JohnAFernandez
87de1d1d77
Remove Int3()'s from ai.cpp and aibig.cpp
2020-09-14 20:53:31 -04:00
Goober5000
8667891fc2
use dynamic strings
2020-05-19 13:48:06 -04:00
Goober5000
5f74388790
add newline
2020-05-19 13:48:06 -04:00
Goober5000
067b250be9
make Goal_target_names dynamic
...
If ever there were more than 100 goal targets in a mission, the old version of ai_get_goal_target_name would start corrupting memory. Rather than making a hacky workaround, this just makes it dynamic.
2020-05-19 13:48:06 -04:00
Goober5000
b146b10403
MOAR const-correctness!
2012-03-08 08:12:56 +00:00
chief1983
46d1ff7d7f
Fixes #2578 - Change the < in these checks against NAME_LENGTH to <=.
2012-01-23 01:22:05 +00:00
Goober5000
3ce69f150a
waypoints and waypoint paths now have dynamic limits
2011-08-30 03:35:42 +00:00
Echelon9
745ec904d5
Documentation: Minor tweaking to ai.cpp
2011-08-23 13:50:24 +00:00
Echelon9
365bd811c2
Documentation: First pass of AI code functions
2011-05-12 13:44:20 +00:00
The_E
431b8955e8
Another Assert() redirected to more useful things
2010-09-03 00:06:01 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
wmcoolmon
36db6a4931
Initial AI code move commit - note that aigoals.cpp has some escape characters in it, I'm not sure if this is really a problem.
2005-03-25 06:45:13 +00:00