Taylor Richards
8950417c9e
fix some timing problems
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- account for frametime during movie playback to avoid sync issues
- avoid incrementing timestamp more than once per frame in multi
2020-11-07 16:45:22 -05:00
Taylor Richards
fb249d35cc
add new NETPLAYER states
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- Cutscenes
- Fiction Viewer
- Command Briefings
- Red Alert
2020-11-07 16:44:11 -05:00
Taylor Richards
9a913b5f35
prevent cutscenes from passing keyboard events to current state
2020-11-07 16:44:06 -05:00
Taylor Richards
daa2da6a4a
give time to network during playback loop if we should
2020-11-07 16:44:06 -05:00
asarium
7173299ca7
Add new libRocket UI system
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This new system allows to create a user interface that goes beyond the
existing UI system.
2018-09-16 13:55:29 +02:00
asarium
06a21a0f9b
Add scripting API for displaying movie files
...
This adds an API for the scripting system which allows it to load and
display movie files using the standard movie player code which includes
multi-threaded frame decoding.
2018-07-13 21:54:41 +02:00
asarium
6da5302d34
Add localized subtitle support to the video player
...
This adds support for displaying subtitles embedded in movie files. This
supports files with multiple subtitle streams where each stream contains
the subtitles for one language. When the movie file is opened, the
stream for the currently active language will be used and displayed.
This resolves one of the points mentioned in #1522 .
This also depends on PR #1484 .
2017-12-05 12:04:13 +01:00
asarium
d0a1efacb8
Improve video player API
...
This moves all the cutscene specific code out of the movie player code
and into the cutscene code so that the movie player can be reused for
usage in other environments.
This is required for #1041 since an implementation of that feature would
reuse the movie player code of the cutscene code but without all the
main loop stuff.
2017-12-05 12:01:50 +01:00
asarium
f49f8d6aea
Use FFmpeg for MVE decoding
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It turns out that FFmpeg is actually able to decode the Interplay MVE
movies so we can drop the old MVE code and just use FFMpeg and the new
video player interface for that.
2016-09-29 18:57:01 +02:00
asarium
1bcb937fe3
Add improved video player
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Uses FFmpeg for video decoding and multiple threads for reading and
decoding files. Can handle 1080p with no stuttering.
2016-09-26 22:43:19 +02:00
m!m
22c0255277
Fix a bunch of 64-bit MSVC warnings ( #709 )
...
* Fix a bunch of 64-bit warnings
* Fix Linux compilation error
* Fix Mac error
* Fix some issues
* Fix more GCC warnings
* Remote unwanted change
* Remove accidentally readded file
* Fix wrong limit check
* Use BEAM_INDEX macro for getting beam object index
* Fix 32-bit warning
* Use BEAM_INDEX instead of pointer arithmetic
2016-08-09 11:08:54 -07:00
asarium
498d0dcd1f
Don't set the cursor state every frame
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There might still be some issues where the code assumes that the cursor state is set every frame.
2016-01-24 23:18:48 +01:00
asarium
e08ba026f8
Merge branch 'master' into antipodes_/sync
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Conflicts:
.travis.yml
code/cmdline/cmdline.cpp
code/fs2netd/fs2netd_client.cpp
code/fs2netd/tcp_client.cpp
code/globalincs/pstypes.h
code/graphics/2d.cpp
code/graphics/2d.h
code/parse/lua.cpp
code/parse/scripting.cpp
code/windows_stub/stubs.cpp
configure.ac
projects/MSVC_2012/Freespace2.vcxproj
projects/MSVC_2012/code.vcxproj
projects/MSVC_2013/code.vcxproj
projects/MSVC_2015/code.vcxproj
2015-08-24 12:10:16 +02:00
Echelon9
c5493bb480
Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes.
2015-06-22 20:24:30 +10:00
asarium
7e77b5a67c
Merge branch 'master' into antipodes
...
Conflicts:
.gitignore
code/Makefile.am
code/ai/ai.h
code/ai/ai_profiles.cpp
code/ai/ai_profiles.h
code/ai/aibig.cpp
code/ai/aicode.cpp
code/ai/aiturret.cpp
code/asteroid/asteroid.cpp
code/asteroid/asteroid.h
code/bmpman/bm_internal.h
code/bmpman/bmpman.cpp
code/bmpman/bmpman.h
code/camera/camera.cpp
code/camera/camera.h
code/cfile/cfile.cpp
code/cmdline/cmdline.cpp
code/cmdline/cmdline.h
code/controlconfig/controlsconfig.h
code/controlconfig/controlsconfigcommon.cpp
code/cutscene/movie.cpp
code/cutscene/oggplayer.cpp
code/debugconsole/consoleparse.cpp
code/fred2/campaigneditordlg.cpp
code/fred2/fred.cpp
code/fred2/fred.rc
code/fred2/missionsave.cpp
code/fred2/resource.h
code/fred2/sexp_tree.cpp
code/fred2/sexp_tree.h
code/fred2/shipflagsdlg.cpp
code/fred2/shipflagsdlg.h
code/fred2/shiptexturesdlg.cpp
code/fred2/voiceactingmanager.cpp
code/freespace2/freespace.cpp
code/freespace2/freespace.rc
code/gamehelp/contexthelp.cpp
code/globalincs/alphacolors.cpp
code/globalincs/alphacolors.h
code/globalincs/version.h
code/globalincs/vmallocator.h
code/globalincs/windebug.cpp
code/graphics/2d.cpp
code/graphics/font.cpp
code/graphics/generic.cpp
code/graphics/generic.h
code/graphics/grinternal.h
code/graphics/gropengl.cpp
code/graphics/gropengldraw.cpp
code/graphics/gropenglextension.h
code/graphics/gropenglpostprocessing.cpp
code/graphics/gropenglstate.cpp
code/graphics/gropenglstate.h
code/graphics/gropengltexture.cpp
code/graphics/gropengltnl.cpp
code/hud/hud.cpp
code/hud/hud.h
code/hud/hudconfig.cpp
code/hud/hudlock.cpp
code/hud/hudmessage.cpp
code/hud/hudparse.cpp
code/hud/hudreticle.cpp
code/hud/hudreticle.h
code/hud/hudshield.cpp
code/hud/hudsquadmsg.cpp
code/hud/hudtarget.cpp
code/hud/hudtarget.h
code/hud/hudtargetbox.cpp
code/inetfile/cftp.cpp
code/inetfile/chttpget.cpp
code/io/joy.cpp
code/io/joy_ff.cpp
code/io/key.cpp
code/io/keycontrol.cpp
code/io/mouse.cpp
code/io/timer.cpp
code/localization/localize.cpp
code/localization/localize.h
code/math/fvi.cpp
code/math/vecmat.cpp
code/menuui/credits.cpp
code/menuui/mainhallmenu.cpp
code/menuui/mainhallmenu.h
code/menuui/optionsmenumulti.cpp
code/menuui/playermenu.cpp
code/mission/missionbriefcommon.cpp
code/mission/missioncampaign.cpp
code/mission/missiongoals.h
code/mission/missionmessage.cpp
code/mission/missionparse.cpp
code/mission/missionparse.h
code/missionui/missionbrief.cpp
code/missionui/missioncmdbrief.cpp
code/missionui/missiondebrief.cpp
code/missionui/missionscreencommon.cpp
code/missionui/missionshipchoice.cpp
code/missionui/missionweaponchoice.cpp
code/missionui/redalert.cpp
code/missionui/redalert.h
code/mod_table/mod_table.cpp
code/mod_table/mod_table.h
code/model/model.h
code/model/modelcollide.cpp
code/model/modelinterp.cpp
code/model/modelread.cpp
code/network/multi.cpp
code/network/multi_dogfight.cpp
code/network/multi_ingame.cpp
code/network/multi_log.cpp
code/network/multi_rate.cpp
code/network/multiteamselect.cpp
code/network/multiui.cpp
code/network/multiutil.cpp
code/network/stand_gui-unix.cpp
code/object/collideshipship.cpp
code/object/collideshipweapon.cpp
code/object/object.cpp
code/object/object.h
code/object/objectsnd.cpp
code/object/objectsort.cpp
code/osapi/osapi.cpp
code/osapi/osapi_unix.cpp
code/osapi/outwnd.h
code/parse/generic_log.cpp
code/parse/lua.cpp
code/parse/parselo.cpp
code/parse/parselo.h
code/parse/scripting.cpp
code/parse/scripting.h
code/parse/sexp.cpp
code/parse/sexp.h
code/physics/physics.cpp
code/pilotfile/csg.cpp
code/pilotfile/csg_convert.cpp
code/pilotfile/pilotfile.cpp
code/pilotfile/pilotfile_convert.h
code/playerman/playercontrol.cpp
code/radar/radardradis.cpp
code/radar/radardradis.h
code/radar/radarsetup.cpp
code/radar/radarsetup.h
code/ship/ship.cpp
code/ship/ship.h
code/ship/shipfx.cpp
code/ship/shiphit.cpp
code/sound/audiostr.cpp
code/sound/ds.cpp
code/sound/openal.cpp
code/sound/rtvoice.cpp
code/sound/sound.cpp
code/sound/voicerec.cpp
code/stats/medals.cpp
code/stats/medals.h
code/stats/scoring.cpp
code/ui/ui.h
code/weapon/beam.cpp
code/weapon/weapon.h
code/weapon/weapons.cpp
code/wxfred2/aboutbox.cpp
code/wxfred2/campaigneditor.cpp
code/wxfred2/campaigneditor.h
code/wxfred2/commandbriefingeditor.cpp
code/wxfred2/debriefingeditor.cpp
code/wxfred2/fredframe.cpp
code/wxfred2/fredframe.h
code/wxfred2/missionspecseditor.cpp
code/wxfred2/missionspecseditor.h
code/wxfred2/voiceactingmanagereditor.cpp
code/wxfred2/wxfred.xrc
code/wxfred2/wxfred2.cpp
code/wxfred2/wxfred2.h
configure.ac
fs2open.Doxyfile
jansson/LICENSE
jansson/dump.c
jansson/hashtable.c
jansson/hashtable.h
jansson/jansson.h
jansson/jansson_config.h
jansson/jansson_private.h
jansson/load.c
jansson/memory.c
jansson/pack_unpack.c
jansson/strbuffer.c
jansson/strbuffer.h
jansson/strconv.c
jansson/utf.c
jansson/utf.h
jansson/value.c
libpng/png.c
libpng/png.h
libpng/pngconf.h
libpng/pngdebug.h
libpng/pngerror.c
libpng/pngget.c
libpng/pnginfo.h
libpng/pnglibconf.h
libpng/pngmem.c
libpng/pngpread.c
libpng/pngpriv.h
libpng/pngread.c
libpng/pngrio.c
libpng/pngrtran.c
libpng/pngrutil.c
libpng/pngset.c
libpng/pngstruct.h
libpng/pngtrans.c
libpng/pngwio.c
libpng/pngwrite.c
libpng/pngwtran.c
libpng/pngwutil.c
projects/Eclipse/Freespace2/.project
projects/MSVC_2005/Fred2.vcproj
projects/MSVC_2005/Freespace2.sln
projects/MSVC_2005/Freespace2.vcproj
projects/MSVC_2005/code.vcproj
projects/MSVC_2005/wxFRED2.vcproj
projects/MSVC_2008/Fred2.vcproj
projects/MSVC_2008/Freespace2.doxproj
projects/MSVC_2008/Freespace2.vcproj
projects/MSVC_2008/code.vcproj
projects/MSVC_2010/Fred2.vcxproj
projects/MSVC_2010/Freespace2.vcxproj
projects/MSVC_2010/code.vcxproj
projects/MSVC_2010/code.vcxproj.filters
projects/MSVC_2010/wxFRED2.vcxproj
projects/MSVC_2011/Fred2.vcxproj
projects/MSVC_2011/Freespace2.vcxproj
projects/MSVC_2011/code.vcxproj
projects/MSVC_2011/code.vcxproj.filters
projects/MSVC_2011/wxFRED2.vcxproj
projects/MSVC_2013/Fred2.vcxproj
projects/MSVC_2013/Freespace2.vcxproj
projects/MSVC_2013/code.vcxproj
projects/MSVC_2013/code.vcxproj.filters
projects/MSVC_2013/libjpeg.vcxproj
projects/MSVC_2013/liblua.vcxproj
projects/MSVC_2013/libpng.vcxproj
projects/MSVC_2013/wxFRED2.vcxproj
projects/MSVC_2013/zlib.vcxproj
projects/MSVC_6/Fred2.dsp
projects/MSVC_6/Freespace2.dsp
projects/MSVC_6/code.dsp
projects/MSVC_6/wxFRED2.dsp
projects/Xcode/English.lproj/InfoPlist.strings
projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
projects/Xcode4/English.lproj/InfoPlist.strings
projects/Xcode4/FS2_Open.xcodeproj/project.pbxproj
projects/Xcode4/Frameworks.tgz
projects/codeblocks/Freespace2/Freespace2.cbp
zlib/adler32.c
zlib/compress.c
zlib/crc32.c
zlib/crc32.h
zlib/deflate.c
zlib/deflate.h
zlib/infback.c
zlib/inffast.c
zlib/inffixed.h
zlib/inflate.c
zlib/inftrees.c
zlib/trees.c
zlib/uncompr.c
zlib/zconf.h
zlib/zlib.h
zlib/zutil.c
zlib/zutil.h
2015-04-25 16:48:43 +02:00
chief1983
26adf935f7
Globalize various file extension lists littered throughout the code so they can be referenced from other classes as needed, instead of being hardcoded multiple times.
...
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11327 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-23 12:09:18 +10:00
m_m
088f0c2c4f
Fix a few mouse related issues. This adds the CursorManager class which handles loading cursors and showing/hiding the cursor.
...
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10487 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-10 20:52:22 +10:00
Zacam
58afb0a3da
Trunk Sync: r8807
2012-05-20 22:48:54 +00:00
Goober5000
9785871010
if a movie fails to play, give back the mouse cursor
2012-05-20 20:50:17 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
aaf3a9bf09
safe_strings changes
2009-07-26 05:15:24 +00:00
portej05
5d6b9be53c
Removal of DirectX from the codebase.
...
VC6 and VC2008 solutions have been updated.
2009-07-09 11:35:43 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
taylor
c2bc245f81
don't mess with mainhall sounds directly in the movie code (should fix Mantis #1539 )
...
be sure to stop the ambient mainhall sound when playing a movie through the cutscene viewer
2008-03-29 20:25:07 +00:00
taylor
7b029adb01
handle movie filenames and debug reporting better
2008-03-20 18:23:05 +00:00
taylor
06789e7cb9
remove AVI/MPG support, we now rely just on MVE/OGG
2007-02-11 09:23:14 +00:00
taylor
ece1948615
remove D3D support for Theora movies, make sure that it doesn't try to play them (since it wouldn't work properly anyway)
...
fix triple-buffer problem with page flipping (Mantis #1190 )
2007-01-07 12:10:18 +00:00
taylor
75d0641ccb
add support for Theora movies (the default format)
...
some little bits of cleanup
add second gr_clear() so that double-buffer'd visuals will work properly (ie, not flicker when playing MVE/OGG)
2006-12-26 05:13:29 +00:00
taylor
eef59b2558
cleanup for movie init stuff (this will be even cleaner once the rest of the Theora code finally gets in)
...
get rid of the clear screen hack for Windows, we can handle that better now
2006-12-07 17:57:25 +00:00
taylor
9ddc4f5b3a
clean up AVI movie stuff a bit:
...
- use the default black brush for clearing the screen, it's a little less stupid this way
- have the AVI player send messages back to the game rather than trying to poll for that extra crap
- remove the only DivX6 fix, there is better addressed by newer window handling code
2006-11-15 00:24:47 +00:00
taylor
570dd7fe66
be sure to reset color and clear color before MVE playback (fix for Mantis bug #1041 )
2006-09-09 21:28:19 +00:00
taylor
1fa422bb39
stupid, stupid, stupid...
...
- fix AVI/MPG movie playback
- fix missing campaign craziness
2006-08-28 17:14:52 +00:00
taylor
d472d9b076
switch to using cf_find_file_location_ext() when looking for movies
2006-08-27 18:02:26 +00:00
taylor
c617d4bc2f
add decoder for 8-bit MVEs
...
a basic fix for finding AVIs over MVEs, for mod dir stuff (this needs some CFILE support added to be a true fix, it's on the TODO list)
little bits of cleanup for old/unused code
make sure MVE filenames are correct in mvelib
2006-08-19 04:14:57 +00:00
taylor
a7282eca38
handle non-MVE movies a bit better in OpenGL (don't get freaky with the window, don't lose input, etc.)
...
some cleanup to OpenGL window handling, to fix min/max/full issues, and try to make shutdown a little nicer
2006-07-13 22:06:38 +00:00
taylor
b53d7081ff
various compiler warning fixes
2006-06-18 16:54:36 +00:00
taylor
48bf296ee3
add NO_DIRECT3D support
2006-05-27 17:13:22 +00:00
taylor
dd54d8a3b4
MVE player (audio only works with OpenAL builds!)
2006-05-13 06:59:48 +00:00
taylor
425c7b86b4
deal with cf_find_file_location() changes
...
add a central parse_modular_table() function which anything can use
fix up weapon_expl so that it can properly handle modular tables and LOD count changes
add support for for a fireball TBM (handled a little different than a normal TBM is since it only changes rather than adds)
2005-12-28 22:17:02 +00:00
taylor
1c1b2c6885
some minor movie cleanup, not what I would like but enough for now
2005-11-13 06:46:10 +00:00
wmcoolmon
b00f5f9a55
Hardened cfile against array overflows
2005-10-16 23:15:47 +00:00
taylor
ab97b115cb
add an extra gr_flip() after gr_clear() to make sure the change is made active
2005-05-12 17:37:48 +00:00
wmcoolmon
fdb42c3908
Enabled movies in windowed mode; if this causes problems for people, they can always use -dnoshowvid
2005-04-24 06:52:23 +00:00
taylor
6044aef62c
fix a few things post merge
2005-02-05 00:30:49 +00:00
taylor
db3759d775
this should get movies working again in D3D and help OGL too
2004-11-27 10:42:18 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
taylor
02b01ae130
cvs log header, mark cutscenes viewable for later, gr_flip() to fix OGL white flash
2004-04-26 13:09:20 +00:00
randomtiger
6ad2af811d
Fixed movie playing code for fresh install. Removed NO_DSHOW_CODE paths.
2004-04-11 13:43:26 +00:00
taylor
87c33ceff4
handle movie file extensions better
2004-03-30 08:30:38 +00:00