z64555
9a2d996b53
Fixes #2844 where mouse buttons X1 and X2 were not detected.
2020-10-29 10:58:34 -05:00
asarium
a13b503b83
Add more features for the new Options UI
...
The largest new feature is that it is now possible to include other
files into the RML by using the "include" tag. This is useful for making
markup files more modular.
Also added some more options for existing things (e.g. built-in detail
options).
2020-02-08 13:28:53 +01:00
CasparKielwein
519f60a63b
remove unused globals and functions in mouse support io code
2018-12-28 10:29:21 +01:00
asarium
8dba6770ae
Convert ade argument setting to variadic templates
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Same as with argument getting, this preserves the type information and
makes the system generally much safer.
2018-09-26 19:15:42 +02:00
asarium
6dbf200cc3
Move lua to scripting folder
2016-10-03 21:38:29 +02:00
asarium
efdd4fae68
Add interface for viewport management
...
This separates OpenGL context creation from window creation and also
allows to implement multiple viewports in the future.
2016-08-19 17:44:17 +02:00
asarium
05dda73ecd
Only process events that belong to the main window
...
SDL2 support multiple windows and differentiates the events for the
individual windows using the windowID field in the events. These changes
check if that window ID belongs to our main window and ignores any
events that don't belong to it. This allows to add another window
without screwing up the rest of FSO with its input.
2016-07-17 18:20:56 +02:00
asarium
afef5a7309
Add API for registering custom event handler
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May be useful for future text input or scripting implementations
2016-07-16 15:18:30 +02:00
asarium
44b44bb249
Fix compilation with SDL 2.0.4
2016-06-03 19:58:50 +02:00
asarium
90efc5d1b1
Remove unneded functions from mouse.h/.cpp
2015-05-27 15:07:15 +02:00
z64555
3a0b78366d
Some documentation on the MOUSE_BUTTON and MOUSE_WHEEL defines
2015-05-27 03:31:29 -05:00
z64555
c2e72b0098
can haz better bool algea-bra?
2015-05-27 03:25:35 -05:00
z64555
69b845ef83
Adds mousewheel functions in addition to support for X1 and X2 buttons. These currently take up the same mappings as joy buttons 4 through 9.
2015-05-27 03:06:03 -05:00
asarium
7e77b5a67c
Merge branch 'master' into antipodes
...
Conflicts:
.gitignore
code/Makefile.am
code/ai/ai.h
code/ai/ai_profiles.cpp
code/ai/ai_profiles.h
code/ai/aibig.cpp
code/ai/aicode.cpp
code/ai/aiturret.cpp
code/asteroid/asteroid.cpp
code/asteroid/asteroid.h
code/bmpman/bm_internal.h
code/bmpman/bmpman.cpp
code/bmpman/bmpman.h
code/camera/camera.cpp
code/camera/camera.h
code/cfile/cfile.cpp
code/cmdline/cmdline.cpp
code/cmdline/cmdline.h
code/controlconfig/controlsconfig.h
code/controlconfig/controlsconfigcommon.cpp
code/cutscene/movie.cpp
code/cutscene/oggplayer.cpp
code/debugconsole/consoleparse.cpp
code/fred2/campaigneditordlg.cpp
code/fred2/fred.cpp
code/fred2/fred.rc
code/fred2/missionsave.cpp
code/fred2/resource.h
code/fred2/sexp_tree.cpp
code/fred2/sexp_tree.h
code/fred2/shipflagsdlg.cpp
code/fred2/shipflagsdlg.h
code/fred2/shiptexturesdlg.cpp
code/fred2/voiceactingmanager.cpp
code/freespace2/freespace.cpp
code/freespace2/freespace.rc
code/gamehelp/contexthelp.cpp
code/globalincs/alphacolors.cpp
code/globalincs/alphacolors.h
code/globalincs/version.h
code/globalincs/vmallocator.h
code/globalincs/windebug.cpp
code/graphics/2d.cpp
code/graphics/font.cpp
code/graphics/generic.cpp
code/graphics/generic.h
code/graphics/grinternal.h
code/graphics/gropengl.cpp
code/graphics/gropengldraw.cpp
code/graphics/gropenglextension.h
code/graphics/gropenglpostprocessing.cpp
code/graphics/gropenglstate.cpp
code/graphics/gropenglstate.h
code/graphics/gropengltexture.cpp
code/graphics/gropengltnl.cpp
code/hud/hud.cpp
code/hud/hud.h
code/hud/hudconfig.cpp
code/hud/hudlock.cpp
code/hud/hudmessage.cpp
code/hud/hudparse.cpp
code/hud/hudreticle.cpp
code/hud/hudreticle.h
code/hud/hudshield.cpp
code/hud/hudsquadmsg.cpp
code/hud/hudtarget.cpp
code/hud/hudtarget.h
code/hud/hudtargetbox.cpp
code/inetfile/cftp.cpp
code/inetfile/chttpget.cpp
code/io/joy.cpp
code/io/joy_ff.cpp
code/io/key.cpp
code/io/keycontrol.cpp
code/io/mouse.cpp
code/io/timer.cpp
code/localization/localize.cpp
code/localization/localize.h
code/math/fvi.cpp
code/math/vecmat.cpp
code/menuui/credits.cpp
code/menuui/mainhallmenu.cpp
code/menuui/mainhallmenu.h
code/menuui/optionsmenumulti.cpp
code/menuui/playermenu.cpp
code/mission/missionbriefcommon.cpp
code/mission/missioncampaign.cpp
code/mission/missiongoals.h
code/mission/missionmessage.cpp
code/mission/missionparse.cpp
code/mission/missionparse.h
code/missionui/missionbrief.cpp
code/missionui/missioncmdbrief.cpp
code/missionui/missiondebrief.cpp
code/missionui/missionscreencommon.cpp
code/missionui/missionshipchoice.cpp
code/missionui/missionweaponchoice.cpp
code/missionui/redalert.cpp
code/missionui/redalert.h
code/mod_table/mod_table.cpp
code/mod_table/mod_table.h
code/model/model.h
code/model/modelcollide.cpp
code/model/modelinterp.cpp
code/model/modelread.cpp
code/network/multi.cpp
code/network/multi_dogfight.cpp
code/network/multi_ingame.cpp
code/network/multi_log.cpp
code/network/multi_rate.cpp
code/network/multiteamselect.cpp
code/network/multiui.cpp
code/network/multiutil.cpp
code/network/stand_gui-unix.cpp
code/object/collideshipship.cpp
code/object/collideshipweapon.cpp
code/object/object.cpp
code/object/object.h
code/object/objectsnd.cpp
code/object/objectsort.cpp
code/osapi/osapi.cpp
code/osapi/osapi_unix.cpp
code/osapi/outwnd.h
code/parse/generic_log.cpp
code/parse/lua.cpp
code/parse/parselo.cpp
code/parse/parselo.h
code/parse/scripting.cpp
code/parse/scripting.h
code/parse/sexp.cpp
code/parse/sexp.h
code/physics/physics.cpp
code/pilotfile/csg.cpp
code/pilotfile/csg_convert.cpp
code/pilotfile/pilotfile.cpp
code/pilotfile/pilotfile_convert.h
code/playerman/playercontrol.cpp
code/radar/radardradis.cpp
code/radar/radardradis.h
code/radar/radarsetup.cpp
code/radar/radarsetup.h
code/ship/ship.cpp
code/ship/ship.h
code/ship/shipfx.cpp
code/ship/shiphit.cpp
code/sound/audiostr.cpp
code/sound/ds.cpp
code/sound/openal.cpp
code/sound/rtvoice.cpp
code/sound/sound.cpp
code/sound/voicerec.cpp
code/stats/medals.cpp
code/stats/medals.h
code/stats/scoring.cpp
code/ui/ui.h
code/weapon/beam.cpp
code/weapon/weapon.h
code/weapon/weapons.cpp
code/wxfred2/aboutbox.cpp
code/wxfred2/campaigneditor.cpp
code/wxfred2/campaigneditor.h
code/wxfred2/commandbriefingeditor.cpp
code/wxfred2/debriefingeditor.cpp
code/wxfred2/fredframe.cpp
code/wxfred2/fredframe.h
code/wxfred2/missionspecseditor.cpp
code/wxfred2/missionspecseditor.h
code/wxfred2/voiceactingmanagereditor.cpp
code/wxfred2/wxfred.xrc
code/wxfred2/wxfred2.cpp
code/wxfred2/wxfred2.h
configure.ac
fs2open.Doxyfile
jansson/LICENSE
jansson/dump.c
jansson/hashtable.c
jansson/hashtable.h
jansson/jansson.h
jansson/jansson_config.h
jansson/jansson_private.h
jansson/load.c
jansson/memory.c
jansson/pack_unpack.c
jansson/strbuffer.c
jansson/strbuffer.h
jansson/strconv.c
jansson/utf.c
jansson/utf.h
jansson/value.c
libpng/png.c
libpng/png.h
libpng/pngconf.h
libpng/pngdebug.h
libpng/pngerror.c
libpng/pngget.c
libpng/pnginfo.h
libpng/pnglibconf.h
libpng/pngmem.c
libpng/pngpread.c
libpng/pngpriv.h
libpng/pngread.c
libpng/pngrio.c
libpng/pngrtran.c
libpng/pngrutil.c
libpng/pngset.c
libpng/pngstruct.h
libpng/pngtrans.c
libpng/pngwio.c
libpng/pngwrite.c
libpng/pngwtran.c
libpng/pngwutil.c
projects/Eclipse/Freespace2/.project
projects/MSVC_2005/Fred2.vcproj
projects/MSVC_2005/Freespace2.sln
projects/MSVC_2005/Freespace2.vcproj
projects/MSVC_2005/code.vcproj
projects/MSVC_2005/wxFRED2.vcproj
projects/MSVC_2008/Fred2.vcproj
projects/MSVC_2008/Freespace2.doxproj
projects/MSVC_2008/Freespace2.vcproj
projects/MSVC_2008/code.vcproj
projects/MSVC_2010/Fred2.vcxproj
projects/MSVC_2010/Freespace2.vcxproj
projects/MSVC_2010/code.vcxproj
projects/MSVC_2010/code.vcxproj.filters
projects/MSVC_2010/wxFRED2.vcxproj
projects/MSVC_2011/Fred2.vcxproj
projects/MSVC_2011/Freespace2.vcxproj
projects/MSVC_2011/code.vcxproj
projects/MSVC_2011/code.vcxproj.filters
projects/MSVC_2011/wxFRED2.vcxproj
projects/MSVC_2013/Fred2.vcxproj
projects/MSVC_2013/Freespace2.vcxproj
projects/MSVC_2013/code.vcxproj
projects/MSVC_2013/code.vcxproj.filters
projects/MSVC_2013/libjpeg.vcxproj
projects/MSVC_2013/liblua.vcxproj
projects/MSVC_2013/libpng.vcxproj
projects/MSVC_2013/wxFRED2.vcxproj
projects/MSVC_2013/zlib.vcxproj
projects/MSVC_6/Fred2.dsp
projects/MSVC_6/Freespace2.dsp
projects/MSVC_6/code.dsp
projects/MSVC_6/wxFRED2.dsp
projects/Xcode/English.lproj/InfoPlist.strings
projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
projects/Xcode4/English.lproj/InfoPlist.strings
projects/Xcode4/FS2_Open.xcodeproj/project.pbxproj
projects/Xcode4/Frameworks.tgz
projects/codeblocks/Freespace2/Freespace2.cbp
zlib/adler32.c
zlib/compress.c
zlib/crc32.c
zlib/crc32.h
zlib/deflate.c
zlib/deflate.h
zlib/infback.c
zlib/inffast.c
zlib/inffixed.h
zlib/inflate.c
zlib/inftrees.c
zlib/trees.c
zlib/uncompr.c
zlib/zconf.h
zlib/zlib.h
zlib/zutil.c
zlib/zutil.h
2015-04-25 16:48:43 +02:00
The_E
88dce29920
Trunk sync r10550
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git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10551 387891d4-d844-0410-90c0-e4c51a9137d3
2014-09-11 19:22:12 +10:00
The_E
6e91857745
From Yarn: Fixes interface graphics scaling issues. If, for some reason, you want to have the interface graphics stretched, use the -stretch_menu commandline flag.
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10544 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-30 12:39:54 +10:00
m_m
638ad77a21
Add a scripting hook variable that specifies the mouse buttons. This variable is named MouseButton and is a bit field which uses the MOUSE_* defines (index 0 for right, 1 for left, 2 for middle).
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git-svn-id: svn://svn.icculus.org/fs2open/trunk/fs2_open@10477 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-14 19:50:31 +10:00
m_m
088f0c2c4f
Fix a few mouse related issues. This adds the CursorManager class which handles loading cursors and showing/hiding the cursor.
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git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10487 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-10 20:52:22 +10:00
The_E
753e82f5c6
Removes the CRITICAL_SECTION macros, as these were just obscuring calls to SDL functions
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git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10230 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-06 19:24:13 +10:00
m_m
66c37c8fda
Fix a problem with the mouse where the controls were stuck.
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git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10172 387891d4-d844-0410-90c0-e4c51a9137d3
2014-03-06 19:24:13 +10:00
The_E
983214e3e5
From m!m: Enables FRED building. IMPORTANT NOTE: This requires a patched libsdl, the patch is included in the libsdl directory. Binaries were provided by m!m.
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git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10151 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 18:40:18 +10:00
The_E
25915f6de0
IIt begins!
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SDL2 Everywhere, from me and Flaming_Sword. Outstanding issues: FRED integration, project file updates, cleanup.
git-svn-id: svn://svn.icculus.org/fs2open/branches/antipodes@10062 387891d4-d844-0410-90c0-e4c51a9137d3
2013-11-25 18:40:16 +10:00
Zacam
5dc5f82e43
Trunk Sync r8897
2012-06-18 00:44:03 +00:00
Echelon9
dcbe91136b
GCC warning: variable set but not used (further)
2012-06-13 14:07:05 +00:00
Zacam
a63dbe572c
Part Two: Synchronization pass of Trunk and Antipodes Differences.
...
Removes all extraneous ifdefs (Demo, E3, Multi Beta, etc).
Leaves Debug and Inferno.
2011-09-09 10:23:53 +00:00
Zacam
866f7f86f8
Trunk Sync - r6910
2010-12-29 18:39:43 +00:00
chief1983
34d11f1295
Fix the DirectInput commit r6902 breaking compiling on nix
2010-12-29 18:18:44 +00:00
Sushi
9a71e9b080
Add -disable_di_mouse command-line option to force the game to use Windows mouse input instead of DirectInput. For some people, this results in more reliable mouse input.
2010-12-27 16:17:54 +00:00
Zacam
a50f6a7a10
The E cleaned house on a slew of unused #IFDEFs, such as FS2_DEMO, MULTIPLAYER_BETA, OEM_BUILD, commented out code, etc.
2010-12-13 02:44:27 +00:00
portej05
bc99d2520f
Trunk sync
2009-09-09 04:07:40 +00:00
portej05
49ce1e23a5
Fullscreen window request from QuantumDelta
2009-09-07 11:39:32 +00:00
portej05
719825f80d
The big CVS comment removal. This chops approx. 3.5mb off a full checkout.
...
I've tested this through compiling and through hand checking.
Normalises line endings in ALL files to \n.
2009-06-20 08:08:20 +00:00
phreak
4524583f06
Disable the mouse when lost focus in windowed mode.
2008-10-02 00:57:10 +00:00
WMCoolmon
89f5949071
The new scripting hooks for mouse/keyboard.
2008-06-23 07:50:47 +00:00
turey
d5aa9ccba8
Bunch of stuff already in HEAD. Shouldn't break anything.
2007-12-20 01:57:45 +00:00
taylor
272c4feec8
make sure our event state doesn't get filled with things we should poll for (was waiting for the new input code, but really needed to get at least this in)
2006-03-15 17:35:24 +00:00
wmcoolmon
5be88dfe76
Finished committing codebase
2006-01-12 04:18:10 +00:00
taylor
d901aa63f5
more non-standard res fixing
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- I think everything should default to resize now (much easier than having to figure that crap out)
- new mouse_get_pos_unscaled() function to return 1024x768/640x480 relative values so we don't have to do it later
- lots of little cleanups which fix several strange offset/size problems
- fix gr_resize/unsize_screen_pos() so that it won't wrap on int (took too long to track this down)
2005-07-18 03:45:10 +00:00
taylor
c4f2d6efd0
remove xmouse.cpp since it's pretty much useless
2005-06-19 02:48:14 +00:00
taylor
0033bdc59b
fix for mouse cursor problem when running in a window
2005-03-14 03:38:54 +00:00
taylor
385b2073ac
lockup fixes, and it's Linux friendly too :)
2005-03-03 16:18:19 +00:00
wmcoolmon
02e75ddd49
Merge of WMC's codebase. "Features and bugs, making Goober say "Grr!", as release would be stalled now for two months for sure"
2005-03-03 06:05:32 +00:00
taylor
a2232be0c7
merge with Linux/OSX tree - p0204
2005-02-04 10:12:33 +00:00
Kazan
864e1b5922
remove MCD complete
2004-07-26 20:47:56 +00:00
Kazan
428b3dcbc9
MCD - define _MCD_CHECK to use memory tracking
2004-07-12 16:33:09 +00:00
randomtiger
19bef23d16
Please note that from now on OGL will only run with a registry set by Launcher v4. See forum for details.
...
OK, these changes effect a lot of file, I suggest everyone updates ASAP:
Removal of many files from project.
Removal of meanless Gr_bitmap_poly variable.
Removal of glide, directdraw, software modules all links to them, and all code specific to those paths.
Removal of redundant Fred paths that arent needed for Fred OGL.
Have seriously tidied the graphics initialisation code and added generic non standard mode functionality.
Fixed many D3D non standard mode bugs and brought OGL up to the same level.
Removed texture section support for D3D8, voodoo 2 and 3 cards will no longer run under fs2_open in D3D, same goes for any card with a maximum texture size less than 1024.
2004-02-14 00:18:37 +00:00
Goober5000
c89af3a84a
got rid of unnecessary double semicolons
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--Goober5000
2004-02-04 09:02:45 +00:00
penguin
0c503be8d1
The big include file move
2002-08-01 01:41:11 +00:00
penguin
b9e9036d2c
added #ifdef _WIN32 around windows-specific system headers
2002-07-29 20:12:31 +00:00
penguin
3463682f1a
Back-port to MSVC
2002-07-07 19:56:00 +00:00