This adds a mechanism for running generic operations at specific points
of the frame execution. This can be used by any part of the code an not
just Lua since it simply executes std::functions. It also adds an
"execution context" concept that specifies in which situation an
operation should be executed.
This is then used by the Lua Coroutines code for resuming coroutines at
specific points instead of always when the awaited promise resolves.
The largest new feature is that it is now possible to include other
files into the RML by using the "include" tag. This is useful for making
markup files more modular.
Also added some more options for existing things (e.g. built-in detail
options).
Not sure why we didn't catch this earlier but this should hopefully fix
the crash. The cause was that we constructed an SCP_string from a null
pointer instead of using the empty string as the default.
This is a system for storing arbitrary data in the config file and then
easily retrieving it later on. This has full Lua support for exposing
the available options in a custom UI and changing the values of the
options. This ported some of the existing command line options over to
the new system which is opt-in for the moment by using a mod_table flag.
Travis CI recently added support for running builds in Windows. This
adds support for testing compilation on Windows using that feature.
The newer version of Visual Studio and MinGW required some code changes
and an update of Google Test which is included in this commit.
Before, they were assuming any joystick had at least 1 hat; this way, they now treat it similarly to buttons. If requesting the status of a button the joystick doesn't have, they return 0. If the joystick doesn't have a hat, querying a hat position will likewise now also return 0. This code will obviously need changed when we get around to proper (e.g. multiple) hat support.
The new joystick API (commit f91c681ee1) didn't include calls to joy_ff_init() and joy_ff_shutdown(), disabling haptic support. Simply restoring these calls was enough to make it work on my system again.
If CurrentJoystickGUID was present but set to an empty string, the new code was comparing all joystick GUIDs against the empty string, and therefore concluding that no joystick was currently selected. This just treats an empty string as though CurrentJoystickGUID weren't set at all, allowing the index-based CurrentJoystick to take over.
Kobrar reported that joystick events were not properly assigned to the
right Joystick instances because the GUIDs of the joysticks was the same
(that's another problem since the code assumes that they actually are
Globally Unique like the name says).
The fix was to simply use the instance ID for checking if two sticks are
the same which seems to work more reliably.
* There's now registers for both 4 position and 8 position hats for both timestamps and downcounts
* There's conversion code to allow an 8-position hat to act like a 4-position hat, which is needed by the FSO codebase which only uses 4-pos hats
* There's also conversion code to allow a 4-pos hat to act like an 8-position hat to some degree.
getHatPosition() returns a value from the HatPosition enum, so the conversion to a 0-based index is incorrect (and causes the hat switch to basically not work with continuous controls).
When the hat switch code was fixed to restrict joysticks to 32 buttons again, it forgot to invalidate buttons between numButtons() and 32. This could lead to some assertions being failed when the joystick got asked for the status of a nonexistent button.
* Fix (undocumented) issue with hat presses not registering.
* Use array instead of a vector for _hat::DownCount
* No, no die-nam-ick numbor of boot-ons to-day. Und no, ve only haff vone hat. Sad Heavy is Sad.
* Fixes an out-of-bounds error caused by incorrect indexing in Joystick::handleHatEvent.
Also fixes a bug where the hatGetDownTime would return a nonzero value if the hat was active but in a different position than the input parameter.