Commit Graph
242 Commits
Author SHA1 Message Date
asarium 5a9f181aff Rework function handling 2021-01-07 13:34:10 +01:00
Baezon fc7e1f0e40 improve comment on delta_ang 2021-01-03 22:51:17 -05:00
Goober5000 cda9967d9c add vecmat function 2020-12-30 00:35:22 -05:00
JohnAFernandez 186fe51344 Object update packet upgrade (#2752)
* Object Update Refactor

    1. Keeps the object update packet aligned, even if the ship is dying or has not yet arrived on the client.
    2. Properly handles model point shields (yes, that's what was causing multi to crash the most!)
    3. Reworks positional interpolation timing and adds rotational interpolation, by sending timing information with every object update packet in a header shared between objects.
    4. Saves a lot of bandwidth by only sending data that is changing. (no more sending all subsystems once per second!)
    5. Better handles out of order packets (but can still use their information if recent enough!)
    6. Builds the basis for Rollback by beginning to record the positions and orientations and velocities of ships for the last 30 frames.
    7. Adds subsystem rotation -- Yeah, you saw that right, subsystems will now spin in multi.
    8. Waypoint movement is now enabled via sexp, and time to arrival of waypoints is updated on the target info gauge.

* Fix edge case crash and Incorporate feedback

* Clean Up Interpolate Angles Quick

* Restrain the client

* How was this still here???

* Make sure every part of OO uses OOC_INDEX_NULLPTR_SUBSYSTEM define

* Fix Way to Store Return Values

* Ok travis, we get it

* Ok travis.........
2020-10-08 15:29:06 -04:00
asarium b4350a1d1e Fix GCC-10 warnings
This fixes some warnings reported by GCC 10 and enables that compiler to
be used by our CI pipelines.

This fixes #2773.
2020-10-02 18:49:01 +02:00
Baezon ed8a89b68e collision optimize 2020-09-25 21:28:25 -04:00
Goober5000 67ea05fefd add some vector scripting functions
createRandomVector
perturb (for vectors)
perturb (for matrixes)
randomInCircle
randomInSphere
2020-08-30 09:36:24 -04:00
Baezon 8ac2568a7b derp 2020-08-25 00:46:00 -04:00
Goober5000 13bb92348f Merge pull request #2640 from Baezon/orthogonalize
Improve vm_orthogonalize_matrix safety
2020-08-25 00:42:25 -04:00
Baezon dc413f2168 history comments 2020-08-24 01:01:37 -04:00
Baezon 32665e0028 overshoot padding 2020-08-24 00:50:42 -04:00
Baezon 132bcda055 comments for old names 2020-08-24 00:50:42 -04:00
Baezon 338e049cb1 renaming of functions 2020-08-24 00:50:42 -04:00
Baezon 29b30ab7ad just about ready 2020-08-24 00:50:42 -04:00
Baezon d5b70260e7 almost there 2020-08-24 00:50:00 -04:00
Baezon 0fada393fc wip
version 1

version 2
2020-08-24 00:50:00 -04:00
Baezon c5cf8621a2 expose maybe_normalize and use machine epsilon 2020-08-24 00:11:20 -04:00
Baezon 0857f67875 v1 2020-08-20 20:50:04 -04:00
Baezon 666c2a4402 bool valid vec 2020-08-10 22:31:44 -04:00
Baezon d48559d455 double the doubles 2020-08-10 19:09:17 -04:00
Baezon d92c7a8ea3 doubles for inverting 2020-08-10 15:02:12 -04:00
Baezon 7e42b36d4a nullptr 2020-08-08 23:26:21 -04:00
Baezon 2b92e10e15 clean up 2020-08-08 21:58:40 -04:00
Baezon c8cb3d45fc orthogonalize safety 2020-08-08 15:55:33 -04:00
Goober5000 6e40248490 add vector interpolation, sexp variable name, and joystick axis inversion
add several more vecmat functions to scripting
2020-07-23 14:43:02 -04:00
Goober5000 096218a324 address feedback 2020-07-21 14:36:57 -04:00
Fabian Woltermann fd2f9cc326 Merge pull request #2570 from Goober5000/vm_vec_mag_quicker
make _quick quicker
2020-07-18 18:55:57 +02:00
Baezon 8de1248713 no infinite vectors allowed 2020-07-15 01:10:47 -04:00
Goober5000 815de46c6d make _quick quicker
The functions derived from `vm_vec_mag_quick` run *slower* than `vm_vec_mag`, according to @Baezon who did some testing.  So this PR makes all calls to the _quick functions use their more accurate counterparts.
2020-07-13 20:49:50 -04:00
Baezon 32baf3dc5c Even more appveyor appeasement 2020-07-10 20:23:36 -04:00
Baezon 453a3f213d Merge The_E's vector test functions 2020-07-09 20:39:19 -04:00
Baezon 82c13da494 Added vecmat test
also trying to placate appveyor by using a variable instead of a literal i guess?
2020-07-09 00:34:25 -04:00
Baezon f4794341bb bugfix 2020-07-08 01:32:49 -04:00
Baezon f1a3ac449e Addition of matrix3 functions in vecmat
Added inverse, add, add2, sub, sub2 and a ZERO_MATRIX.
2020-07-08 00:51:06 -04:00
David Gibson 536e97592d minor style fixes 2020-06-06 13:17:12 -05:00
David Gibson 025cf3c7b9 converted some NULL pointers to nullptr as travis commands 2020-06-06 10:11:46 -05:00
David Gibson b7aeb763f3 fixed my misunderstanding of the const changes in static_rand_cone 2020-06-05 21:38:06 -05:00
David Gibson 9ec63f0882 fixed inconsistent constness in the new overload for static_rand_cone, and added constness to the existing version. 2020-06-05 21:38:06 -05:00
David Gibson a20096abfa added min-angle supporting version of static_rand_cone 2020-06-05 21:38:06 -05:00
JohnAFernandez c43fa8c9a8 Add an angles version of zero vector and identity matrix 2020-04-25 00:45:34 -04:00
JohnAFernandez 790949b527 vecmat.cpp quick cleanup
A few early on descriptions in this file are inconsistent or even plain wrong.  This should correct that.

Also, rename vm_vec_imag() to vm_vec_inv_mag_quick() to better describe what it is.
2020-01-05 20:29:59 -05:00
CasparKielwein c3a51296f8 make internal variables in static rand unsigned.
several of the bitwise manipulations on signed integers are technically undefined behaviour.
I made the internal variables unsigned and the results are then converted to signed ints as before.
This should not actually change any observable results.

Did some cleanup as well, while I was at it.
2019-12-23 10:52:33 +01:00
wookieejedi e519646e28 Optimized a bit
Tried a few different things and still can't find a way to remove the square-root unforuntealy.
2019-11-29 17:49:22 -05:00
wookieejedi 48773e3099 Fixes the extraction of pitch
It turns out that `angles_2_matrix ` would return a pitch value that was not the actual pitch from the 3x3 matrix. The pitch line in the code is uses a modifed `cosp` as the demoninator to calculate the pitch angle. I looked up online what the caclulation should be and found a more accurate way than using the modifed cosp, is to use ( fvec.xyz.x^2 + fvec.xyz.z^2 )^0.5 I tested using the new calculation throughouly and in each test it returned the proper pitch value from the 3x3 orientation matrix.
2019-11-29 16:31:41 -05:00
z64555 1fb194a729 Use vmd_zero_vector instead of ZERO_VECTOR in places that expect an actual vector.
Refactor plotBlip() a bit.
Rename the variable 'blip' in clampBlip() to the more generic 'b'
Use 'hypotf' instead of '_hypotf'
2019-11-10 13:49:30 -05:00
z64555 f0f72b25a5 Add the ngon source files so cmake can find them. Update doxy of find_intersection. 2019-11-10 13:49:29 -05:00
z64555 082304a4b8 Adds function to find the intersection of two lines 2019-11-10 13:49:27 -05:00
Goober5000 0da41b3943 address clang-tidy complaint 2018-11-22 16:07:00 -05:00
m!m 4a66cb190a Merge pull request #1824 from The-E/fix/vm_vec_random_cone_params
vm_vec_random_cone needs to be called with the smaller angle first.
2018-08-21 15:04:39 +02:00
Fabian Woltermann c2c8acbf13 REdo properly 2018-08-20 17:12:38 +02:00