Commit Graph
1756 Commits
Author SHA1 Message Date
Mike Nelson 91c15e6f48 Player general orders (#5638) 2023-10-26 19:22:44 -04:00
Sébastien Noel f149c36b44 Fix a few typos (#5598) 2023-10-24 20:33:45 -04:00
Mike Nelson 31acb115c2 Add nebula-fade-poof SEXP (#5612)
* nebula-fade-poofs

* Move this up because order of operations is important.

* Add some documentation

* Respect time compression

* Fix sexp description

* Make sure faded poofs do not flicker

* optimize
2023-10-20 14:39:38 -04:00
Goober5000 b7de2fd644 Merge pull request #5554 from Goober5000/set_armor_type_generic
enhance set-armor-type to work with generic subsystems
2023-10-19 14:09:50 -04:00
Goober5000 883ed32796 ai-disable-ship-tactical and ai-disarm-ship-tactical (#5512)
Add "tactical" versions of disable and disarm goals which only perform the specific task without implying anything else.  The target ship is not protected and attack goals are not cleared from other ships.

There is also a new AI profiles flag to make this the default hud squad message command instead of the classic disable/disarm.
2023-10-19 07:50:49 -04:00
Goober5000 b89cbbd530 fix and upgrade ai-fly-to-ship
The ai-fly-to-ship goal was added early in FSO's development but never worked right.  Until recently it could crash; and even aside from the crash the AI would try to reach the target's exact position, causing repeated collisions.  This folds ai-fly-to-ship into ai-stay-near-ship, since the behaviors are conceptually the same except for fly-to being satisfied as soon as the target is in range.

This also adds a new "escort" mode usable by both behaviors.  The default Volition behavior is to swoop toward the target in a long, graceful arc; the new mode generates a goal point and flies directly to that point.  These can be toggled via an optional sexp parameter.

There is also some minor cleanup and a new vec3d operator for convenience.

Needed for Scroll; depends on #5667.
2023-10-16 03:24:52 -04:00
Goober5000 e132fcf74c Merge pull request #5585 from Goober5000/beam_api_stuff
additional beam-related features for Lua
2023-10-15 12:41:05 -04:00
Mike Nelson f7413be1d8 preload subspace tunnel flag (#5532) 2023-10-15 05:39:42 +09:00
Mike Nelson 02233fc439 Set timer padding sexp (#5535)
* set timer padding sexp

* allow negative padding
2023-10-15 05:39:33 +09:00
BMagnu febd8cd2ad Allow an asymmetric FOV / Frustrum (#5657)
* Enable Asymmetric Projection FOV

* Properly apply asymmetric FOV to g3_rotate_ functions

* De-CPP14-ify

* cleanup

* Make GCC happy

* Fix Vertical Asymmetric FOV

* Fix printf
2023-10-15 05:39:24 +09:00
Tyler Blount 10f484a504 Merge pull request #5649 from Goober5000/fix_ship_status
fix ShipStatus states to correctly account for exploding ships
2023-10-03 18:11:25 -07:00
Goober5000 79579eda94 fix barrel roll crash in Star Fox: Event Horizon
The Star Fox barrel roll effect is achieved using a script which spawns a new ship.  The script sets no-collide on this spawned ship, but it also tries to set the ship flag for all future ships -- and future ships require a parse object, which doesn't exist for a created ship.  This patches the FALLTHROUGH in the sexp code to account for that possibility.

Separately, there are other ways a parse object pointer could become null through unusual code states, so this adds an INVALID status and several additional checks to defend against this crash in other circumstances.
2023-10-03 14:00:22 -04:00
Goober5000 b6c0e8b562 fix ShipStatus states to correctly account for exploding ships
Adds a `DEATH_ROLL` status to specifically cover the state after ships have been destroyed but before they exit.  I've also audited all code that interacts with the ship registry to use the correct state with this new state taken into consideration.

This fixes access to exploding ships that was broken when the ship registry framework was introduced.  In particular, the `when destroyed X beam-lock-all X` QoL feature now works again.
2023-10-01 18:10:55 -04:00
Goober5000 b7e9d4c9cb tweak some model warning messages
Per a thread in the TBP forum, elaborate on these model warnings a bit.

Two other small code tweaks as well.
2023-09-30 20:06:41 -04:00
Goober5000 cb0e9ce601 sync setting and getting of collides and no_collide
The `collides` and `no_collide` flags are equivalent, but opposite.  So when sexps or scripts get or set those flags, allow each to be used as an anti-synonym (not exactly an antonym) for the other.
2023-09-17 01:23:31 -04:00
Goober5000 865045a231 fix crash in unusually formatted handwritten SEXP
As reported by Colt, there was a crash in the in-mission jump sequence in Shepherds where the mission previously worked.  The proximate cause was a handwritten SEXP called via script that omitted whitespace before an opening parenthesis.  This was incorrectly recognized by the upgraded SEXP parser as an invalid SEXP.  Unfortunately, a separate bug in `get_line_num()` caused a crash when the parser tried to display a warning, because the function tried to calculate the line number of a SEXP that did not come from a parsed file.

This commit fixes the parser to recognize opening parentheses even when no whitespace precedes them, moves the output to the 'unexpected end of sexp' warnings will they will now be seen, and fixes `get_line_num()` to work when there is no parsed text.

Follow-up to #5520.
2023-09-15 15:12:44 -04:00
Goober5000 53e6edf8bb documentation 2023-09-10 17:40:02 -04:00
Goober5000 8b8daece46 additional beam-related features for Lua
1. Add a `vanish()` function for beam objects, to be consistent with other object types
2. Add a `BeamFree` virtvar, analogous to `TurretLocked`
3. Add timestamp variants of TurretLocked and BeamFree to be consistent with sexps
4. Add `BeamLife`, `BeamWarmup`, and `BeamWarmdown` virtvars so scripts can access table properties
5. Add "On Beam Death", "On Beam Warmup", and "On Beam Warmdown" hooks
6. Clarify some existing documentation and patch a couple things
2023-09-06 00:28:07 -04:00
Goober5000 64d9b6fb74 Merge pull request #5548 from Goober5000/stay_near_ship_fixes
ai-stay-near-ship fixes
2023-08-13 09:27:52 -04:00
Goober5000 e71dba4207 enhance set-armor-type to work with generic subsystems 2023-08-09 18:21:19 -04:00
mjn-mixael 2a64abfe92 correct a few sexp descriptions 2023-08-08 17:00:12 -05:00
Goober5000 d1e81be2aa ai-stay-near-ship fixes
Three fixes:
1. In commit fa0878b6b3 for PR #5338, the optional distance parameter was inadvertently changed to a bool.  This fixes the parameter.
2. The distance parameter was previously parsed using `atoi` which works for number literals, so change to `eval_num` to allow sexp return values.
3. Make `eval_num` consistent with `eval_sexp` in the sense that evaluating an empty list is valid and returns false or 0.

Also takes advantage of the fact that `is_sexp_true` works for empty lists to streamline optional arguments in `ai_add_goal_sub_sexp`.
2023-08-08 13:07:21 -04:00
Goober5000 dd0af0e07c add screen resolution scaling for hud-set-coords
The hud-set-coords SEXP has always used exact pixels, without regard for the current screen resolution.  This adds a similar scaling mechanism as is used for show-subtitle.

Fixes #5525.
2023-07-29 15:21:43 -04:00
Goober5000 a21876127d comment 2023-07-28 19:54:42 -04:00
Goober5000 f64de84e7c address feedback 2023-07-28 17:08:22 -04:00
Goober5000 feadc0bd69 feedback 2023-07-28 16:45:44 -04:00
Goober5000 b3970798e1 variables will only be referenced in nodes, not generators like for-counter 2023-07-27 16:14:06 -04:00
Goober5000 da34e25bc3 handle things properly on parse error 2023-07-27 16:07:15 -04:00
Goober5000 7fc75c0d6c more robust handling of Mp, especially after error 2023-07-27 15:04:38 -04:00
Goober5000 859978fd84 upgrade container parsing as well; and check for malformed variable tokens 2023-07-27 03:38:17 -04:00
Goober5000 7781d9fcda fix sexp variables in argument lists 2023-07-27 02:19:54 -04:00
Goober5000 9480869e0a make variable parsing more robust; don't assume that an @ is always followed by a valid variable name; fix length checks; soften non-fatal Errors to error_display(0) 2023-07-27 00:04:15 -04:00
Goober5000 481e82303c use tokens in sexp help 2023-07-26 14:55:31 -04:00
Asteroth b1fd9ffffb Improve performance of collision retiming (#5496)
* fast version of setting position and orientation

* preliminary stale collide time

* add global collision cache stale flag instead

* clean up

* more clean up

* no periods >.>

* bring back single object version

* rename and bring back stale object list

* use a set
2023-07-18 00:28:49 -04:00
Tyler Blount d839f9f3c9 Merge pull request #5444 from Goober5000/5401_followup
refinements of jump node features
2023-06-16 14:38:12 -07:00
Goober5000 3ae178e125 refinements of jump node features
1. Deprecate the old set-jumpnode-name sexp now that there is a set-jumpnode-display-name
2. Make the display name design consistent with ships and weapons; in particular add a `HasDisplayName()` function and automatically generate the display name for hash-truncated names
3. Keep the display name in sync when the name is changed in the FRED dialog
4. Fix the overriding of hash-truncated names with display names on the HUD
5. Fix the incorrect setting of the alphacolor flag when using FRED
6. Fix array out-of-bounds access when no object is selected

Follow-up to #5401.
2023-06-05 00:41:38 -04:00
Goober5000 c72b8b0cf4 some refinements for retiming of object collision pairs
1. Add a function to retime *only* the collision pairs involving a specific object.  This is useful when only one object has moved, since only collisions involving that object are affected.
2. Use this function when objects are moved for autopilot, via sexp, and via script.

Previously collision pairs were not retimed when objects were moved via script, leading to bugs.  This fixes that.
2023-06-04 16:04:53 -04:00
Goober5000 8e242b4c40 Merge pull request #5433 from Goober5000/sexp_tree_search
Sexp tree searching and filtering
2023-06-03 23:33:19 -04:00
Goober5000 720d938a3a address feedback 2023-06-02 16:26:25 -04:00
Goober5000 ab63301d22 Merge pull request #5401 from MjnMixael/translatable_jump_node
Enhance jump node handling
2023-06-01 22:43:08 -04:00
Goober5000 8fc28b01ea work with operator indexes to reduce back-and-forth between const and index 2023-05-30 15:41:24 -04:00
Goober5000 9bd10e55c6 sort operators by cost when filtering, and use the same best-match strategy in sexp_match_closest_operator 2023-05-30 15:41:17 -04:00
Goober5000 4ff90d3716 move some utilities to a better location, plus a slight refactor 2023-05-28 22:47:38 -04:00
Goober5000 eb959cd0bf make the tooltip explain why an operator can't be selected 2023-05-28 22:42:23 -04:00
Goober5000 46dee9ff0c use selected operators, and prevent disabled operators from being confirmed 2023-05-28 22:42:23 -04:00
Goober5000 579ce220ab fix some sexp help text 2023-05-28 22:42:23 -04:00
Goober5000 09ae954d8e disable operators with incompatible return types 2023-05-28 22:42:23 -04:00
Mike Nelson 2ed78ab1a8 Fix asteroid wrapping (#5419)
* refactor how asteroid wrapping is done and setup for allowing or disallowing range check

* allow fred to toggle enhanced spawn checking

* field naming adjustment

* some minor tweaks

* Add sexp compatibility

* We don't need to save the boolean, just the string.

* full qtFRED support
2023-05-27 15:03:49 -04:00
Goober5000 7443fed890 Merge pull request #5415 from Goober5000/iequals
add lcase_equal and lcase_lessthan
2023-05-21 21:19:12 -04:00
Goober5000 d6f3fc76f9 Merge pull request #5414 from Goober5000/fix_event_delay_status
fix evaluation of event status for some events
2023-05-20 18:53:58 -04:00