Commit Graph
107 Commits
Author SHA1 Message Date
Goober5000 5bc1d9da30 constify_ctext 2020-06-26 14:47:39 -04:00
Fabian Woltermann 64531798e7 As it turns out, the soundtrack reset issue is a bit more complicated than I initially thought. The force_soundtrack check I previously removed was apparently vital; without it, calling event_music_level_init() (which in actuality is used to start soundtrack playback!) will result in the music being stopped, as the current soundtrack is set to -1.
This PR refactors the function's name to something more indicative of what it actually does, and removes a call made to it from within freespace.cpp which, due to changes in how the soundtrack system works, is now redundant and doesn't actually do anything anymore.
2020-03-07 19:04:01 +01:00
Fabian Woltermann af5e834250 Also make sure that Current_soundtrack_num is reset whenever event_music_level_init is called 2020-03-05 20:34:00 +01:00
Fabian Woltermann bb48ea9c61 Reset the current soundtrack during mission shutdown 2020-03-05 20:15:20 +01:00
asarium a13b503b83 Add more features for the new Options UI
The largest new feature is that it is now possible to include other
files into the RML by using the "include" tag. This is useful for making
markup files more modular.

Also added some more options for existing things (e.g. built-in detail
options).
2020-02-08 13:28:53 +01:00
CasparKielwein 72dae916a9 remove dead code in gamessnd/eventmusik
remove unused functions.
remove some uncommented code.
remove unused global variables.
2018-12-26 20:40:20 +01:00
asarium e28ebc2a6c Enable and fix misc-suspicious-string-compare check 2018-04-25 11:13:19 +02:00
niffiwan 304a6a3a0d define the defaults volumes correctly 2018-01-11 19:56:12 +10:00
MageKing17 38b331dc92 Fix music table parsing when a soundtrack needs to be skipped.
For some reason, commit 8b43ed823c moved the consumption of the "#Soundtrack End" token out of parse_soundtrack(), when if a soundtrack needs to be skipped (e.g. because it's in a .tbm, flagged with +nocreate, and the original doesn't exist), it will skip straight past "#Soundtrack End" to reach the next "#Soundtrack Start". It also changed how music tables are parsed so that they'll skip any junk data that happens to be between sections, which is atypical of how tables are parsed. This commit changes both of these things: "Soundtrack End" is once again consumed near the end of parse_soundtrack(), and the while loop uses check_for_string() instead of skipping to the start of a section.
2017-11-09 15:08:40 -08:00
MageKing17 867ebfed89 Fix misused assertion in music table parsing code.
The condition of an assertion doesn't exist in a release build, and assertions should never be used for bad data anyway.
2017-10-21 09:56:12 -07:00
asarium f819db3ac5 More string const correctness fixes 2017-01-04 00:12:41 +01:00
asarium 9a8bfc0217 More const correctness 2017-01-02 13:17:59 +01:00
asarium 1cf11d31fe Use FFmpeg for normal audio loading
This is the last part of our code that does audio loading on its own.
After this is merged the WAV/ACM/Ogg code can be removed.
2016-10-05 11:02:36 +02:00
Fabian Woltermann 770fce8de5 Bitset flags -- take 2 (#775)
This introduces a new mechanism for handling bit flags. Instead of using an int (or two, or three) to write bits into, this uses the std::bitset in a wrapper class that accepts an enum class as input. This means that certain classes of errors we've had a few of in the engine, where a coder used the wrong set of flags or checked them against the wrong variable (SF_STEALTH vs SIF_STEALTH, for example) can now be detected at a compiler level rather than not at all.
2016-08-12 16:13:50 -07:00
asarium f08466f0f3 Merge branch 'master' into antipodes_/sync
Conflicts:
	ci/travis/before_install.sh
	ci/travis/install.sh
	code/sound/voicerec.cpp
2015-10-01 22:45:10 +02:00
asarium 032aa154de Re-enable two warnings
The unknown pragmas have been fixed by wrapping them in a visual studio ifdef
2015-09-03 15:38:33 +02:00
asarium e08ba026f8 Merge branch 'master' into antipodes_/sync
Conflicts:
	.travis.yml
	code/cmdline/cmdline.cpp
	code/fs2netd/fs2netd_client.cpp
	code/fs2netd/tcp_client.cpp
	code/globalincs/pstypes.h
	code/graphics/2d.cpp
	code/graphics/2d.h
	code/parse/lua.cpp
	code/parse/scripting.cpp
	code/windows_stub/stubs.cpp
	configure.ac
	projects/MSVC_2012/Freespace2.vcxproj
	projects/MSVC_2012/code.vcxproj
	projects/MSVC_2013/code.vcxproj
	projects/MSVC_2015/code.vcxproj
2015-08-24 12:10:16 +02:00
Echelon9 c5493bb480 Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes. 2015-06-22 20:24:30 +10:00
asarium 922f482d08 Merge branch 'master' into antipodes
Conflicts:
	code/cutscene/cutscenes.cpp
	code/freespace2/freespace.cpp
	code/hud/hudconfig.cpp
2015-05-03 16:05:56 +02:00
asarium 7e77b5a67c Merge branch 'master' into antipodes
Conflicts:
	.gitignore
	code/Makefile.am
	code/ai/ai.h
	code/ai/ai_profiles.cpp
	code/ai/ai_profiles.h
	code/ai/aibig.cpp
	code/ai/aicode.cpp
	code/ai/aiturret.cpp
	code/asteroid/asteroid.cpp
	code/asteroid/asteroid.h
	code/bmpman/bm_internal.h
	code/bmpman/bmpman.cpp
	code/bmpman/bmpman.h
	code/camera/camera.cpp
	code/camera/camera.h
	code/cfile/cfile.cpp
	code/cmdline/cmdline.cpp
	code/cmdline/cmdline.h
	code/controlconfig/controlsconfig.h
	code/controlconfig/controlsconfigcommon.cpp
	code/cutscene/movie.cpp
	code/cutscene/oggplayer.cpp
	code/debugconsole/consoleparse.cpp
	code/fred2/campaigneditordlg.cpp
	code/fred2/fred.cpp
	code/fred2/fred.rc
	code/fred2/missionsave.cpp
	code/fred2/resource.h
	code/fred2/sexp_tree.cpp
	code/fred2/sexp_tree.h
	code/fred2/shipflagsdlg.cpp
	code/fred2/shipflagsdlg.h
	code/fred2/shiptexturesdlg.cpp
	code/fred2/voiceactingmanager.cpp
	code/freespace2/freespace.cpp
	code/freespace2/freespace.rc
	code/gamehelp/contexthelp.cpp
	code/globalincs/alphacolors.cpp
	code/globalincs/alphacolors.h
	code/globalincs/version.h
	code/globalincs/vmallocator.h
	code/globalincs/windebug.cpp
	code/graphics/2d.cpp
	code/graphics/font.cpp
	code/graphics/generic.cpp
	code/graphics/generic.h
	code/graphics/grinternal.h
	code/graphics/gropengl.cpp
	code/graphics/gropengldraw.cpp
	code/graphics/gropenglextension.h
	code/graphics/gropenglpostprocessing.cpp
	code/graphics/gropenglstate.cpp
	code/graphics/gropenglstate.h
	code/graphics/gropengltexture.cpp
	code/graphics/gropengltnl.cpp
	code/hud/hud.cpp
	code/hud/hud.h
	code/hud/hudconfig.cpp
	code/hud/hudlock.cpp
	code/hud/hudmessage.cpp
	code/hud/hudparse.cpp
	code/hud/hudreticle.cpp
	code/hud/hudreticle.h
	code/hud/hudshield.cpp
	code/hud/hudsquadmsg.cpp
	code/hud/hudtarget.cpp
	code/hud/hudtarget.h
	code/hud/hudtargetbox.cpp
	code/inetfile/cftp.cpp
	code/inetfile/chttpget.cpp
	code/io/joy.cpp
	code/io/joy_ff.cpp
	code/io/key.cpp
	code/io/keycontrol.cpp
	code/io/mouse.cpp
	code/io/timer.cpp
	code/localization/localize.cpp
	code/localization/localize.h
	code/math/fvi.cpp
	code/math/vecmat.cpp
	code/menuui/credits.cpp
	code/menuui/mainhallmenu.cpp
	code/menuui/mainhallmenu.h
	code/menuui/optionsmenumulti.cpp
	code/menuui/playermenu.cpp
	code/mission/missionbriefcommon.cpp
	code/mission/missioncampaign.cpp
	code/mission/missiongoals.h
	code/mission/missionmessage.cpp
	code/mission/missionparse.cpp
	code/mission/missionparse.h
	code/missionui/missionbrief.cpp
	code/missionui/missioncmdbrief.cpp
	code/missionui/missiondebrief.cpp
	code/missionui/missionscreencommon.cpp
	code/missionui/missionshipchoice.cpp
	code/missionui/missionweaponchoice.cpp
	code/missionui/redalert.cpp
	code/missionui/redalert.h
	code/mod_table/mod_table.cpp
	code/mod_table/mod_table.h
	code/model/model.h
	code/model/modelcollide.cpp
	code/model/modelinterp.cpp
	code/model/modelread.cpp
	code/network/multi.cpp
	code/network/multi_dogfight.cpp
	code/network/multi_ingame.cpp
	code/network/multi_log.cpp
	code/network/multi_rate.cpp
	code/network/multiteamselect.cpp
	code/network/multiui.cpp
	code/network/multiutil.cpp
	code/network/stand_gui-unix.cpp
	code/object/collideshipship.cpp
	code/object/collideshipweapon.cpp
	code/object/object.cpp
	code/object/object.h
	code/object/objectsnd.cpp
	code/object/objectsort.cpp
	code/osapi/osapi.cpp
	code/osapi/osapi_unix.cpp
	code/osapi/outwnd.h
	code/parse/generic_log.cpp
	code/parse/lua.cpp
	code/parse/parselo.cpp
	code/parse/parselo.h
	code/parse/scripting.cpp
	code/parse/scripting.h
	code/parse/sexp.cpp
	code/parse/sexp.h
	code/physics/physics.cpp
	code/pilotfile/csg.cpp
	code/pilotfile/csg_convert.cpp
	code/pilotfile/pilotfile.cpp
	code/pilotfile/pilotfile_convert.h
	code/playerman/playercontrol.cpp
	code/radar/radardradis.cpp
	code/radar/radardradis.h
	code/radar/radarsetup.cpp
	code/radar/radarsetup.h
	code/ship/ship.cpp
	code/ship/ship.h
	code/ship/shipfx.cpp
	code/ship/shiphit.cpp
	code/sound/audiostr.cpp
	code/sound/ds.cpp
	code/sound/openal.cpp
	code/sound/rtvoice.cpp
	code/sound/sound.cpp
	code/sound/voicerec.cpp
	code/stats/medals.cpp
	code/stats/medals.h
	code/stats/scoring.cpp
	code/ui/ui.h
	code/weapon/beam.cpp
	code/weapon/weapon.h
	code/weapon/weapons.cpp
	code/wxfred2/aboutbox.cpp
	code/wxfred2/campaigneditor.cpp
	code/wxfred2/campaigneditor.h
	code/wxfred2/commandbriefingeditor.cpp
	code/wxfred2/debriefingeditor.cpp
	code/wxfred2/fredframe.cpp
	code/wxfred2/fredframe.h
	code/wxfred2/missionspecseditor.cpp
	code/wxfred2/missionspecseditor.h
	code/wxfred2/voiceactingmanagereditor.cpp
	code/wxfred2/wxfred.xrc
	code/wxfred2/wxfred2.cpp
	code/wxfred2/wxfred2.h
	configure.ac
	fs2open.Doxyfile
	jansson/LICENSE
	jansson/dump.c
	jansson/hashtable.c
	jansson/hashtable.h
	jansson/jansson.h
	jansson/jansson_config.h
	jansson/jansson_private.h
	jansson/load.c
	jansson/memory.c
	jansson/pack_unpack.c
	jansson/strbuffer.c
	jansson/strbuffer.h
	jansson/strconv.c
	jansson/utf.c
	jansson/utf.h
	jansson/value.c
	libpng/png.c
	libpng/png.h
	libpng/pngconf.h
	libpng/pngdebug.h
	libpng/pngerror.c
	libpng/pngget.c
	libpng/pnginfo.h
	libpng/pnglibconf.h
	libpng/pngmem.c
	libpng/pngpread.c
	libpng/pngpriv.h
	libpng/pngread.c
	libpng/pngrio.c
	libpng/pngrtran.c
	libpng/pngrutil.c
	libpng/pngset.c
	libpng/pngstruct.h
	libpng/pngtrans.c
	libpng/pngwio.c
	libpng/pngwrite.c
	libpng/pngwtran.c
	libpng/pngwutil.c
	projects/Eclipse/Freespace2/.project
	projects/MSVC_2005/Fred2.vcproj
	projects/MSVC_2005/Freespace2.sln
	projects/MSVC_2005/Freespace2.vcproj
	projects/MSVC_2005/code.vcproj
	projects/MSVC_2005/wxFRED2.vcproj
	projects/MSVC_2008/Fred2.vcproj
	projects/MSVC_2008/Freespace2.doxproj
	projects/MSVC_2008/Freespace2.vcproj
	projects/MSVC_2008/code.vcproj
	projects/MSVC_2010/Fred2.vcxproj
	projects/MSVC_2010/Freespace2.vcxproj
	projects/MSVC_2010/code.vcxproj
	projects/MSVC_2010/code.vcxproj.filters
	projects/MSVC_2010/wxFRED2.vcxproj
	projects/MSVC_2011/Fred2.vcxproj
	projects/MSVC_2011/Freespace2.vcxproj
	projects/MSVC_2011/code.vcxproj
	projects/MSVC_2011/code.vcxproj.filters
	projects/MSVC_2011/wxFRED2.vcxproj
	projects/MSVC_2013/Fred2.vcxproj
	projects/MSVC_2013/Freespace2.vcxproj
	projects/MSVC_2013/code.vcxproj
	projects/MSVC_2013/code.vcxproj.filters
	projects/MSVC_2013/libjpeg.vcxproj
	projects/MSVC_2013/liblua.vcxproj
	projects/MSVC_2013/libpng.vcxproj
	projects/MSVC_2013/wxFRED2.vcxproj
	projects/MSVC_2013/zlib.vcxproj
	projects/MSVC_6/Fred2.dsp
	projects/MSVC_6/Freespace2.dsp
	projects/MSVC_6/code.dsp
	projects/MSVC_6/wxFRED2.dsp
	projects/Xcode/English.lproj/InfoPlist.strings
	projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
	projects/Xcode4/English.lproj/InfoPlist.strings
	projects/Xcode4/FS2_Open.xcodeproj/project.pbxproj
	projects/Xcode4/Frameworks.tgz
	projects/codeblocks/Freespace2/Freespace2.cbp
	zlib/adler32.c
	zlib/compress.c
	zlib/crc32.c
	zlib/crc32.h
	zlib/deflate.c
	zlib/deflate.h
	zlib/infback.c
	zlib/inffast.c
	zlib/inffixed.h
	zlib/inflate.c
	zlib/inftrees.c
	zlib/trees.c
	zlib/uncompr.c
	zlib/zconf.h
	zlib/zlib.h
	zlib/zutil.c
	zlib/zutil.h
2015-04-25 16:48:43 +02:00
asarium 9aed627ce7 Replace longjmp with exceptions
Also added a EditorConfig file
2015-04-24 15:03:59 +02:00
chief1983 26adf935f7 Globalize various file extension lists littered throughout the code so they can be referenced from other classes as needed, instead of being hardcoded multiple times.
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@11327 387891d4-d844-0410-90c0-e4c51a9137d3
2015-04-23 12:09:18 +10:00
Zacam 4952b70488 Trunk Sync - r10911
There are a lot of changes here that should probably be examined, namely the Debug Console (which had conflicts) and Yarn's "any resolution" mainhalls code (Which also had conflicts) but for the most part this should be fairly clean.

git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10912 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-11 19:22:13 +10:00
Goober5000 2fe0ec8ef0 Yarn's patch for Mantis #3049 (character remapping in tstrings.tbl)
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10894 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-14 19:02:31 +10:00
Echelon9 8d6e82c3bc Fix Coverity #1093711 Negative array index read in event_music_enemy_arrival()
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10853 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-05 10:38:08 +10:00
niffiwan 3b77e65f5f Raise MAX_PATH_LEN to 256 so FSO can run in long paths
Specifically avoid one issue with running FSO in the default Steam dir
Converted some magic 128/127 numbers to MAX_PATH_LEN
Convert some Int3() into more friendly errors
Stopgap measure until proper fix added with compressed VP support
Fix mantis 3028

git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10772 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-09 13:48:52 +10:00
The_E 2f46cbe8a3 sync to trunk 10046
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10047 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 18:40:16 +10:00
Goober5000 73ebcda173 additional memory management improvements
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9917 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-16 19:46:01 +10:00
niffiwan b26ec341bd Coverity: more out-of-bounds errors (& fix mistakes in previous "fixes")
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9879 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-07 20:02:30 +10:00
niffiwan 019c18fab4 Coverity: fix some out-of-bounds access/read/write issues
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9876 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-07 20:02:30 +10:00
Goober5000 138e6b853f yeesh... a veritable cascade of const-correctness
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9783 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-13 20:18:32 +10:00
The_E ce05f3a88a Trunk sync r9274 2012-10-21 07:58:11 +00:00
Echelon9 c1121a56bb Fix: Format string is not a string literal (potentially insecure) 2012-10-08 15:17:43 +00:00
The_E a0a2efba63 And 8114 to 8116 2012-01-05 23:15:10 +00:00
The_E 4da4d0f682 Trun 8117 - 8120 need to be here as well 2012-01-05 22:57:00 +00:00
IssMneur d53bf32cb8 From CommanderDJ: - Fully vectorize and stringify mainhall.tbl internals
- replaces all arrays with SCP_vectors
 - replaces all c-strings with SCP_strings
 - depreciates +Misc Anim Handles: and +Misc Anim Flags: because they are just cruft
 -- +Misc Anim Handles: has not been hooked up for years
 -- +Misc Anim Flags: are dealt with automatically
2011-12-29 06:28:05 +00:00
The_E b84060a437 Fixing an old mistake I made back in September 2010. Note: Assertions are optimized out of release builds, leaving this necessary skip out. 2011-12-29 00:53:49 +00:00
The_E b725ff7e21 trunk sync r7657 2011-09-06 21:22:39 +00:00
Echelon9 6c55c061c4 Suppress a PVS-Studio false positive 2011-09-03 05:34:08 +00:00
Zacam 8c2e8ca45a Trunk Sync - r6875 2010-12-21 06:51:15 +00:00
Echelon9 7b9d36e105 Guarding against array out of bounds error, ahead of conversion to STL type 2010-12-20 03:04:54 +00:00
Zacam 585281635d Trunk Sync - r4290 2010-09-22 22:39:29 +00:00
The_E c28989e121 2010-09-04 13:56:02 +00:00
The_E a1ecfe158b Adding the adjust-audio-volume sexp. 2010-08-19 19:45:28 +00:00
Zacam 3bebbbbcd0 Trunk Sync r6269. I hope this works. This is supposed to be a Trunk overlay merge into Antipodes, which should mean that Antipodes is now a copy of Trunk in all respects. 2010-06-29 22:09:34 +00:00
The_E d41fa67715 Don't increase the total number of loaded menu music files if a tbm with +nocreate is loaded.
This also neatly fixes the somewhat screwed up music selection list in FRED (remember all those empty lines?), albeit not completely.
2010-06-14 01:59:15 +00:00
taylor 1ad8db2238 cycle back to normal music is hostile ships leave without battle (Mantis #1632) 2010-03-04 05:58:49 +00:00
Zacam f969eb52a2 taylors Sound Code. Linux, MSVC 6, 2005 & 2008 compiling.
(Mac OS-X Compiling still needs setup for the file changes)
2010-02-23 00:15:32 +00:00
portej05 98f337f701 safe_strings - from Antipodes build #1 2009-07-27 16:06:24 +00:00
portej05 aaf3a9bf09 safe_strings changes 2009-07-26 05:15:24 +00:00