 -05:00
Goober5000 f64de84e7c address feedback 2023-07-28 17:08:22 -04:00
Goober5000 ee42e767a5 add warning to save; and make loading/saving more robust 2023-06-19 16:17:01 -04:00
Goober5000 34663c68bd some cleanup and refactoring
Refactor and clean up some of the code, and add some fixes and utility functions.  This covers the non-X-Wing part of #5277.
2023-05-18 18:28:09 -04:00
Goober5000 f15c5188c3 remove some obsolete FRED components
- remove FolderDlg which hasn't been needed since we dropped support for Visual Studio 6
    (see version history of MFC, https://mariusbancila.ro/blog/2015/08/12/version-history-of-vc-mfc-and-atl/)
- remove dialog1 which isn't used
2023-04-27 14:37:01 -04:00
Goober5000 2f4059b7fd Merge pull request #5198 from Goober5000/fix_mission_version
mission version numbers should be major.minor
2023-02-18 13:46:18 -05:00
Fabian Woltermann b030148c21 Merge pull request #5019 from Goober5000/query_referenced_update
more #define updates
2023-02-18 18:45:22 +01:00
Goober5000 731b5d53c5 change case 2023-02-17 21:50:42 -05:00
Goober5000 8d27682126 mission version numbers should be major.minor
Since older builds of FRED parse the mission version as a float, the version can contain a maximum of one decimal point.  These changes allow FRED and FSO to disregard the build number when loading, saving, or comparing versions.

There is also a small fix to qtfred's saving of the author field.
2023-02-17 12:32:54 -05:00
Goober5000 3c723c9ea9 add versioning support to missions
This finally enables the `$Version:` field in FreeSpace missions, which has been present ever since the beginning of FS1's development but has never been used for its intended purpose.  This field now stores the version of FSO that is required to run the mission.  If the version of the engine is not sufficient to run the version of the mission, then a) the mission is hidden from the mission listing, or b) a friendly notification is displayed if the mission is loaded anyway (for example, through a campaign).  Furthermore, FRED will notify the user if the mission's version is migrated from any version other than the legacy 0.10.

It will be the responsibility of coders who modify the mission format to also update the `MISSION_VERSION` constant with the appropriate major/minor/build/revision of the format change.
2023-01-28 18:01:51 -05:00
Goober5000 7b0a8eff9e change REF_TYPE_* to enum class 2022-12-16 19:41:45 -05:00
Goober5000 226e956fcc dynamic events and goals
Make events and goals dynamic in missions and campaigns.  When parsing, initialize all fields to their defaults.
2022-12-09 13:10:39 -05:00
Goober5000 00acefea86 some fixes 2022-11-06 11:27:18 -05:00
Taylor Richards f1a7a98639 fix and clean up cf_create_default_path_string(): (#4747)
- consolidate old and new functions
 - add missing location flags override from earlier fix
 - add proper error handling where needed
2022-10-04 23:18:28 -04:00
Goober5000 63445dec5a remove Object.parent_type
It's theoretically possible for `parent_type` to get out of sync with the parent's type, particularly if the parent is destroyed.  Since the field is almost never used, it can be removed.

Should fix #4105.
2022-03-27 12:38:48 -04:00
Goober5000 47543ac7d4 implement keyboard shortcuts, implement mission saving for bg color 2021-02-01 00:46:17 -05:00
Goober5000 3b2af702f7 refactor display_name for ships, ship classes, and weapon classes
Several things going on here:
1) refactor `get_display_string()` to `get_display_name()` to be more precise
2) likewise, refactor `alt_name` to `display_name`
3) automatically generate display names when parsing the ship, ship class, and weapon class for the first time
4) remove the on-the-fly truncation of names with hash symbols

Basically this subsumes the `end_string_at_first_hash_symbol` logic into the display name.  Rather than truncate the name every time it's displayed, truncate it once when it's parsed.  This takes advantage of the previous display name infrastructure, since display names are a superset of the case of truncating the hash symbol.

This also has the benefit of now allowing hash symbols within display names.  When updating Destiny of Peace, I noticed that "Lockheed Shuttle #4" would no longer display properly; and it was not previously possible to fix this even with display names.

I could pull out the `get_display_string()` and `alt_name` renaming into a separate PR if desired.
2020-08-21 00:15:38 -04:00
Goober5000 c9df8a13f1 add functions to remove the clutter of static casts for ship and weapon info vectors 2020-03-14 13:02:12 -04:00
Goober5000 1926d3c341 oof, more changes 2020-03-05 20:49:16 -05:00
Goober5000 9332311b57 change C-style 0 on success, nonzero on failure to true on success, false on failure 2019-03-05 16:27:06 -05:00
Fabian Woltermann b42fb8272a Removes code that had been #ifdefed out 2017-02-02 13:16:28 +01:00
Fabian Woltermann 2c4c337907 Removes the palette code entirely. 2017-02-01 18:57:52 +01:00
asarium 1e534cfc9f Fix 64-bit warnings in FRED2 2016-08-25 14:50:46 +02:00
Fabian Woltermann 770fce8de5 Bitset flags -- take 2 (#775)
This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.
2016-08-12 16:13:50 -07:00
z64555 fddbbf47bd Remove unused Preferences dialog and related variables. 2016-08-02 04:21:52 -05:00
z64555 1c4eb25e84 Cleanup freddoc.h and .cpp 2016-08-02 04:21:24 -05:00
z64555 2829eb5e35 Remove editor.h 2016-08-02 04:21:18 -05:00
asarium 1bcd5400d3 Move build system to CMake 2016-07-22 12:07:19 +02:00