Commit Graph
7 Commits
Author SHA1 Message Date
asarium 9da5cc17a3 Add type safe handle for graphics buffers
This converts the previous plain-int type for a buffer handle to an
instance of our ID class which provides type safety.
2020-10-25 12:16:05 +01:00
asarium 4a0a8463ee Add first basic rendering with Vulkan
This is basically the tutorial from vulkan-tutorial.com adapted to using
VulkanHpp and with some refactorings that extract some locigally
self-contained code.

Currently only draws a simple colored triangle.
2020-10-14 22:21:45 +02:00
asarium 56dc373bb9 Add support for using Vulkan GLSL code with OpenGL
This is an effort to be able to use the same GLSL code for both Vulkan
and OpenGL. This is done by first compiling the Vulkan GLSL code to
SPIR-V and then using a custom tool (which uses SPIRV-Cross) to convert
that back into GLSL 1.50 compatible code.

The required tool will be downloaded by CMake when glslc is found in the
path. This is included in the Vulkan SDK. To avoid having a hard
dependency on this, the generated files are included in the VCS and are
only regenerated when glslc is found on the system.
2020-09-27 12:45:05 +02:00
asarium fbdb25a10d Add more Vulkan setup code
This adds the Vulkan code for choosing a physical device, creating a
logical device from that and then initializing a swap chain.

This also contains code for filling out the graphics API pointers with
stub functions so that the API functions can be developed gradually.
These changes allow FSO to "run" with Vulkan but nothing is rendered
yet.
2020-08-20 19:08:02 +02:00
Goober5000 cacee6e5b8 a few more 2020-03-02 01:07:17 -05:00
Goober5000 90c6c91e4f add newlines to mprintf and nprintf 2020-03-02 00:51:58 -05:00
asarium 2f3f061e75 Add Vulkan instance and surface creation code
This adds a new graphics type for the Vulkan graphics API. All this does
is to create a vulkan instance and a presentation surface with the help
of SDL.
2020-02-09 17:06:21 +01:00