Commit Graph
147 Commits
Author SHA1 Message Date
Goober5000 fa0043f93b Merge pull request #2962 from SelfGamer/master
Add flag for AI to only fire Turrets / Secondaries when having clear Line of Sight
2020-12-07 17:47:32 -05:00
Birk Magnussen d4e9958f0f Tidy Code. Add AI Flag for firing requires exact los 2020-12-06 05:48:17 +09:00
Goober5000 54343a0eee clean up the top half of ai_fire_from_turret 2020-12-03 21:18:16 -05:00
Baezon a9bc56fd13 v1 2020-10-18 00:30:41 -04:00
wookieejedi 31d7a16e54 make capitalization consistent 2020-10-05 20:40:40 -04:00
wookieejedi 886e7f4f18 Flag to allow ships with no shields to manage ETS
Using the `No_shields` flag for ships is common usage in multiple mods, and as it turns out ships with that flag set will not have the AI manage ETS values due to an early return in the `ai_manage_ets` function. This PR adds an AI flag to allow ships with no shields to manage ETS regarding weapons and engines. This flag was tested and works as expected.
2020-10-05 19:57:09 -04:00
Baezon 9abc253023 v1 2020-08-26 23:27:34 -04:00
Baezon 338e049cb1 renaming of functions 2020-08-24 00:50:42 -04:00
Baezon 29b30ab7ad just about ready 2020-08-24 00:50:42 -04:00
Baezon fd1204e491 version 2 2020-08-04 00:30:10 -04:00
Baezon c9784bc538 version 1 2020-08-03 23:57:45 -04:00
wookieejedi 88866efe97 make min a variable 2020-06-16 15:00:35 -04:00
wookieejedi eab6eb639e update comments 2020-06-16 14:45:08 -04:00
wookieejedi 6ebc378827 incorporate comments 2020-06-16 14:39:37 -04:00
wookieejedi 03adff7e42 update logic 2020-06-15 22:22:29 -04:00
wookieejedi 3d77340917 fix missing print call 2020-06-15 10:49:54 -04:00
wookieejedi addbb683fc incorporate comments 2020-06-15 10:17:08 -04:00
wookieejedi 34dd460efb Update naming 2020-06-14 16:39:10 -04:00
wookieejedi 683b433733 fix name 2020-06-14 16:06:43 -04:00
wookieejedi 217778e165 Add Large Raduis Option as AI Flag for Following Path Points
Previously, the default distance for determining if a ship had finished a point in a model path was only 5. This worked fine for ships with low damp or no Newtonian physics. However, it did not work well with ships that use higher damps or Newtonian physics, becuase those ships contiunatlly overshoot that 5 meter distance and get stuck flying in a large circle trying to reach that point. This fix allows modders to set an AI flag to specify that the path distance check uses a larger value of 775 for points that are not the last point in the path. If desired I can add a game settings option that allows modders to set this value.
2020-06-14 16:03:51 -04:00
Goober5000 efbace48b8 Merge pull request #2332 from Goober5000/mantis_3147_flag
add an ai-profiles flag to govern the Mantis 3147 fix
2020-05-13 00:48:44 -04:00
Goober5000 d961fa1bb6 use mod_supports_version 2020-05-12 21:46:19 -04:00
Goober5000 1d471e254b Merge pull request #2342 from Goober5000/mantis_1947
implement Mantis 1947, treat ship comm systems the same as player comm systems
2020-05-10 15:36:45 -04:00
David Gibson f13faf4cba added new flags and flag loading for the doublefire disabling options 2020-04-28 13:57:44 -05:00
Goober5000 1dfe3a8d9f implement Mantis 1947 feature request
This adds an ai_profiles flag that checks comm systems for non-player ships.  If their comm system is damaged, they will not send messages and you will not be able to issue squadmsg orders.

See also:
http://scp.indiegames.us/mantis/view.php?id=1947
2020-04-26 18:08:28 -04:00
Goober5000 aa46ae6639 add version-specific enabling of bugfix flags 2020-04-26 17:13:13 -04:00
Goober5000 6f5e500a1e add an ai-profiles flag to govern the Mantis 3147 fix 2020-04-14 17:50:16 -04:00
Taylor Richards bd9880bc9b replace FS2NetD with PXO 2019-11-08 02:07:14 -05:00
plieblang 4a6d8573a0 AI profile flag for support to not equip new primary 2018-12-21 13:26:32 -08:00
plieblang 23f9cfc815 Add free-afterburner-use flag to ai_profiles.tbl 2018-10-02 14:10:27 -05:00
MageKing17 490ef52b85 Add AI profile flag to allow primary weapons to consider range.
By enabling the "$Use Actual Primary Range:" profile flag (which can also be set on a per-AI-class basis), the code to determine if the AI should fire its primary weapons will not only perform its current "range based on speed of weapon and target" calculation, but it will also compute the weapon's actual range and not fire if the target is outside of it.
2018-06-27 23:11:40 -07:00
MageKing17 ac9547d610 Make AI profile tables actually stop parsing if #End is missing.
By making parse_ai_profiles_tbl() actually check the return value of skip_to_start_of_string_either() (and break if the appropriate characters aren't found), AI profile tables should no longer keep parsing past the end of the file and into invalid memory, until they either find an "#End" in memory somewhere or just plain crash.

As a pleasant bonus, a missing "#End" should now generate an appropriate error message.
2018-02-18 13:13:18 -08:00
asarium bcf2ddefba Begin fixing string const correctness 2017-01-02 12:29:14 +01:00
MageKing17 d3f89c1042 Also use MAX_DETAIL_LEVEL for resetting detail_distance_mult.
Same as 816e792770 but for ai_profile_t::reset(), instead of when parsing.
2016-09-08 13:24:05 -07:00
MageKing17 816e792770 Explicitly make "$Detail Distance Multiplier:" based on detail levels.
Most AI profile-related five-value lists are related to the number of difficulty levels. "$Detail Distance Multiplier:", however, is related to the number of detail levels (MAX_DETAIL_LEVEL + 1, because detail levels go from 0-MAX_DETAIL_LEVEL; MAX_DETAIL_LEVEL + 1 is also the size the detail_distance_mult array is defined with). Those two numbers happen to be the same (5); however, this may not always be the case in the future, and this way it's explicit that this field isn't related to difficulty at all.
2016-09-07 17:58:25 -07:00
Fabian Woltermann c57e59d76a Addressing feedback 2016-08-20 20:42:22 +02:00
Fabian Woltermann 0591b7ef49 ai profile flags 2016-08-19 22:44:39 +02:00
MageKing17 c76c1cb4ff Add an AI flag to enable old, unused behavior when attacking big ships.
Coverity defects 1320483, 1320484, 1320485, and 1320486 noted that several values were being set and then immediately overwritten before they could do anything. These appear to be related to behavior that Volition disabled before release that would allow the AI to slow down while attacking capital ships. It seemed a shame to waste this code, so I've added a flag to enable the behavior.
2016-08-07 14:27:59 -07:00
MageKing17 dd4af145bf Remove old def_files.cpp file and clean up some redundant imports.
The CMake merge changed the default files system to include individual files instead of use a bunch of hardcoded strings, but the old file got left behind for some reason. Also, the same merge added some spurious extra imports of def_files.h which I removed at the same time (although if somebody wanted to go through and clean up all of our imports again, it'd probably be a good time for it).
2016-08-01 14:20:24 -07:00
asarium 1bcd5400d3 Move build system to CMake 2016-07-22 12:07:19 +02:00
MageKing17 048d65d3ca Makes glide decay work even when not thrusting.
For any mods that might want to keep the old behavior, adds "$glide decay requires thrust:" AI profile flag.
2015-08-19 00:50:18 -07:00
Echelon9 c5493bb480 Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes. 2015-06-22 20:24:30 +10:00
niffiwan bf13e5053e Merge branch 'master' into ln-zookeeper-master
Conflicts:
	code/ai/ai_profiles.cpp
2015-05-14 19:38:19 +10:00
MageKing17 9555602823 Make an AI profile flag for the aspect bomb invulnerability fix.
Originally introduced in r8696 back in 2012 (hash d7d6009ea1), this fix changes retail balance and should be behind a flag.
2015-05-13 20:15:27 -07:00
Lari Nieminen 2c1d1b12cc Allowed bay path speed modifiers to function in both pathing modes. 2015-05-13 00:35:40 +03:00
Lari Nieminen 4fbf65ae8b Warn about bay path speed multipliers currently only working with the 'alt1' pathing type. 2015-05-11 19:50:13 +03:00
Lari Nieminen ffed62372f Added ai_profiles and path metadata options to force AI ships flying bay paths to gradually accelerate/decelerate instead of flying the path at max speed. 2015-05-10 11:52:09 +03:00
MageKing17 1591237acf Reverting recent string of commits.
Since they didn't go through code review (and break compilation), reverting the recent string of commits (just used "git revert -n 5042c44..05b4635").
2015-04-29 16:19:59 -07:00
zookeeper 05b4635048 Added bay arrive/depart speed multipliers to +Path Metadata.
git-svn-id: svn://svn.icculus.org/fs2open/branches/zookeeper@11271 387891d4-d844-0410-90c0-e4c51a9137d3

Conflicts:
	code/ai/ai_profiles.cpp
2015-04-29 23:19:02 +03:00
zookeeper eef1041323 Initialize bay_arrive_speed_mult and bay_depart_speed_mult.
git-svn-id: svn://svn.icculus.org/fs2open/branches/zookeeper@10731 387891d4-d844-0410-90c0-e4c51a9137d3

Conflicts:
	code/ai/ai_profiles.cpp
2015-04-29 23:17:51 +03:00