Goober5000
67ed3a4c7b
fix a couple things with mainhall intercom sounds
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As noticed in issue #2458 , intercom sounds did not stop when pausing the game or loading a mission. I fixed this by augmenting `main_hall_stop_ambient()` to also stop the intercom.
Additionally, it turns out that the intercom delays were not being calculated correctly due to a very bizarre random number formula. I overloaded `rand32()` to add a min/max variant and used this instead.
2020-06-12 23:13:11 -04:00
asarium
a13b503b83
Add more features for the new Options UI
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The largest new feature is that it is now possible to include other
files into the RML by using the "include" tag. This is useful for making
markup files more modular.
Also added some more options for existing things (e.g. built-in detail
options).
2020-02-08 13:28:53 +01:00
Fabian Woltermann
3b21b2469f
A clean, up-to-date patch of the new lab code
2018-02-14 16:19:38 +01:00
asarium
6922d3ca2c
Integrate the existing monitor system into the new tracing system
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This writes the monitor updates as counter events into the event trace
file.
2016-12-21 16:10:01 +01:00
SamuelCho
a481999a24
OpenGL Core support. Introduction of material based draw system. Rewrote geometry batcher.
2016-08-17 00:13:19 -07:00
SamuelCho
dd73d8fb63
New lighting model based off of Blinn-Phong and Fresnel-Shlick. Introduced -reflect maps. New gloss parameters for specular power. High dynamic range rendering. Improved bloom pass.
2016-07-05 23:15:08 -07:00
Echelon9
c5493bb480
Scripted sort and uniq on (internal) project includes. Improves search time and as a by product removed a number of duplicative includes.
2015-06-22 20:24:30 +10:00
Swifty
c620372357
Soft shadows, deferred lighting, and various major graphics optimizations.
2015-05-02 14:35:37 -07:00
The_E
b178fd0cbc
Fix for Mantis 3076 from MageKing17: Fixes behaviour of animated textures on skyboxes
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10927 387891d4-d844-0410-90c0-e4c51a9137d3
2014-07-24 19:45:28 +10:00
niffiwan
3b77e65f5f
Raise MAX_PATH_LEN to 256 so FSO can run in long paths
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Specifically avoid one issue with running FSO in the default Steam dir
Converted some magic 128/127 numbers to MAX_PATH_LEN
Convert some Int3() into more friendly errors
Stopgap measure until proper fix added with compressed VP support
Fix mantis 3028
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10772 387891d4-d844-0410-90c0-e4c51a9137d3
2014-06-09 13:48:52 +10:00
niffiwan
ec90cae8d9
Fix Coverity ID 1212016 Copy into fixed size buffer
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replace strcpy with strcpy_s
git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10662 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-15 18:24:12 +10:00
z64555
8d5fbab768
z64555's debug console. Take 2. Includes changes to most (not Xcode) project files to include the added files of r10621
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10622 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:37 +10:00
The_E
98355da7d5
Revert 10619: Missing files
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10620 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
z64555
2b2ba832f8
z64555's debug console.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10619 387891d4-d844-0410-90c0-e4c51a9137d3
2014-05-08 19:18:36 +10:00
chief1983
b2167c61a3
Fix #2957 - FreeBSD RAND_MAX is 0x7ffffffd, not 0x7fffffff, so we can't always assume that it's the latter. Also move the check earlier in the code, if it's going to break at all, break immediately on any non-conforming platform so we can fine tune this some more.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10129 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 19:29:36 +10:00
Goober5000
a739c172f4
add an important note
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10094 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-17 20:24:44 +10:00
niffiwan
6002874610
Coverity 1107314: Buffer not null terminated
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9965 387891d4-d844-0410-90c0-e4c51a9137d3
2013-10-27 13:51:49 +10:00
Goober5000
4bd10888ff
make localization more robust with additional checks on string length, more consting, and stronger typing and make XSTR const, since we don't want to modify the strings it translates and then CONST ALL THE THINGS
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@9809 387891d4-d844-0410-90c0-e4c51a9137d3
2013-09-26 18:51:34 +10:00
zookeeper
b7335b4f2e
Tweaked some of the settings of the four detail level presets.
2012-11-14 12:05:59 +00:00
The_E
3b1a94b751
After a long time being tested in TAP, Team Colors are now stable. Please refer to http://www.hard-light.net/forums/index.php?topic=79743.0 for details.
2012-07-28 20:53:57 +00:00
The_E
cc2b907673
Changes the glBegin()/glEnd() stuff we were using in some places to the more modern glDrawArrays() way of doing things. Thanks to Kromaatikse for the initial implementation.
2012-07-02 15:48:56 +00:00
Zacam
b0d077677b
From Eli2: Mantis #2538 : Fade-in time limitation.
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Testing in Multiplayer as well, no drastic incompatibility found. (If the host is patched but the client is not, then the timing returns are a little funny, but it doesn't cause for any crashes)
2012-01-24 05:54:55 +00:00
Zacam
75043ff5b1
go_faster from Antipodes 6. Everybody, say "Thank you, taylor!"
2010-10-18 18:32:37 +00:00
portej05
8ccf735e27
Resolve macro definition warning for MAX_MONITORS (renamed MAX_VARIABLE_MONITORS in FSO)
2009-12-15 02:23:23 +00:00
portej05
98f337f701
safe_strings - from Antipodes build #1
2009-07-27 16:06:24 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
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I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
karajorma
21d258925d
Typo
2008-11-30 14:56:45 +00:00
karajorma
cfa7e2d7c8
Fix Mantis 1823 (Rand SEXP only has 16-bit precision)
2008-11-20 20:03:14 +00:00
taylor
9231692e48
basic commit of a few Xt tree changes
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- updated OpenGL code (basic shader support, etc.)
- new ships lab code
- scripting RTT fixes
- don't let FRED hog CPU time
2008-07-16 02:49:19 +00:00
Backslash
bfde817bb2
View slew, Target padlock and TrackIR patch by Swifty. Very nice!
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Don't forget to add code/io/trackir.* to your projects!
2008-03-14 08:55:47 +00:00
Goober5000
8c34bdaab4
warn users when they run a campaign under the wrong mod
2008-01-17 07:44:43 +00:00
taylor
806027e4e8
various small compiler warning and strict compiling fixes
2006-09-11 01:00:28 +00:00
Goober5000
7e41877b7b
proper capitalization according to Volition
2006-04-20 06:32:30 +00:00
Goober5000
3554e6c336
some tweaks for insertion sort
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--Goober5000
2006-01-27 20:29:30 +00:00
Goober5000
9345c5e130
add an insertion sort function for small or almost-sorted arrays; it has the same prototype as stdlib's quick sort
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--Goober5000
2006-01-27 06:03:41 +00:00
taylor
aac663c449
timer changes to fix game_busy() on the loading screen and 100% incorrect values on some machines,
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don't know if this is going to work that great but it's more like the Linux SDL code now which
has worked for years without major problems
2005-05-26 04:27:11 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
taylor
a2232be0c7
merge with Linux/OSX tree - p0204
2005-02-04 10:12:33 +00:00
taylor
bc807d17b5
rename OGL_inited to OGL_enabled to match D3D version
2004-10-31 21:33:05 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
phreak
dac9ebfba6
added OGL_inited global. Sets to 0 even if OGL isn't defined by preproccessor
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-phreak
2002-11-22 20:56:15 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
8f92eebd34
Warpcore CVS sync
2002-06-03 04:10:40 +00:00
penguin
663b3471b9
Volition sources -- warpcore CVS import
2002-06-03 03:26:03 +00:00